• 0
Admiral EliteSuicide

[(UN)SOLVED]ExileZ 2 - Set Altitude for Loot Crate ?

Question

Hey Guys,

I´ve got an little question about the ExileZ Addon.

 

Is there a way to set an Altitude for the Loot Crate ??

I want to set it inside a Building in the 2rd Floor, but there are only X/Y Coordinations and the Mission Radius..

Desktop Screenshot 2017.12.08 - 03.31.40.67.png

Edited by Admiral EliteSuicide

Share this post


Link to post
Share on other sites

16 answers to this question

  • 0
36 minutes ago, hogansheroes said:

no there isnt the cood where it says 400 is haw far from the flag that it will spawn the box

No it says that the Zone is 400m of this Mission and the Spawn Radius of this Crate is defined in the fn_init.sqf

Desktop Screenshot 2017.12.08 - 04.23.11.06.png

 

Share this post


Link to post
Share on other sites
Advertisement
  • 0
10 hours ago, hogansheroes said:

i know how it works ive had this script since its been out

Okay..

I use this Settings up on the Screenshots and my Mission Zone is 400m and the Spawn Radius of the crate 2m :) 

Share this post


Link to post
Share on other sites
  • 0

Admiral is totally right.:

/* 15 Mission Radius */      0,                  // Up to how far from the center of the trigger the mission LOOT can spawn.

I'm not an expert but from what i see, you have to modify some parts of the script for triggerposition, adding a 4th value (Z).

How ever, if you only have ONE mission with a lootbox, you could circumvent the above step by giving a relative _position in zmissionloot.sqf - at least, i think so :D It's worth a try but that will only work if you'r running 1 lootbox mission!

 

1 person likes this

Share this post


Link to post
Share on other sites
  • 0
5 hours ago, WURSTKETTE said:

Admiral is totally right.:


/* 15 Mission Radius */      0,                  // Up to how far from the center of the trigger the mission LOOT can spawn.

I'm not an expert but from what i see, you have to modify some parts of the script for triggerposition, adding a 4th value (Z).

How ever, if you only have ONE mission with a lootbox, you could circumvent the above step by giving a relative _position in zmissionloot.sqf - at least, i think so :D It's worth a try but that will only work if you'r running 1 lootbox mission!

 

Thank you for you answer! :)

Yes I only have 1 Mission with a Crate in the ExileZ Addon, but I have more Loot Crates in the DMS Missions I think that doesnt matter ?

I´ve opened the zmissionloot.sqf now, where and how do I give a relative _position to this ?

 

zmissionloot.sqf:

Spoiler

// ExileZ 2.0 by Patrix87 of http:\\multi-jeux.quebec //

Private [
"_lootqte",
"_maxOfEach",
"_position",
"_items",
"_item",
"_cargoBox",
"_lootBox",
"_antiflag"
];

_lootqte = 50;
_maxOfEach = 2;
_position = _this select 0;

_items =[

 

// Loot in Crate


];


_cargoBox = [

"B_CargoNet_01_ammo_F",
"O_CargoNet_01_ammo_F",
"I_CargoNet_01_ammo_F"
    
] call BIS_fnc_selectRandom;
    
    
/* DON'T EDIT BELOW ADVANCED USERS ONLY */
//////////////////////////////////////////


_lootBox = _cargoBox createvehicle _position;
_antiflag = "Exile_Construction_Flag_Static" createvehicle _position;

clearMagazineCargoGlobal _lootBox;
clearWeaponCargoGlobal _lootBox;
clearItemCargoGlobal _lootBox;
_lootBox enableRopeAttach false;
_lootBox setVariable ["permaLoot",true];
_lootBox allowDamage false;

for "_i" from 1 to _lootqte do {
    _item = _items call BIS_fnc_selectRandom;
    _lootBox addItemCargoGlobal [_item, (ceil random _maxOfEach)];
};

 

 

Edited by Admiral EliteSuicide

Share this post


Link to post
Share on other sites
  • 0
_position = _this select 0;

to

_position = [x,y,z];

 

It'll also create the "AntiFlag" at this position

Edited by WURSTKETTE

Share this post


Link to post
Share on other sites
  • 0

did you want to have the box up high so its not a, just grab and go, if so you can add a building to replace the flag or see what otherthings are in the editor that would make people have to get out of vehicles to go into a building.

 

Share this post


Link to post
Share on other sites
  • 0
1 hour ago, WURSTKETTE said:

_position = _this select 0;

to


_position = [x,y,z];

 

It'll also create the "AntiFlag" at this position

I´ve edit this to my zmissionloot.sqf, where and how do I set the new Coordinations now ?

The Mission Crate should be have the Coord [X,Y,Z] [3987.55,11634.7,5],   

Edited by Admiral EliteSuicide

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.