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DZL SIGI2008

KI Fahrzeuge

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Posted (edited)

Hallo ,

Ich habe ne frage an euch wisst ihr warum meine  ki ohne muni los rennt ?

z.b. https://www.youtube.com/watch?v=HKRBtgaKTVY&feature=youtu.be

a3_exile_occupation\config.sqf

Quote

// Possible equipment for survivor AI to spawn with
// spawning survivors without vests or backpacks will result in them having no ammunition                                                   
SC_SurvivorUniforms             = ["Exile_Uniform_BambiOverall"];
SC_SurvivorVests                = ["V_BandollierB_blk","V_BandollierB_cbr","V_BandollierB_khk","V_BandollierB_oli"];  
SC_SurvivorHeadgear             = [];
SC_SurvivorWeapon               = ["arifle_MXC_F","arifle_TRG20_F"];
SC_SurvivorWeaponAttachments    = [];
SC_SurvivorMagazines            = ["Exile_Item_Vishpirin","Exile_Item_Bandage","30Rnd_65x39_caseless_mag","30Rnd_556x45_Stanag","30Rnd_65x39_caseless_mag","30Rnd_556x45_Stanag"];
SC_SurvivorPistol               = ["hgun_Rook40_F"];
SC_SurvivorPistolAttachments    = [];
SC_SurvivorAssignedItems        = ["ItemMap","ItemCompass","ItemRadio","ItemWatch","Exile_Item_XM8"]; // all these items will be added
SC_SurvivorLauncher             = [];
SC_SurvivorBackpack             = ["B_AssaultPack_blk"];

// Possible equipment for bandit AI to spawn with
// spawning bandits without vests or backpacks will result in them having no ammunition                                                    
SC_BanditUniforms               = ["U_IG_Guerilla1_1","U_IG_Guerilla2_1","U_IG_Guerilla2_2","U_IG_Guerilla2_3","U_IG_Guerilla3_1","U_BG_Guerilla2_1","U_IG_Guerilla3_2","U_BG_Guerrilla_6_1","U_BG_Guerilla1_1","U_BG_Guerilla2_2","U_BG_Guerilla2_3","U_BG_Guerilla3_1"];
SC_BanditVests                  = ["V_BandollierB_blk","V_BandollierB_cbr","V_BandollierB_khk","V_BandollierB_oli"];
SC_BanditHeadgear               = ["H_Shemag_khk","H_Shemag_olive","H_Shemag_olive_hs","H_Shemag_tan","H_ShemagOpen_khk","H_ShemagOpen_tan"];
SC_BanditWeapon                 = ["LMG_Zafir_F","arifle_Katiba_C_F","arifle_Katiba_F","arifle_Katiba_GL_F","arifle_MXC_Black_F","arifle_MXC_F","arifle_TRG20_F","arifle_TRG21_F","arifle_TRG21_GL_F"];
SC_BanditWeaponAttachments      = [];
SC_BanditMagazines              = ["Exile_Item_InstaDoc","Exile_Item_Vishpirin","Exile_Item_Bandage","Exile_Item_DuctTape","Exile_Item_PlasticBottleFreshWater","Exile_Item_Energydrink","Exile_Item_EMRE","Exile_Item_Cheathas","Exile_Item_Noodles","Exile_Item_BBQSandwich","Exile_Item_Catfood","150Rnd_762x54_Box","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_mag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"];
SC_BanditPistol                 = ["hgun_ACPC2_F","hgun_P07_F","hgun_Pistol_heavy_01_F","hgun_Pistol_heavy_02_F","hgun_Rook40_F"];
SC_BanditPistolAttachments      = [];
SC_BanditAssignedItems          = ["ItemMap","ItemCompass","ItemRadio","ItemWatch"]; // all these items will be added
SC_BanditLauncher               = [];
SC_BanditBackpack               = ["B_HuntingBackpack","B_Kitbag_cbr","B_Kitbag_mcamo","B_Kitbag_sgg","B_OutdoorPack_blk","B_OutdoorPack_blu","B_OutdoorPack_tan","B_TacticalPack_blk","B_TacticalPack_mcamo","B_TacticalPack_ocamo","B_TacticalPack_oli","B_TacticalPack_rgr"];

// Possible equipment for random ai to spawn with
// spawning random ai without vests or backpacks will result in them having no ammunition                                                    
SC_RandomUniforms               = ["U_B_GEN_Soldier_F"];
SC_RandomVests                  = ["V_TacVest_gen_F"];
SC_RandomHeadgear               = ["H_Cap_police"];
SC_RandomWeapon                 = ["SMG_05_F"];
SC_RandomWeaponAttachments      = ["muzzle_snds_L"];
SC_RandomMagazines              = ["Exile_Item_InstaDoc","Exile_Item_Vishpirin","Exile_Item_Bandage","Exile_Item_DuctTape","Exile_Item_PlasticBottleFreshWater","Exile_Item_Energydrink","Exile_Item_EMRE","Exile_Item_Cheathas","Exile_Item_Noodles","Exile_Item_BBQSandwich","Exile_Item_Catfood","30Rnd_9x21_Mag_SMG_02","30Rnd_9x21_Mag_SMG_02","30Rnd_9x21_Mag_SMG_02"];
SC_RandomPistol                 = ["hgun_Rook40_F"];
SC_RandomPistolAttachments      = ["muzzle_snds_L"];
SC_RandomAssignedItems          = ["ItemMap","ItemCompass","ItemRadio","ItemWatch"]; // all these items will be added
SC_RandomLauncher               = [];
SC_RandomBackpack               = ["B_AssaultPack_blk"];
                               

Danke im vorraus

Edited by DZL SIGI2008

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