Bifi

BattleEye Scripts Filter

8 posts in this topic

Hallo Community

BattleEye Filter ist für mich ein Fremdwort, habe mich damit noch nie beschäftigt.

Bin gerade dabei, alles in die Filter einzutragen.

Ein paar Sachen habe ich schon geschaft, zumindest ist jedes mal ne andere #Zahl gekommen.

Nun bleibe ich bei folgender hängen, und ich weiß nicht in welcher Linie ich die einfügen muß :S

 

#40 ""BIS_fnc_diagKeyTest","BIS_fnc_diagWiki","BIS_fnc_diagVehicleIcons","BIS_fnc_diagConfig","BIS_fnc_diagLoop","BIS_fnc_locWeaponIn"

 

Könnte mir da evtl jemand helfen?

Hier meine Script.txt:

//new2
7 ctrlCreate !="_ListGroup = _display ctrlCreate [\"RscControlsGroupNoHScrollbars\""
7 createUnit !="createunit [\"Logic"
7 createTeam
7 createAgent
7 createVehicleLocal !="createVehicleLocal [0,0,0]" !="createVehicleLocal ExileClientModelBoxPosition" !="\"#lightpoint\" createVehicleLocal" !="_smoke1 = "#particlesource" createVehicleLocal getpos _v;"
7 callExtension
7 attachTo !="_smoke1 attachTo [_v,[0,0,0],"engine_effect""
7 "setVariable [\"ExileIsLocked"
7 "setVariable [\"ExileTerritorySize"
7 "setVariable [\"ExileTerritoryBuildRights"
7 "sKönntetVariable [\"ExileTerritoryModerator"
7 "setVariable [\"ExileTerritoryLevel"
7 "setVariable [\"ExileTerritoryName"
7 "setVariable [\"ExileTerritoryMaintenanceDue"
7 "setVariable [\"ExileOwnerUID"
7 showCommandingMenu
7 setUnitRecoilCoefficient
7 setWeaponReloadingTime
7 addAction !="ExileClientInteractionHandles pushBack (_object addAction"
7 remoteexec !="ssionId, _messageName, _messageParameters];\n_publicMessage remoteExecCall [\"ExileServer_system_network_dispatchIncomingMessage\","
7 drawline3d
7 onEachFrame !="onEachFrame {};"
7 removeAllItems
7 removeAllActions
7 addbackpack !="_player addBackpackGlobal _itemClassName;" !="_player addBackpackGlobal (backpack _target);" !="_container addBackpackCargoGlobal [_itemClassName, 1];"
7 compile !="_isSafe = call compile format[\"%1_IS_SAFE\",_sz_name];" !="er = -1;};\n_number\n};\n\ncase (typename \"\"): {\n_number = call compile _number;\nif (isnil {_number}) then {_number = -1;};\n_number\n" !="issionnamespace do {\n_input = ctrltext _input;\n_inputCode = compile _input;\n\nswitch _mode do {\n\ncase 0: {call _inputCode;};\n\ncas" !="call compile (getText" !="compileFinal" !="recompile" !="compile loadFile \"\A3\animals_f\Snakes\scripts\randomize.sqf\";" !="compile preprocessfilelinenumbers _scriptPath;" !="Limit) || (!(isNil 'BIS_fnc_advHint_HPressed')) || (call (compile _condF))}" !="ocalize _x;\n_argArray = _argArray + [_res]\n} else {\n_code = compile _x;\n_res = call _code;\n_argArray = _argArray + [_res]\n}\n} el" !="\n\nif (typename _colorR == typename \"\") then {_colorR = call compile _colorR};\nif (typename _colorG == typename \"\") then {_colorG" !="_x == typename \"\") then {_colorText set [_forEachIndex,call compile _x];};\n} foreach _colorText;\nif (count _colorText > 0) then "
7 compileFinal !="compileFinal preprocessFileLineNumbers" !="compileFinal (" !="compileFinal \"(_this select 1) call ExileClient_system_network_dispatc" !="compilefinal \"true\";" !="BIS_fnc_MP_packet = compileFinal ''"; !="BIS_fnc_initParams_paramsArray = compilefinal str paramsArray"
7 onMapSingleClick
7 loadFile !="loadFile \"\A3\animals_f\Snakes\scripts\randomize.sqf"
7 createMarker
7 createVehicleCrew
7 deleteVehicleCrew !="BIS_fnc_deleteVehicleCrew" !=""BIS_fnc_diagKeyTest" !="BIS_fnc_diagWiki" !="BIS_fnc_diagVehicleIcons" !="BIS_fnc_diagConfig" !="BIS_fnc_diagLoop" !="BIS_fnc_locWeaponIn" !="[\"exile_client\trashBin\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\","deleteVehicleCrew\""
7 allMissionObjects !="ystem_territory_createLocationForTerritory;\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\")" !="ryDropDown lbSetData [_index, netId _x];\n};\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\")" !="opDown lbSetData [_index, netId _flag]; \n};\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\");\n_kickButton = _displ" !="opDown lbSetData [_index, netId _flag]; \n};\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\");\n_currencyDropDown = " !="ndex, netId _x];\n_hasTerritories = true;\n};\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\");\n_grantTerritoryBuild"
7 setAmmo
7 setDammage
7 setDamage !="player setdamage 1" !="player setDamage (1 - (ExileClientPlayerAttributes select 0) / 100);" !="_vehicle setDamage 0;player removeMagazine \"Exile_Item_DuctTape\";" !="xile_Item_DuctTape\" in _equippedMagazines) then\n{\n_vehicle setDamage 0;\nplayer removeMagazine \"Exile_Item_DuctTape\";\n}\nelse \n{\n[" !="ns.sqf\"\nif (isServer) then {\n_col = _this select 0;\n{\n{\n_x setDamage 1;\n} forEach (_col nearObjects _x);\n} forEach (getArray (co"
7 allVariables
7 allPlayers !="[_index, [225/255, 65/255, 65/255, 1]];\n};\n};\n};\n}\nforEach allPlayers;\n};\n_partyButton = _display displayCtrl 4112;\n_partyButton" !="To _playerUID)exitWith\n{\n_playerObject = _x;\n};\n} \nforEach allPlayers;\n_playerObject"
7 playableUnits !="_damage" !="_wallet" !="_serverFPS" !="_stamina" !="_colourDefaul" !="count playableUnits"
7 allUnits
7 icons !="\icons\compass.paa' color='%6'/> %10</t>"
7 isPlayer !=";\nif (!isNull cameraOn) then\n{\n{\nif (!isNull _x) then\n{\nif (isPlayer _x) then\n{\n_distance = cameraOn distance _x;\n_alpha = (1-(_" !="s\"];\n\n_unit = _this select 0;\n_task = _this select 1;\n\nif !(isPlayer _unit) exitWith {};\n\n_newCurrent = \"\";\n_prevCurrent = missi" !="do {\nprivate [\"_display\",\"_veh\",\"_vehType\",\"_uavPosition\",\"_isPlayerInAV\",\"_icon\"];\n\n_display = _params select 0;\n_veh = vehicle"
7 Exile_unit_player !="ame,1,0.04];\n};\n};\n}\nforEach ((cameraOn nearEntities[['Exile_Unit_Player', 'LandVehicle', 'Ship', 'Air'], _espRenderRange]) - [c"
7 execVM !="_dummy = ['Init', _params] execVM '\A3\ui_f\scripts\pauseLoadinit.sqf';" !="all bis_fnc_progressloadingscreen;\n\n\nif (isserver) then {\n[] execvm \"initServer.sqf\";\n\"initServer.sqf\" call bis_fnc_logFormat;\n}" !="ript != \"\") then\n{\nprivate [\"_handle\"];\n_handle = [_display] execVM _script;\n} else {\n_scripts = getArray(missionConfigFile >> \"" !="BIS_fnc_execVM" !"execVM \"\A3\Structures_F\scripts" !="[\"exile_client\trashBin\fn_execVM.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"execVM\"]" !="_sxr = _this execvm \"\GNT_C185\scr\C185Init.sqf\";" !="[_this select 0] execvm \"\GNT_C185\scr\G_CheckEngine.sqf\"" !="([this, 1] execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\")" !="[(_this select 0)] execVM \"\A3\Structures_F\Ind\PowerLines\Scripts\column_ruins.sqf\"" !="[(_this select 0)] execVM "\A3\Structures_F\Wrecks\Scripts\Wreck_Heli_Attack_01.sqf\"" !="([this, 0] execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\")"
7 camCreate !="\"camera\" camCreate ExileClientModelBoxCameraPosition;" !="([this, 1] execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\")"
7 ExileClient_gui_safezone_safeESP !="20 call ExileClient_gui_safezone_safeESP" !="ExileClient_gui_safezone_safeESP = compileFinal preprocessFileLineNumbers" !="exile_client\code\ExileClient_gui_safezone_safeESP.sqf"
7 eventHandler !=";\n};\n\n\n[_display] call _fnc_animate;\n{\n_display displayaddeventhandler [_x,_fnc_animate];\n} foreach [\"mousemoving\",\"mouseholding\"" !=" { !(IsNull findDisplay 46) };\n(findDisplay 46) displayAddEventHandler [\"KeyDown\", { _this call ExileClient_gui_hud_event_onKeyD" !="lePlayerInSafezone = true;\nExileSafeZoneEspEH = addMissionEventHandler [\"Draw3D\",{20 call ExileClient_gui_safezone_safeESP}];\nEx" !=" { !(IsNull findDisplay 46) };\n(findDisplay 46) displayAddEventHandler [\"KeyDown\", { _this call ExileClient_gui_hud_event_onKeyD" !="ocessing_toggleDialogBackgroundBlur;\n_ctrlButtonOK ctrlSetEventHandler [\"ButtonClick\",\"call ExileClient_gui_keypadDialog_event_o" !="hen {\n\"BIS_fnc_getServerVariable_packet\" addpublicvariableeventhandler !="Gr8s_kill_msg\" addPublicVariableEventHandler {\n_packet = _this select 1;\n_target = _packet select 0;\n_" !="functions_f\Missions\fn_missionHandlers.sqf\"\n\n\n\naddMissionEventHandler [\n\"ended\",\n{\n\nBIS_fnc_missionHandlers_end = _this;\nBIS_fn" !="_colorConfigToRGBA\",\"BIS_fnc_keyCode\",\"BIS_fnc_addScriptedEventHandler\",\"BIS_fnc_removeScriptedEventHandler\",\"BIS_fnc_removeAllS" !="[\"A3\functions_f\Misc\fn_addScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"addScriptedEventHandler\"]" !="[\"A3\functions_f\Misc\fn_removeScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"removeScriptedEventHandler\"]" !="[\"A3\functions_f\Misc\fn_removeAllScriptedEventHandlers.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"removeAllScriptedEventHandl" !="[\"A3\functions_f\Misc\fn_callScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"callScriptedEventHandler\"]" !="[\"A3\functions_f_EPA\Misc\fn_addStackedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3_EPA\",\"Misc\",\"addStackedEventHandler\"]" !="[\"A3\functions_f_EPA\Misc\fn_executeStackedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3_EPA\",\"Misc\",\"executeStackedEventHand" !="[\"A3\functions_f_EPA\Misc\fn_removeStackedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3_EPA\",\"Misc\",\"removeStackedEventHandle"  !="il { !(isNull player) };\n\"PublicMessage\" addPublicVariableEventHandler compileFinal \"(_this select 1) call ExileClient_system_ne" !="ocessing_toggleDialogBackgroundBlur;\n_ctrlButtonOK ctrlSetEventHandler [\"ButtonClick\",\"call ExileClient_gui_keypadDialog_event_o" !="eLocal = _display displayctrl 1;\n_ctrlExecuteLocal ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['executeButton',[_t" !="eLocal = _display displayctrl 1;\n_ctrlExecuteLocal ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['executeButton',[_t" !="trolSuicide ctrlSetText \"Respawn\";\n_controlSuicide ctrlSetEventHandler [\"ButtonClick\", \"[] call ExileClient_gui_escape_respawn\"]" !="utton = _display displayctrl         21995;\n_assetsButton ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['DLCTabClicked',_th" !="ion select 4) == \"Development\") then\n{\n_display displayaddeventhandler [\n\"keydown\",\n" !="] call bis_fnc_MP;\n};\n};\n\n\nif (isServer) then\n{\naddMissionEventHandler[\"HandleDisconnect\",\n{\nprivate[\"_unit\",\"_unitVar\",\"_side\"]" !="le [\"BIS_fnc_feedback_postResetHandler\", true];\nplayer addeventhandler [\"PostReset\",{BIS_EnginePPReset = true;} ];\n};\n\n\n[\"Health" !="mData\",_customData];\n\nsleep 0.1;\n};\n};\n};" !="addMissionEventHandler [\"Draw3D\",\n{\nprivate[\"_customData\",\"_tasks\",\"_task\",\"_dat" !="AI \"TARGET\";\n_trader allowDamage false; \n_trader removeAllEventHandlers \"HandleDamage\";\n_trader setFace _traderFace;\nif (isNull " !="leClient_object_player_event_hook.sqf\"\n\n\n\n\n\n\n\n\n\nplayer addEventHandler [\"Killed\", { _this call ExileClient_object_player_event_o" !=" - Playing intro...\";\n\n\nplayMusic \"ExileTrack01\";\naddMusicEventHandler [\"MusicStop\", {[] spawn {sleep 10; playMusic \"ExileTrack0" !="tText (toUpper (ctrlText _control));\n\n\n_display displayaddeventhandler\n[\n\"mousemoving\",\n\"\n    _display = _this select 0;\n    (_d" !="le \"BIS_RscMissionScreen_video\") displayctrl 1100) ctrladdeventhandler [\"videoStopped\",\"bis_fnc_playvideo_videoStopped = true; \"" !="\nExileClientLastMusicmode = \"\";\n0 fadeMusic 0.01;\nsetMusicEventHandler [\"MusicStart\",\"ExileClientCurrentMusic = _this select 0\"]" !="\n\nBIS_fnc_advHint_hintHandlers = true;\n_display displayAddEventHandler [\n\"KeyDown\",\n\"\n        _key = _this select 1;\n        \n  " !="e\", -1];\n\n_idc = 1001;\n(_display displayctrl _idc) ctrlAddEventHandler [\"LBSelChanged\",\n{\nprivate[\"_ctrl\",\"_lbIndex\",\"_lbData\"];" !=" 24003;\n_spawnButton ctrlEnable false;\n_display displayAddEventHandler [\"KeyDown\", \"_this call ExileClient_gui_loadingScreen_eve" !="utton = _display displayctrl  21995;\n_assetsButton ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['DLCTabClicked',_th" !="100;\n_ctrlMap = _display displayctrl 101;\n_ctrlMap ctrladdeventhandler [\n\"draw\",\nformat [\n\"\n       with uinamespace do {\n       " !=" \n\n\n_control = _display displayctrl 2400;\n_control ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['keyboardGroup',_th" !="\n\n\n_control = _display displayctrl 2406; \n_control ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['hide',_this,''] ca" !="nLoad\":\n{\n_display = _params select 0;\n_display displayaddeventhandler [\"keydown\",\"with uinamespace do {['keyDown',_this,''] cal" !="Message_defaultPositions\",_positions];\n_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMessage_d" !="};\n\n\n_control = _display displayctrl 105;\n_control ctrladdeventhandler [\"MouseButtonUp\",\"with uinamespace do {['pipClicked',_thi" !="D\", \"PLAIN\", 1, false];  \nExileHudEventHandle = addMissionEventHandler [\"Draw3D\", { _this call ExileClient_gui_hud_event_onDraw3" !="live player) then\n{\nplayer allowDamage true;\nplayer removeEventHandler [\"Fired\",ExileSafeZoneFiredEH];\nplayer addEventHandler [\"" !="splay = _params select 0;\n_ehKeyDown = _display displayaddeventhandler [\"keydown\",\"with uinamespace do {['keyDown',_this,''] cal" !="t_gui_notification_event_addNotification;\n};\nremoveMissionEventHandler [\"Draw3D\",ExileSafeZoneEspEH];\nplayer allowDamage true;\np"

 

 Könnte mir da evtl jemand helfen?

 

Ich danke schonmal.

 

Mit freundlichen Grüßen

Bifi

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Gute frage..

 

Ich hatte BattleEye ganze zeit aus, damit ich alles in ruhe einfügen kann wenn der Server fertig ist.

Ich hab folgendes drauf:

Custom acd. Da sollten aber die BE Filter schon drinn sein.

Dein Igiload. Kommt bestimmt noch, da ich bisher noch nix darüber in die BE Filtern gemacht habe.

Killnachricht von gr8. Ich vermutte, das es dies evtl ist?

Watermark.

Player + Groupmarker.

Anti Safezonekilling.

Statusbar. Sollte auch soweit eingetragen werden. Zumindest musste ich _serverFPS _wallet _damage etc eintragen.

time.sqf. Könnte evtl noch kommen.

Willkommensnachricht inkl Introsound.

DMS AI Mission.

Helicrash Script. Sollte schon in den BE Filtern sein.

 

Das ist alles, was ich am Server am laufen hab.

 

Ich weiß, ich hätte BE nicht deaktivieren sollen..

Jetzt habe ich das Theater damit.. -.-

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das simpelste wäre wenn du in Zeile 42 !"Bis_" einfügst.

du kannst aber auch in zeile 42 gehen und dann:

!="BIS_fnc_locWeaponIn"
!="BIS_fnc_diagLoop"
!="BIS_fnc_diagConfig"
!="BIS_fnc_diagVehicleIcons"
!="BIS_fnc_diagKeyTest"
!="BIS_fnc_diagWiki"

 

einfügen

Edited by Meragon_GER

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Danke, hat soweit geholfen.

7 bis !="BIS_fnc_locWeaponIn" !="BIS_fnc_diagLoop" !="BIS_fnc_diagConfig" !="BIS_fnc_diagVehicleIcons" !="BIS_fnc_diagKeyTest" !="BIS_fnc_diagWiki"

 

Nun bekomme ich folgende Meldung:

#41 " from 0 to 5 do {
_animation = 1 + 0.8 * round (1 - abs sin ((BIS_fnc_guiEffectTiles_coef -8/12 + _ix/12) * 180));
for "_iy" fro"

 

Gibt's da eig nen simplen Trick, wie auch ich mit den BE Filtern klarkomme? 

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der Trick ist einfach nur die Zahle jetzt wäre es die 41 + 2 nehmen dann hast du die Zeile und dann das was in den " " steht

das wäre jetzt also in Zeile 43

!=" from 0 to 5 do {
_animation = 1 + 0.8 * round (1 - abs sin ((BIS_fnc_guiEffectTiles_coef -8/12 + _ix/12) * 180));
for "_iy" fro"

oder was besser geht wäre !"BIS_fnc_guiEffectTiles_coef" 

Es ist halt wenn man !="" mach dann muss man halt den genauen Grund haben und wenn man !"" macht nimmt man beist nur ein Teil dann lässt BattlEye alles durch was so ähnlich ist.

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Aso ok. Danke.

 

Jetzt habe ich:

#41 "RscDisplayLoading",'Loading'] call 	(uinamespace getvariable 'BIS_fnc_initDisplay')"

Heißt ich geh auf Linie 43:

7 bis !="BIS_fnc_locWeaponIn" !="BIS_fnc_diagLoop" !="BIS_fnc_diagConfig" !="BIS_fnc_diagVehicleIcons" !="BIS_fnc_diagKeyTest" !="BIS_fnc_diagWiki" !="BIS_fnc_guiEffectTiles_coef" !="RscDisplayLoading"

Leider werde ich immer noch gekickt, obwohl ich RscDisplayLoading angegeben habe..

Ich frage mich auch gerade, warum auf Linie 43. Da stehen doch nur BIS_ Sachen

Was mehr sinn machen würde ist BIS_fnc_initDisplay dort eintragen.

Habe ich auch versucht, und werde trotzdem gekickt :S

7 bis !="BIS_fnc_locWeaponIn" !="BIS_fnc_diagLoop" !="BIS_fnc_diagConfig" !="BIS_fnc_diagVehicleIcons" !="BIS_fnc_diagKeyTest" !="BIS_fnc_diagWiki" !="BIS_fnc_guiEffectTiles_coef" !="BIS_fnc_initDisplay"

Denkfehler? :S

Edited by Bifi

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