Sign in to follow this  
Followers 0
DISKYR

КАК В МИССИЯХ VEMF ИЗМЕНИТЬ КАЧЕСТВО ЛУТА??????

6 posts in this topic

доброго времени суток как в миссиях VEMF изменить качество и вообщем весь лут???

 

Share this post


Link to post
Share on other sites

В файле config.cpp  со строки 125 :

	// Loot crate configuration
	class crateLoot
	{
		maxPrimarySlots = 10; // Maximum primary weapons in each loot crate
		minPrimarySlots = 4; // Minimum primary weapons in each loot crate
		primaryWeaponLoot[] =
		{ // The number after each classname means how much of that type will be put in crate. WARNING: DO NOT USE NUMBERS WITH DECIMALS.
			{"srifle_DMR_01_F",2},{"srifle_EBR_F",3},{"srifle_GM6_F",1},{"LMG_Mk200_F",3},{"LMG_Zafir_F",3},{"arifle_Katiba_F",3},{"arifle_Katiba_GL_F",2},{"arifle_Mk20_F",2},
			{"arifle_Mk20_plain_F",2},{"arifle_Mk20C_F",2},{"arifle_Mk20C_plain_F",2},{"arifle_Mk20_GL_F",2},{"arifle_Mk20_GL_plain_F",2},{"arifle_MXC_F",2},{"arifle_MX_F",2},
			{"arifle_MX_GL_F",2},{"arifle_MX_SW_F",2},{"arifle_MXM_F",2},{"arifle_MXC_Black_F",2},{"arifle_MX_Black_F",2},{"arifle_MX_GL_Black_F",2},{"arifle_MX_SW_Black_F",2},
			{"arifle_MXM_Black_F",2},{"arifle_SDAR_F",2},{"arifle_TRG21_F",2},{"arifle_TRG20_F",2},{"arifle_TRG21_GL_F",2},{"SMG_01_F",2},{"SMG_02_F",2},{"srifle_GM6_camo_F",2},
			{"srifle_LRR_camo_F",2},{"srifle_DMR_02_F",2},{"srifle_DMR_02_camo_F",2},{"srifle_DMR_02_sniper_F",2},{"srifle_DMR_03_F",2},{"srifle_DMR_03_khaki_F",2},{"srifle_DMR_03_tan_F",2},
			{"srifle_DMR_03_multicam_F",2},{"srifle_DMR_03_woodland_F",2},{"srifle_DMR_04_F",2},{"srifle_DMR_04_Tan_F",2},{"srifle_DMR_05_blk_F",2},{"srifle_DMR_05_hex_F",2},{"srifle_DMR_05_tan_f",2},{"srifle_DMR_06_camo_F",2},{"srifle_DMR_06_olive_F",2},{"MMG_01_hex_F",2},{"MMG_01_tan_F",2},{"MMG_02_camo_F",2},
			{"MMG_02_black_F",2},{"MMG_02_sand_F",2}
		};

		maxSecondarySlots = 4; // Maximum number of secondary weapons to be in each loot crate
		minSecondarySlots = 2; // Minimum number of secondary weapons to be in each loot crate
		secondaryWeaponLoot[] =
		{ // The number after each classname means how much of that type will be put in crate. WARNING: DO NOT USE NUMBERS WITH DECIMALS.
			{"hgun_ACPC2_F",3},{"hgun_P07_F",3},{"hgun_Pistol_heavy_01_F",3},{"hgun_Pistol_heavy_02_F",3},{"hgun_Rook40_F",3}
		};

		maxMagSlots = 6; // Maximum number of magazine slots in each loot crate
		minMagSlots = 4; // Minimum number of magazine slots in each loot crate
		magazinesLoot[] =
		{ // The number after each classname means how much of that type will be put in crate. WARNING: DO NOT USE NUMBERS WITH DECIMALS.
			{"30Rnd_556x45_Stanag",20},{"30Rnd_556x45_Stanag_Tracer_Red",20},{"30Rnd_556x45_Stanag_Tracer_Green",20},
			{"30Rnd_556x45_Stanag_Tracer_Yellow",20},{"30Rnd_65x39_caseless_mag",20},{"30Rnd_65x39_caseless_green",20},{"30Rnd_65x39_caseless_mag_Tracer",20},
			{"30Rnd_65x39_caseless_green_mag_Tracer",20},{"20Rnd_762x51_Mag",20},{"7Rnd_408_Mag",20},{"5Rnd_127x108_Mag",20},{"100Rnd_65x39_caseless_mag",20},
			{"100Rnd_65x39_caseless_mag_Tracer",20},{"200Rnd_65x39_cased_Box",20},{"200Rnd_65x39_cased_Box_Tracer",20},{"30Rnd_9x21_Mag",20},{"16Rnd_9x21_Mag",20},
			{"30Rnd_45ACP_Mag_SMG_01",20},{"30Rnd_45ACP_Mag_SMG_01_Tracer_Green",20},{"9Rnd_45ACP_Mag",20},{"150Rnd_762x51_Box",20},{"150Rnd_762x51_Box_Tracer",20},
			{"150Rnd_762x54_Box",20},{"150Rnd_762x54_Box_Tracer",20},{"11Rnd_45ACP_Mag",20},{"6Rnd_45ACP_Cylinder",20},{"10Rnd_762x51_Mag",20},{"10Rnd_762x54_Mag",20},
			{"5Rnd_127x108_APDS_Mag",20},{"10Rnd_338_Mag",20},{"130Rnd_338_Mag",20},{"10Rnd_127x54_Mag",20},{"150Rnd_93x64_Mag",20},{"10Rnd_93x64_DMR_05_Mag",20}
		};

		maxAttSlots = 4; // Maximum number of attachment slots in each loot crate
		minAttSlots = 2; // Minimum number of attachment slots in each loot crate
		attachmentsLoot[] =
		{ // The number after each classname means how much of that type will be put in crate. WARNING: DO NOT USE NUMBERS WITH DECIMALS.
			{"ItemGPS",5},{"ItemRadio",4},{"ItemMap",6},{"MineDetector",1},{"Binocular",4},{"Rangefinder",2},{"Medikit",3},{"ToolKit",1},
			{"muzzle_snds_H",2},{"muzzle_snds_L",2},{"muzzle_snds_M",2},{"muzzle_snds_B",2},{"muzzle_snds_H_MG",2},{"muzzle_snds_H_SW",2},
			{"optic_Arco",3},{"optic_Aco",3},{"optic_ACO_grn",3},{"optic_Aco_smg",3},{"optic_ACO_grn_smg",3},{"optic_Holosight",3},
			{"optic_Holosight_smg",3},{"optic_SOS",3},{"acc_flashlight",3},{"acc_pointer_IR",3},{"optic_MRCO",3},{"muzzle_snds_acp",3},
			{"optic_NVS",3},{"optic_DMS",3},{"optic_Yorris",2},{"optic_MRD",2},{"optic_LRPS",3},{"muzzle_snds_338_black",3},{"muzzle_snds_338_green",3},
			{"muzzle_snds_338_sand",3},{"muzzle_snds_93mmg",3},{"muzzle_snds_93mmg_tan",3},{"optic_AMS",3},{"optic_AMS_khk",3},{"bipod_03_F_oli",3},
			{"optic_AMS_snd",3},{"optic_KHS_blk",3},{"optic_KHS_hex",3},{"optic_KHS_old",3},{"optic_KHS_tan",3},{"bipod_01_F_snd",3},
			{"bipod_01_F_blk",3},{"bipod_01_F_mtp",3},{"bipod_02_F_blk",3},{"bipod_02_F_tan",3},{"bipod_02_F_hex",3},{"bipod_03_F_blk",3}
		};

		maxItemSlots = 4; // Maximum number of attachment slots in each loot crate
		minItemSlots = 2; // Minimum number of attachment slots in each loot crate
		itemsLoot[] =
		{ // The number after each classname means how much of that type will be put in crate. WARNING: DO NOT USE NUMBERS WITH DECIMALS.
			{"Exile_Item_Flag",3},{"Exile_Item_FuelCanisterFull",2},{"Exile_Item_FuelCanisterEmpty",1},{"Exile_Item_InstaDoc",4},{"Exile_Item_Matches",3},{"Exile_Item_PlasticBottleFreshWater",5}
		};

		maxVestSlots = 4; // Maximum number of vest slots in each loot crate
		minVestSlots = 2; // Minimum number of vest slots in each loot crate
		vestsLoot[] = // NOTE ABOUT VESTS: it is recommended to keep amount for each vest at 1 because vests do not stack unlike weapons, items and magazines
		{ // The number after each classname means how much of that type will be put in crate. WARNING: DO NOT USE NUMBERS WITH DECIMALS.
			{"V_PlateCarrier1_rgr",1},{"V_PlateCarrier2_rgr",1},{"V_PlateCarrier3_rgr",1},{"V_PlateCarrierGL_rgr",1},{"V_PlateCarrier1_blk",1},
			{"V_PlateCarrierSpec_rgr",1},{"V_Chestrig_khk",1},{"V_Chestrig_rgr",1},{"V_Chestrig_blk",1},{"V_Chestrig_oli",1},{"V_TacVest_khk",1},
			{"V_TacVest_brn",1},{"V_TacVest_oli",1},{"V_TacVest_blk",1},{"V_TacVest_camo",1},{"V_TacVest_blk_POLICE",1},{"V_TacVestIR_blk",1},{"V_TacVestCamo_khk",1},
			{"V_HarnessO_brn",1},{"V_HarnessOGL_brn",1},{"V_HarnessO_gry",1},{"V_HarnessOGL_gry",1},{"V_HarnessOSpec_brn",1},{"V_HarnessOSpec_gry",1},
			{"V_PlateCarrierIA1_dgtl",1},{"V_PlateCarrierIA2_dgtl",1},{"V_PlateCarrierIAGL_dgtl",1},{"V_RebreatherB",1},{"V_RebreatherIR",1},{"V_RebreatherIA",1},
			{"V_PlateCarrier_Kerry",1},{"V_PlateCarrierL_CTRG",1},{"V_PlateCarrierH_CTRG",1},{"V_I_G_resistanceLeader_F",1},{"V_Press_F",1}
		};

		maxHeadGearSlots = 4; // Maximum number of headGear slots in each loot crate
		minHeadGearSlots = 2; // Minimum number of headGear slots in each loot crate
		headGearLoot[] = // NOTE ABOUT HEADGEAR: it is recommended to keep amount for each headGear item at 1 because headGear items do not stack unlike weapons, items and magazines
		{ // The number after each classname means how much of that type will be put in crate. WARNING: DO NOT USE NUMBERS WITH DECIMALS.
			{"H_HelmetB",1},{"H_HelmetB_camo",1},{"H_HelmetB_paint",1},{"H_HelmetB_light",1},{"H_Booniehat_khk",1},{"H_Booniehat_oli",1},{"H_Booniehat_indp",1},
			{"H_Booniehat_mcamo",1},{"H_Booniehat_grn",1},{"H_Booniehat_tan",1},{"H_Booniehat_dirty",1},{"H_Booniehat_dgtl",1},{"H_Booniehat_khk_hs",1},{"H_HelmetB_plain_mcamo",1},
			{"H_HelmetB_plain_blk",1},{"H_HelmetSpecB",1},{"H_HelmetSpecB_paint1",1},{"H_HelmetSpecB_paint2",1},{"H_HelmetSpecB_blk",1},{"H_HelmetIA",1},{"H_HelmetIA_net",1},
			{"H_HelmetIA_camo",1},{"H_Helmet_Kerry",1},{"H_HelmetB_grass",1},{"H_HelmetB_snakeskin",1},{"H_HelmetB_desert",1},{"H_HelmetB_black",1},{"H_HelmetB_sand",1},
			{"H_Cap_red",1},{"H_Cap_blu",1},{"H_Cap_oli",1},{"H_Cap_headphones",1},{"H_Cap_tan",1},{"H_Cap_blk",1},{"H_Cap_blk_CMMG",1},{"H_Cap_brn_SPECOPS",1},{"H_Cap_tan_specops_US",1},
			{"H_Cap_khaki_specops_UK",1},{"H_Cap_grn",1},{"H_Cap_grn_BI",1},{"H_Cap_blk_Raven",1},{"H_Cap_blk_ION",1},{"H_Cap_oli_hs",1},{"H_Cap_press",1},{"H_Cap_usblack",1},{"H_Cap_police",1},
			{"H_HelmetCrew_B",1},{"H_HelmetCrew_O",1},{"H_HelmetCrew_I",1},{"H_PilotHelmetFighter_B",1},{"H_PilotHelmetFighter_O",1},{"H_PilotHelmetFighter_I",1},
			{"H_PilotHelmetHeli_B",1},{"H_PilotHelmetHeli_O",1},{"H_PilotHelmetHeli_I",1},{"H_CrewHelmetHeli_B",1},{"H_CrewHelmetHeli_O",1},{"H_CrewHelmetHeli_I",1},{"H_HelmetO_ocamo",1},
			{"H_HelmetLeaderO_ocamo",1},{"H_MilCap_ocamo",1},{"H_MilCap_mcamo",1},{"H_MilCap_oucamo",1},{"H_MilCap_rucamo",1},{"H_MilCap_gry",1},{"H_MilCap_dgtl",1},
			{"H_MilCap_blue",1},{"H_HelmetB_light_grass",1},{"H_HelmetB_light_snakeskin",1},{"H_HelmetB_light_desert",1},{"H_HelmetB_light_black",1},{"H_HelmetB_light_sand",1},{"H_BandMask_blk",1},
			{"H_BandMask_khk",1},{"H_BandMask_reaper",1},{"H_BandMask_demon",1},{"H_HelmetO_oucamo",1},{"H_HelmetLeaderO_oucamo",1},{"H_HelmetSpecO_ocamo",1},{"H_HelmetSpecO_blk",1},
			{"H_Bandanna_surfer",1},{"H_Bandanna_khk",1},{"H_Bandanna_khk_hs",1},{"H_Bandanna_cbr",1},{"H_Bandanna_sgg",1},{"H_Bandanna_sand",1},{"H_Bandanna_surfer_blk",1},{"H_Bandanna_surfer_grn",1},
			{"H_Bandanna_gry",1},{"H_Bandanna_blu",1},{"H_Bandanna_camo",1},{"H_Bandanna_mcamo",1},{"H_Shemag_khk",1},{"H_Shemag_tan",1},{"H_Shemag_olive",1},{"H_Shemag_olive_hs",1},
			{"H_ShemagOpen_khk",1},{"H_ShemagOpen_tan",1},{"H_Beret_blk",1},{"H_Beret_blk_POLICE",1},{"H_Beret_red",1},{"H_Beret_grn",1},{"H_Beret_grn_SF",1},{"H_Beret_brn_SF",1},
			{"H_Beret_ocamo",1},{"H_Beret_02",1},{"H_Beret_Colonel",1},{"H_Watchcap_blk",1},{"H_Watchcap_cbr",1},{"H_Watchcap_khk",1},{"H_Watchcap_camo",1},{"H_Watchcap_sgg",1},
			{"H_TurbanO_blk",1},{"H_Cap_marshal",1}
		};

		maxBagSlots = 4;
		minBagSlots = 2;
		backpacksLoot[] = // NOTE ABOUT BACKPACKS: it is recommended to keep amount for each bag at 1 because bags do not stack unlike weapons, items and magazines
		{ // The number after each classname means how much of that type will be put in crate. WARNING: DO NOT USE NUMBERS WITH DECIMALS.
			{"B_AssaultPack_khk",1},{"B_AssaultPack_dgtl",1},{"B_AssaultPack_rgr",1},{"B_AssaultPack_sgg",1},{"B_AssaultPack_cbr",1},
			{"B_AssaultPack_mcamo",1},{"B_TacticalPack_rgr",1},{"B_TacticalPack_mcamo",1},{"B_TacticalPack_ocamo",1},{"B_TacticalPack_blk",1},
			{"B_TacticalPack_oli",1},{"B_FieldPack_khk",1},{"B_FieldPack_ocamo",1},{"B_FieldPack_oucamo",1},{"B_FieldPack_cbr",1},
			{"B_FieldPack_blk",1},{"B_Carryall_ocamo",1},{"B_Carryall_oucamo",1},{"B_Carryall_mcamo",1},{"B_Carryall_khk",1},{"B_Carryall_cbr",1},
			{"B_Parachute",1},{"B_FieldPack_oli",1},{"B_Carryall_oli",1},{"B_Kitbag_Base",1},{"B_Kitbag_cbr",1},{"B_Kitbag_mcamo",1},
			{"B_Kitbag_rgr",1},{"B_Kitbag_sgg",1},{"B_OutdoorPack_Base",1},{"B_OutdoorPack_blk",1},{"B_OutdoorPack_blu",1},
			{"B_OutdoorPack_tan",1}
		};

		blackListLoot[] =
		{
			"DemoCharge_Remote_Mag","SatchelCharge_Remote_Mag","ATMine_Range_Mag","ClaymoreDirectionalMine_Remote_Mag",
			"APERSMine_Range_Mag","APERSBoundingMine_Range_Mag","SLAMDirectionalMine_Wire_Mag","APERSTripMine_Wire_Mag",
			"ChainSaw","srifle_DMR_03_spotter_F"
		};
		// End of loot crate configuration
	};

 

 
Edited by Troll
1 person likes this

Share this post


Link to post
Share on other sites
Advertisement

Немного не в тему, а есть вообще какие-нибудь еще миссии кроме DMS и VEMF?

Share this post


Link to post
Share on other sites

Немного не в тему, а есть вообще какие-нибудь еще миссии кроме DMS и  VEMF?

ВРОДЕ КАК В ТЕМУ ТЫ ВНИМАТЕЛЬНЕЙ ЧИТАЙ ТУТ ВСЕ В ПОДРОБНОСТЯХ ОПИСАНО ТЕ ТОЛЬКО ПРОГЛОТИТЬ ОСТАЛОСЬ

 

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.