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CodeBugd

The Time I Tired To Edit The LootTable!

7 posts in this topic

This story begins on a day like any other.

CodeBugd sits at his computer with a thumb up his anal cavity as he stares blankly at the Config.cpp.

He mutters under his breathe softly, "dafuck Is this."

 

See what CodeBugd didn't understand is that he is but just a mortal in the eyes of the all great and powerful Exile developers.

 

So Codebugd began his journey, far and wide to try to understand this demon that is the config.cpp.

29 hours later, Codebugd is still sitting at his computer, but allas, he has cracked the code! 

 

Moral of the story, Don't edit the loot unless you want to go through 20 cups of coffee and a shit ton of writing. 

 

Whoever made the LootTable.h to config.cpp converter, Let me just say, I love you. Like seriously, Have my children. 

 

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This story begins on a day like any other.

CodeBugd sits at his computer with a thumb up his anal cavity as he stares blankly at the Config.cpp.

He mutters under his breathe softly, "dafuck Is this."

 

See what CodeBugd didn't understand is that he is but just a mortal in the eyes of the all great and powerful Exile developers.

 

So Codebugd began his journey, far and wide to try to understand this demon that is the config.cpp.

29 hours later, Codebugd is still sitting at his computer, but allas, he has cracked the code! 

 

Moral of the story, Don't edit the loot unless you want to go through 20 cups of coffee and a shit ton of writing. 

 

Whoever made the LootTable.h to config.cpp converter, Let me just say, I love you. Like seriously, Have my children. 

 

the way i treat my dev team :D

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This story begins on a day like any other.

CodeBugd sits at his computer with a thumb up his anal cavity as he stares blankly at the Config.cpp.

He mutters under his breathe softly, "dafuck Is this."

 

See what CodeBugd didn't understand is that he is but just a mortal in the eyes of the all great and powerful Exile developers.

 

So Codebugd began his journey, far and wide to try to understand this demon that is the config.cpp.

29 hours later, Codebugd is still sitting at his computer, but allas, he has cracked the code! 

 

Moral of the story, Don't edit the loot unless you want to go through 20 cups of coffee and a shit ton of writing. 

 

Whoever made the LootTable.h to config.cpp converter, Let me just say, I love you. Like seriously, Have my children. 

 

No shit dude :-P 

I'm still in the progress of adding @MAS to my server, classified as regular loot, rare, very rare & extremely rare. Note that loot classified as Rare, Very Rare & Extremely rare cannot be bought at traders, however they can be sold. These weapons can only be obtained by doing missions.

It is f****** horrible!!! ¬¬

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@ka0s man, I've got MAS and RHS, My brain is beyond fried.

Geeez, I feel sorry for you! Unfortunately some of the mission systems and AI systems doesn't run with the same loot setup, some run pretty basic with:

"classname", 

And then the very worst of them all... {"classname",value} < I HATE THOSE BRACKETS!!!! 

Edited by ka0s

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Well, here's what I have so far, just to show you the aids that is Loot

/*

  > LootTableName
  Spawn Chance %, Item Class Name

*/

> CivilianLowerClass

///////////////////////////////////////////////////////////////////////////////
//Exile Items
///////////////////////////////////////////////////////////////////////////////

//Exile Food - Highest 
, Exile_Item_PlasticBottleEmpty
, Exile_Item_PlasticBottleFreshWater
, Exile_Item_Energydrink
, Exile_Item_Beer
, Exile_Item_GloriousKnakworst
, Exile_Item_SausageGravy
, Exile_Item_ChristmasTinner
, Exile_Item_BBQSandwich
, Exile_Item_Surstromming
, Exile_Item_Catfood
, Exile_Item_ChristmasTinner_Cooked
, Exile_Item_BBQSandwich_Cooked
, Exile_Item_GloriousKnakworst_Cooked
, Exile_Item_SausageGravy_Cooked
, Exile_Item_Surstromming_Cooked
, Exile_Item_Catfood_Cooked

//Exile Items - Highest
, Exile_Item_CamoTentKit
, Exile_Item_CookingPot
, Exile_Item_DuctTape
, Exile_Item_LightBulb
, Exile_Item_Matches
, Exile_Item_InstaDoc
, Exile_Item_ExtensionCord
, Exile_Item_FloodLightKit
, Exile_Item_FuelCanisterEmpty
, Exile_Item_FuelCanisterFull
, Exile_Item_JunkMetal
, Exile_Item_MetalBoard
, Exile_Item_PortableGeneratorKit
, Exile_Item_Rope
, Exile_Magazine_Battery
, Exile_Melee_Axe


///////////////////////////////////////////////////////////////////////////////
//Weapons & Attachments
///////////////////////////////////////////////////////////////////////////////

//Pistols - Highest
, hgun_mas_acp_F // MAS 1911 ACP
, hgun_mas_bhp_F // Browning HP
, rhsusf_weap_glock17g4 // Glock 17
, hgun_mas_glock_F // MAS Glock 17
, hgun_mas_glocksf_F // MAS Glock 21SF
, Glock18_Fade // Glock Fade CSGO
, Glock18_Radiation // Glock Radiation CSGO
, hgun_mas_m23_F // MAS HK Mk23
, hgun_mas_usp_F // MAS HK USP45CT
, rhsusf_weap_m1911a1 // RHS m1911a1
, hgun_mas_m9_F // MAS m9
, M9_Supermarine // m9 SuperMarine CSGO
, hgun_mas_mak_F // MAS Makarov
, hgun_mas_uzi_F // MAS Uzi
, rhs_weap_pya // RHS MP-443
, hgun_mas_grach_F // MAS MP-443
, hgun_mas_mp7p_F // MAS mp7A1
, rhs_weap_makarov_pmm // RHS PMM
, hgun_mas_sa61_F // SA61
, hgun_mas_p226_F // SIG P226
, hgun_Pistol_heavy_01_F // 4-Five .45 ACP
, hgun_ACPC2_F // ACP-C2 .45 ACP
, hgun_P07_F // P07 9mm
, hgun_Rook40_F // Rook 40
, hgun_Pistol_heavy_02_F // Zubr .45

//Rifles & OTHER - Highest
, arifle_mas_aa12 // AA12
, hlc_rifle_awmagnum_BL // AWP Black
, hlc_rifle_awMagnum_BL_ghillie // AWP Black Ghillie
, rhs_weap_ak103 // AK103
, rhs_weap_ak103_npz 
, rhs_weap_ak103_1
, rhs_weap_ak103_2
, rhs_weap_ak74m // AK74m
, rhs_weap_ak74m_2mag
, rhs_weap_ak74m_2mag_camo
, rhs_weap_ak74m_2mag_npz
, rhs_weap_ak74m_camo
, rhs_weap_ak74m_camo_npz
, rhs_weap_ak74m_desert
, rhs_weap_ak74m_desert_npz
, rhs_weap_ak74m_camo_folded
, rhs_weap_ak74m_folded
, rhs_weap_ak74m_desert_folded
, rhs_weap_ak74m_plummag_folded
, rhs_weap_ak74m_gp25
, rhs_weap_ak74m_gp25_npz
, rhs_weap_ak74m_npz
, rhs_weap_ak74m_plummag
, rhs_weap_ak74m_plummag_npz
, arifle_mas_ak12_sf // AK12
, arifle_mas_ak12_sf_gl
, akm_aqua // CSGO Skins
, akm_black_laminate
, akm_case_hardened
, akm_desert
, akm_nuclear
, akm_radiation
, akm_red_laminate
, arifle_mas_ak74 //AK74
, arifle_mas_ak74_gl
, rhs_weap_akm // AKM
, rhs_weap_akm_gp25
, rhs_weap_akms
, rhs_weap_akms_gp25
, arifle_mas_arx //ARX160
, arifle_mas_arx_gl
, arifle_mas_asval // AS VAL
, srifle_DMR_04_F
, AWP_Dragon_Lore // CSGO AWP
, AWP_Flames
, AWP_Grafitti
, AWP_Hyper_Beast
, AWP_Miku
, AWP_Nuclear
, AWP_Orangehaze
, AWP_TTN
, AWP_EXILE
, arifle_mas_m1014 // Shotgun
, arifle_mas_bizon // PP Bizon
, srifle_DMR_05_blk_F // Cyrus 9.3
, arifle_mas_fal //FAL
, arifle_mas_g3 //g3
, arifle_mas_g36c //G36c
, srifle_GM6_F // Lynx
, arifle_mas_hk416 //hk416
, arifle_mas_hk416_gl
, arifle_mas_hk416_gl_v
, arifle_mas_hk416c
, srifle_mas_hk417 //hk417
, arifle_mas_hk417c
, rhs_weap_sr25_ec // sr25
, rhs_weap_sr25
, arifle_Katiba_F
, srifle_mas_ksvk //KSVK
, arifle_mas_l119 // L119A1
, arifle_mas_l119c
, arifle_mas_lee //Lee
, srifle_mas_m107 //m107
, srifle_mas_m110 //m110
, M14_EPOCH
, m16Red_EPOCH
, rhs_weap_m16a4 //m16 
, rhs_weap_m16a4_carryhandle
, rhs_weap_m16a4_carryhandle_grip
, rhs_weap_m16a4_carryhandle_M203
, rhs_weap_m16a4_carryhandle_pmag
, rhs_weap_XM2010 //m2010 ESR
, rhs_weap_m240B //m240B
, rhs_weap_m249_pip_L
, arifle_mas_m27 //m27
, arifle_mas_m27m
, srifle_LRR_F //m320
, rhs_weap_m4 //m4
, rhs_weap_m4_grip2
, rhs_weap_m4_carryhandle
, rhs_weap_m4_carryhandle_pmag
, rhs_weap_m4_grip
, rhs_weap_m4_m203
, arifle_mas_m4vlt
, rhs_weap_M590_8RD //shotty
, srifle_DMR_02_F // sniper

// Rifle & Pistol Attachments - Highest
, acc_mas_flash_gun // Pistol Flashlight
, muzzle_mas_snds_L // Sound Supp NATO Pistols
, optic_mas_MRD // Black MRD Pistol Optic
, acc_mas_pointer_gun_IR // Pistol Laser Pointer
, muzzle_mas_snds_LM // RUS Sound Supp
, muzzle_mas_snds_MP7 // MP7 supp
, rhsusf_acc_ACOG_wd
, rhsusf_acc_LEUPOLDMK4_2
, rhsusf_acc_LEUPOLDMK4
, rhsusf_acc_compm4
, rhsusf_acc_eotech_552
, rhsusf_acc_M2A1
, rhsusf_acc_ACOG
, rhsusf_acc_ELCAN
, rhsusf_acc_ACOG2_USMC
, rhs_acc_1p29
, rhs_acc_1p63
, rhs_acc_1p78
, rhs_acc_1pn93_1
, rhs_acc_1pn93_2
, rhs_acc_ekp1
, rhs_acc_pgo7v
, rhs_acc_pkas
, rhs_acc_pso1m2
, rhs_acc_ak5
, rhs_acc_dtk
, rhs_acc_dtk1
, rhs_acc_dtk3
, rhs_acc_dtk4short
, rhs_acc_tgpa
, rhs_acc_pbs1
, rhs_acc_dtk4long
, rhs_acc_dtk4screws
, optic_mas_zeiss
, optic_mas_zeiss_eo
, optic_mas_goshawk
, optic_mas_kobra
, optic_mas_kobra_c
, optic_mas_PSO_kv
, optic_mas_nspu
, optic_mas_PSO
, optic_mas_PSO_eo
, optic_mas_PSO_nv
, muzzle_mas_snds_AK
, muzzle_mas_snds_M
, muzzle_mas_snds_asval
, muzzle_snds_L // Sound Suppressor [9mm]
, optic_MRD // Pistol Optic
, optic_Yorris // Pistol Optic
, muzzle_snds_acp // Sound Suppressor [.45]
, acc_flashlight // Flashlight
, optic_tws
, optic_Hamr
, optic_NVS
, optic_Nightstalker
, optic_MRCO
, optic_SOS
, optic_Holosight
, optic_LRPS
, optic_KHS_tan
, optic_KHS_old
, optic_KHS_blk
, optic_DMS
, optic_Arco
, optic_AMS
, optic_Aco
, bipod_03_F_blk
, muzzle_snds_M
, muzzle_snds_93mmg
, rhsusf_acc_SR25S
, rhsusf_acc_harris_bipod
, muzzle_mas_snds_SV
, muzzle_mas_snds_SM
, rhsusf_acc_nt4_black
, rhsusf_acc_rotex5_grey
, rhsusf_acc_SF3P556
, rhsusf_acc_SFMB556
, rhsusf_acc_M2010S
, muzzle_snds_338_black

///////////////////////////////////////////////////////////////////////////////
//All Ammo
///////////////////////////////////////////////////////////////////////////////

, 17Rnd_mas_9x21_Mag
, 12Rnd_mas_45acp_Mag
, 10Rnd_mas_45acp_Mag
, 8Rnd_mas_45acp_Mag
, 9Rnd_45ACP_Mag
, 11Rnd_45ACP_Mag
, 16Rnd_9x21_Mag
, 15Rnd_mas_9x21_Mag
, 13Rnd_mas_9x21_Mag
, rhsusf_mag_17Rnd_9x19_JHP
, rhsusf_mag_17Rnd_9x19_FMJ
, rhsusf_mag_7x45acp_MHP
, 30Rnd_mas_9x21_Stanag
, 25Rnd_mas_9x19_Mag
, 30Rnd_9x21_Mag
, rhs_mag_9x19_17
, 40Rnd_mas_46x30sd_Mag
, 40Rnd_mas_46x30_Mag
, rhs_mag_9x18_12_57N181S
, 20Rnd_mas_765x17_Mag
, 6Rnd_45ACP_Cylinder
, 20Rnd_mas_12Gauge_Slug
, 20Rnd_mas_12Gauge_Pellets
, 20Rnd_mas_12Gauge_Demo
, hlc_5rnd_300WM_SBT_AWM
, hlc_5rnd_300WM_AP_AWM
, hlc_5rnd_300WM_BTSP_AWM
, hlc_5rnd_300WM_mk248_AWM
, hlc_5rnd_300WM_FMJ_AWM
, rhs_30Rnd_762x39mm
, rhs_30Rnd_762x39mm_tracer
, rhs_30Rnd_762x39mm_89
, rhs_30Rnd_545x39_AK
, rhs_30Rnd_545x39_AK_no_tracers
, rhs_30Rnd_545x39_7N10_AK
, rhs_30Rnd_545x39_7N22_AK
, rhs_30Rnd_545x39_AK_green
, rhs_45Rnd_545X39_AK
, rhs_45Rnd_545X39_7N10_AK
, rhs_45Rnd_545X39_7N22_AK
, rhs_45Rnd_545X39_AK_Green
, rhs_VOG25
, 30Rnd_mas_545x39_mag
, 30Rnd_mas_545x39sd_mag
, 30Rnd_mas_545x39_T_mag
, 1Rnd_HE_Grenade_shell
, 30Rnd_762x39_Mag
, 20Rnd_mas_9x39sd_mag
, 20Rnd_mas_9x39_mag
, 30Rnd_mas_9x39sd_mag
, 30Rnd_mas_9x39_mag
, 20Rnd_556x45_UW_mag
, 30Rnd_556x45_Stanag_Tracer_Yellow
, 30Rnd_556x45_Stanag_Tracer_Green
, 30Rnd_556x45_Stanag_Tracer_Red
, 30Rnd_556x45_Stanag
, 30Rnd_mas_556x45_T_Stanag
, 30Rnd_mas_556x45sd_Stanag
, 30Rnd_mas_556x45_Stanag
, 10Rnd_127x54_Mag
, 7Rnd_mas_12Gauge_Slug
, 7Rnd_mas_12Gauge_Pellets
, 64Rnd_mas_9x18_mag
, 10Rnd_93x64_DMR_05_Mag
, 20Rnd_762x51_Mag
, 20Rnd_mas_762x51_T_Stanag
, 20Rnd_mas_762x51sd_Stanag
, 20Rnd_mas_762x51_Stanag
, 5Rnd_127x108_APDS_Mag
, 5Rnd_127x108_Mag
, rhsusf_20Rnd_762x51_m993_Mag
, rhsusf_20Rnd_762x51_m118_special_Mag
, 30Rnd_65x39_caseless_green
, 5Rnd_mas_127x108_mag
, 5Rnd_mas_127x108_dem_mag
, 5Rnd_mas_127x108_T_mag
, 5Rnd_mas_762x51_Stanag
, rhs_mag_30Rnd_556x45_Mk318_Stanag
, rhs_mag_30Rnd_556x45_M855A1_Stanag
, rhs_mag_M441_HE
, rhs_mag_M433_HEDP
, rhs_mag_m576
, rhsusf_5Rnd_300winmag_xm2010
, rhsusf_100Rnd_762x51_m61_ap
, rhs_200rnd_556x45_M_SAW
, 150Rnd_mas_556x45_Stanag
, 7Rnd_408_Mag
, rhsusf_8Rnd_FRAG
, rhsusf_8Rnd_HE
, rhsusf_8Rnd_Slug
, rhsusf_8Rnd_doomsday_Buck
, rhsusf_8Rnd_00Buck
, 10Rnd_338_Mag



///////////////////////////////////////////////////////////////////////////////
//Backpacks
///////////////////////////////////////////////////////////////////////////////

, B_mas_m_Bergen_al
, B_AssaultPack_blk
, B_AssaultPack_cbr
, B_AssaultPack_dgtl
, B_AssaultPack_rgr
, B_AssaultPack_ocamo
, B_AssaultPack_khk
, B_AssaultPack_mcamo
, B_AssaultPack_sgg
, B_mas_AssaultPack_wint
, B_mas_AssaultPack_black
, B_mas_AssaultPack_rng
, B_mas_m_Bergen_us_g
, B_mas_m_Bergen_acr_g
, B_mas_m_Bergen_acr_c
, B_Carryall_cbr
, B_Carryall_oli
, rhsusf_assault_eagleaiii_coy
, rhsusf_falconii
, B_mas_Kitbag_rng
, rhs_sidor
, rhs_assault_umbts
, rhs_assault_umbts_engineer_empty

///////////////////////////////////////////////////////////////////////////////
//Vests
///////////////////////////////////////////////////////////////////////////////

, rhs_6b13_Flora
, rhs_6b13_Flora_6sh92
, rhs_6b13_Flora_6sh92_headset_mapcase
, rhs_6b13_Flora_6sh92_radio
, rhs_6b13_Flora_6sh92_vog
, rhs_6b13_Flora_crewofficer
, rhs_6b13_EMR
, rhs_6b13
, rhs_6b13_6sh92
, rhs_6b13_6sh92_headset_mapcase
, rhs_6b23_6sh92_headset_mapcase
, rhs_6b23_6sh92_vog_headset
, rhs_6b23_digi_6sh92_headset_mapcase
, rhs_6sh46
, V_PlateCarrierGL_blk
, V_PlateCarrierGL_rgr
, V_PlateCarrier1_rgr
, V_PlateCarrierSpec_rgr
, V_Chestrig_rgr
, V_PlateCarrierIAGL_dgtl
, V_PlateCarrierIA2_dgtl
, rhsusf_iotv_ocp_Grenadier
, rhsusf_iotv_ocp_Medic
, rhsusf_iotv_ocp
, rhsusf_iotv_ocp_Repair
, rhsusf_iotv_ocp_Rifleman
, rhsusf_iotv_ocp_SAW
, rhsusf_iotv_ocp_Squadleader
, rhsusf_iotv_ocp_Teamleader
, V_HarnessOGL_brn
, V_HarnessO_brn
, rhs_vest_commander
, V_TacVestIR_blk
, V_Rangemaster_belt
, V_BandollierB_rgr
, rhsusf_spc
, rhsusf_spc_corpsman
, rhsusf_spc_crewman
, rhsusf_spc_iar
, rhsusf_spc_light
, rhsusf_spc_mg
, rhsusf_spc_marksman
, rhsusf_spc_rifleman
, rhsusf_spc_squadleader
, rhsusf_spc_teamleader
, V_TacVest_oli
, V_I_G_resistanceLeader_F
, V_PlateCarrier_Kerry
, V_Press_F
, rhs_vydra_3m

///////////////////////////////////////////////////////////////////////////////
//Uniforms
///////////////////////////////////////////////////////////////////////////////

, U_B_CombatUniform_mcam
, U_B_CombatUniform_mcam_tshirt
, U_I_G_resistanceLeader_F
, U_I_CombatUniform
, U_I_OfficerUniform
, U_I_CombatUniform_shortsleeve
, U_C_Poloshirt_blue
, U_C_Poloshirt_burgundy
, U_C_Poloshirt_redwhite
, U_C_Poloshirt_salmon
, U_C_Poloshirt_stripped
, U_C_Poloshirt_tricolour
, U_Competitor
, U_B_CTRG_1
, U_B_CTRG_3
, U_B_CTRG_2
, Exile_Uniform_ExileCustoms
, U_O_CombatUniform_ocamo
, U_I_GhillieSuit
, U_O_GhillieSuit
, U_BG_Guerrilla_6_1
, U_BG_Guerilla1_1
, U_BG_Guerilla2_2
, U_BG_Guerilla2_1
, U_BG_Guerilla2_3
, U_BG_Guerilla3_1
, U_BG_leader
, U_B_HeliPilotCoveralls
, U_C_HunterBody_grn
, U_I_pilotCoveralls
, U_B_CombatUniform_mcam_vest
, U_B_survival_uniform
, U_I_G_Story_Protagonist_F
, U_B_CombatUniform_mcam_worn

///////////////////////////////////////////////////////////////////////////////
//Headgear
///////////////////////////////////////////////////////////////////////////////

, rhs_6b26_green
, rhs_6b26_bala_green
, rhs_6b26_ess_green
, rhs_6b26_ess_bala_green
, rhs_6b26_ess_bala
, rhsusf_ach_bare
, rhsusf_ach_bare_des_headset_ess
, rhsusf_ach_bare_headset_ess
, H_Bandanna_gry
, H_Bandanna_khk_hs
, H_Bandanna_sgg
, H_Watchcap_blk
, H_Beret_02
, rhs_Booniehat_digi
, rhs_Booniehat_m81
, rhsusf_bowman_cap
, H_Cap_oli_hs
, H_HelmetB
, H_HelmetSpecB_paint1
, H_RacingHelmet_3_F
, H_RacingHelmet_4_F
, H_Cap_headphones
, H_Shemag_olive
, rhs_tsh4_bala
, rhs_tsh4_ess_bala

///////////////////////////////////////////////////////////////////////////////
//Misc Items & Other Goodies
///////////////////////////////////////////////////////////////////////////////


, rhs_weap_rsp30_green // RHS Flares
, rhs_weap_rsp30_red
, rhs_weap_rsp30_white
, rhs_weap_tr8 // RHS Periscope
, rhs_balaclava
, rhs_googles_black
, G_mas_wpn_gasmask
, rhs_scarf
, G_mas_wpn_wrap_mask_b
, G_mas_wpn_wrap_gog_c
, G_mas_wpn_wrap_g
, G_mas_wpn_shemag_mask
, G_mas_wpn_wrap_t
, HandGrenade
, MiniGrenade
, SmokeShell
, rhs_mag_rgd5
, rhs_mag_rgn
, rhs_mag_an_m14_th3
, rhs_mag_mk84
, rhs_mag_m67
, Chemlight_green
, Chemlight_red
, Chemlight_yellow
, Chemlight_blue
, rhs_mag_m7a3_cs
, NVGoggles_INDEP
, Rangefinder
, lerca_1200_black
, rhs_pdu4
, 

///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////

> CivillianUpperClass
> Shop
> Industrial
> VehicleService
> Military
> Medical
> Tourist

 

Haven't even started percentage of spawn yet 

Edited by CodeBugd

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