iCEtIMed

Warning about missing Mods

4 posts in this topic

Hi all.

I have been playing around with a little .sqf to bring up a notice about the player missing mods at the spawn selection.

I have Mas Weapons and Vehciles installed and would like to check for that. Can anyone help me as Im not sure which text to call to do this.

if(getText(configFile >> "cfgWeapons???" >> "??????" >>

Thanks for your help.

******Never Mind - Stupid question really. Sorted now!

Cheers anyway!

~iCE

Edited by iCEtIMed
Answered.

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why use script it's inbuit to server if you update mission.sqm  I posted decomp version here http://www.exilemod.com/topic/5264-decompiled-missionsqm-0932-pitaya/

you need to add

"exile_client", "a3_map_altis", "mas_weapons_pack", "mas_weapons", "mas_weapons_ak", "mas_weapons_nw", "mas_weapons_m4"

into  class Mission like below

class Mission {
	addOns[] = {"exile_client", "a3_map_altis", "mas_weapons_pack", "mas_weapons", "mas_weapons_ak", "mas_weapons_nw", "mas_weapons_m4"};
	addOnsAuto[] = {"exile_client", "a3_map_altis"};

This will then give warning if players join without mods also removes errors from logs

Edited by DeathBinder

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what about in the server config .. can you change it from Kick(_this Select 0)", to something like Kick with a message ?? anyone know 

 

onUnsignedData                         = "kick (_this select 0)";    
onHackedData                         = "kick (_this select 0)";
onDifferentData                     = "kick (_this select 0)";

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