Taity_Ace

0.9.32 Update Build Issue

20 posts in this topic

Hey guys. 

I'm sorry if this has been answered already but I've gone through so much of the forum I might just ask now.

Is it just me or is building still not working for anyone after the update? Placed and removed flags, as owner and admin and can't find the issue. 

Can someone let me know if there is a fix? 

Cheers

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have you updated to 0.9.32b?

Or are you clientside? Not server side?

 

Edited by Taity_Ace

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Works for me just fine. Built onto an existing base and started a new one. 

have you updated to 0.9.32b?

Or are you clientside? Not server side?

 

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Hey guys. 

I'm sorry if this has been answered already but I've gone through so much of the forum I might just ask now.

Is it just me or is building still not working for anyone after the update? Placed and removed flags, as owner and admin and can't find the issue. 

Can someone let me know if there is a fix? 

Cheers

I'm having the same problem as you, was able to fix the no loot spawning but can't figure out why the flag doesnt work. Can upgrade it and everything but cant add or move anything.

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me and some friends just joined a server we have the same issue.. We can plant the flag but cant build anything. We can upgrade the flag post but thats it. 

When trying to build it says "not in your territory" 

and some other problems. When crafting wood logs to wood planks it says craft 10 times for example but the items you craft disappear from your inventory. And you only between 3-5 planks when it says craftet 10  

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Just tried it again. Bought a flag, planted it, build 4 walls, moved them, rebuilt them. Went over to my old base, added 4 more walls to that. The flag there has been planted since day 1.  

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I also have the same problem, do we have any fix? I also have the  "not in your territory" when building for all players in my server.

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was able to fix it, guessing you were like me and didnt want to have to redo the config.cpp in the mission pbo

 

 

copy/replace into the config.cpp and edit to your liking 

 

};
class CfgTerritories
{
	// Base Cost / Radius
	// Level 1 is allways for Pop Tabs, >= 2 for Respect
	prices[] = 
	{
		{5000,	15}, // Level 1
		{10000,	30}, // Level 2 
		{15000,	45}, // Level 3
		{20000,	60}, // Level 4
		{25000,	75}, // Level 5
		{30000,	90}, // Level 6
		{35000,	105}, // Level 7
		{40000,	120}, // Level 8
		{45000,	135}, // Level 9
		{50000,	150}  // Level 10
	};

	// A shortcut of the above maximum radius
	maximumRadius = 150;

	// The above * 2 plus coverving the 20m you can move while placing things
	minimumDistanceToOtherTerritories = 325; 

	/**
	 * Defines the minimum distance to safe zones / trader cities where players
	 * cannot build territories
	 */
	minimumDistanceToTraderZones = 1000;

	/**
	 * Defines the minimum distance to spawn zones where players
	 * cannot build territories
	 */
	minimumDistanceToSpawnZones = 1000;

	// Defines the period in days where protection money needs to be payed.
	// Every time you pay the protection money, the "due date" will be
	// pro-longed by that period too.
	protectionPeriod = 21; 

	// Amount of pop tabs or respect per object to pay
	popTabAmountPerObject = 10;
	respectAmountPerObject = 5;

 

Edited by Bullet_

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