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Nakama

Infistar help; Whitelist custom pbo

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Does anyone have any idea how to whitelist scripts that you have hidden serverside. I have a bunch of custom locations I have built and have them load from the server in a custom.pbo, I can't seem to get it white-listed for infistar though. I would like to know how to white-list the whole pbo because otherwise I will need to white-list every single building I have placed as the anti-hack kicks me for a createvehicle restriction and there are a few hundred vehicles (buildings) being created. Adding every single one of the building class name to my createvehicle.txt is out of the question of course, I am sure there is another more efficient way to do this but I am unsure how to achieve it. 

thanks for any Advice!

EDIT - Typos

Edited by Nakama

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if it's server side it shouldn't be affected by infiSTAR.

Show us how you are creating the buildings.

 

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if it's server side it shouldn't be affected by infiSTAR.

Show us how you are creating the buildings.

 

Er same way as exile creates em? Only server side?  It worked fine client side btw, I.e everything loaded without a hitch!

Here, a small snipit from one of my locations (only an example positions are skewed on purpose/most objects removed)

 

_objects = 
[
	
	["FoldTable",[0,-0.60620081],-0.98389369,0,0,false],
	["FoldTable",[0,-0.58675539],-0.81051779,0,0,false],
	["FoldTable",[0,-0.57467574],-0.98389369,0,0,false],
	["Land_BagFenceLong",[0-005],88.218346,0,0,false],
	["Land_BagFenceLong",[0-005],88.218346,0,0,false],
	["Land_BagFenceLong",[0-005],89.774742,0,0,false],
	["Land_BagFenceLong",[0-005],90.018242,0,0,false],
	["Land_BagFenceLong",[0],-1.1567357,0,0,false],
	["Land_BagFenceLong",[0],-1.1567357,0,0,false],
	["Land_BagFenceLong",[0-005],0.032668851,0,0,false],
	["Land_BagFenceLong",[0],-0.27314678,0,0,false],
	["Land_BagFenceShort",[0],2.0250747,0,0,false],
	["Land_BagFenceLong",[0],88.218346,0,0,false],
	["Land_BagFenceLong",[0],89.098465,0,0,false],
	["Land_BagFenceRound",[0-005],137.6239,0,0,false],
	["Land_BagFenceRound",[0],400.63376,0,0,false],
	["Land_BagFenceEnd",[0],-1.3180454,0,0,false],
	["Land_Bowl_EP1",[0-006],17.035183,0,0,false],
	["Desk",[0-006],65.643082,0,0,false],
	["Land_Canister_EP1",[0-005],66.442177,0,0,false],
	["Land_Pillow_EP1",[0],10.258985,0,0,false],
	["Land_Pillow_EP1",[0],-0.67645669,0,0,false],
	["Land_Pillow_EP1",[0-005],21.791105,0,0,false],
	["Land_Chair_EP1",[0-005],142.77762,0,0,false],
	["WeaponHolder_Colt1911",[0],258.27283,0,0,false],
	["HeliHCivil",[0-006],90,0,0,false],
	["LADAWreck",[0-005],-89.2453,0,0,false],
	["UralWreck",[0-006],-86.233719,0,0,false],
	["Land_BagFenceLong",[0],90.541687,0,0,false],
	["Land_BagFenceLong",[0],180.42271,0,0,false],
	["Land_Table_EP1",[6769.5308,2790.6392,3.4366963],179.53091,0,0,false],
	["Land_BagFenceLong",[0],90.541687,0,0,false],
	["Land_BagFenceLong",[0],180.42271,0,0,false],
	["Land_BagFenceLong",[0],180.42271,0,0,false],
	["Land_BagFenceLong",[0],179.87193,0,0,false],
	["Land_ladder_half",[0-005],-90.514107,0,0,false],
	["Land_Ind_TankSmall",[0,-3.8146973e-006],270.15103,0,0,false],
	["Barrels",[0-005],31.111227,0,0,false],
	["Land_fort_bagfence_round",[0-005],-88.639519,0,0,false],
	["Land_fort_bagfence_corner",[0],88.57914,0,0,false],
	["Park_bench2_noRoad",[0],-63.329952,0,0,false],
	["ACamp_EP1",[0-005],-227.01569,0,0,false],
	["ACamp_EP1",[0-005],-2.281637,0,0,false],
	["ACamp_EP1",[0,-6.1988831e-006],-142.20241,0,0,false],
	["Land_A_tent",[0],-132.31421,0,0,false],
	["Land_A_tent",[0-006],-75.309868,0,0,false],
	["Land_A_tent",[0],-266.88614,0,0,false],
	["Land_Pillow_EP1",[0],21.553164,0,0,false],
	["Land_Blankets_EP1",[0],-4.0298882,0,0,false],
	["AmmoBoxSmall",[0],-1.6207132,0,0,false],
	["Land_Pillow_EP1",[0],21.553164,0,0,false],
	["Land_Pillow_EP1",[0],81.434883,0,0,false],
	["FoldTable",[0-005],179.00084,0,0,false],
	["FoldTable",[0-005],179.00084,0,0,false],
	["FoldTable",[0,-4.196167e-005],88.997353,0,0,false],
	["FoldTable",[0,-6.2465668e-005],88.997353,0,0,false],
	["FoldTable",[0,-1.9073486e-006],179.00084,0,0,false],
	["FoldTable",[0,-2.2411346e-005],179.37457,0,0,false],
	["Land_Campfire",[0-005],91.067352,0,0,false],
	["FoldChair",[0,-9.5367432e-006],459.42572,0,0,false],
	["FoldChair",[0-006],450.29022,0,0,false],
	["FoldChair",[0-005],547.12964,0,0,false],
	["FoldChair",[0-006],536.92957,0,0,false],
	["FoldChair",[0-005],542.80084,0,0,false],
	["FoldChair",[0,-3.2424927e-005],519.81519,0,0,false],
	["FoldChair",[0-005],733.03802,0,0,false],
	["FoldChair",[0,-2.1457672e-005],711.79614,0,0,false],
	["FoldChair",[0-006],722.39825,0,0,false],
	["FoldChair",[0,-1.0490417e-005],704.02838,0,0,false],
	["EvPhoto",[0],87.935936,0,0,false],
	["SatPhone",[0],297.10074,0,0,false],
	["Land_prebehlavka",[0,-0.35897595],89.700401,0,0,false],
	["Land_prebehlavka",[0,-0.35897556],89.700401,0,0,false],
	["Land_Chest_EP1",[0],52.404327,0,0,false],
	["Land_Table_small_EP1",[0,-0.0038852114],-2.3789246,0,0,false],
	["Land_Pillow_EP1",[0-005],12.100345,0,0,false],
	["Land_Pillow_EP1",[0-005],-9.9163971,0,0,false],
	["Land_Pillow_EP1",[0-005],73.821243,0,0,false],
	["Land_Pillow_EP1",[0-006],-10.758784,0,0,false],
	["SmallTV",[0],-39.33865,0,0,false],
	["Radio",[0],147.87561,0,0,false],
];

{
    private ["_object"];

    _object = (_x select 0) createVehicle [0,0,0];
    _object setDir (_x select 2);
    _object setPosATL (_x select 1);
    _object allowDamage false;
    _object enableSimulationGlobal false; // :)
}
forEach _objects;

 

Edited by Nakama

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Thanks for the suggestion but I followed a very similar tutorial originally and just tried this one I am still getting kicks however.

I only assumed it was due to infistar or something I need to white-list, because I have seen a few tutorials for accomplishing what I am trying to do, yet I did not see anyone report anything about getting kicked for BE filters. Which led me to assume they are not running infi. Albeit assumptions are bad, Forgive my ignorance.. ahem

Edited by Nakama

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