• 3
SpiRe

FIX for "You are not in your territory" BUILDING + LOOTSPAWN 0.9.3/0.9.32/0.9.34

Question

If you are a player and you server having these issues contact your administrator to check this post.

If you are server administrator/owner please read bellow.

 

"You are not in your territory" building problems. Mostlikely you forgot to update your mission config.cpp file

It should contain this:

class CfgTerritories
{
	// Base Cost / Radius
	// Level 1 is allways for Pop Tabs, >= 2 for Respect
	prices[] = 
	{
		{5000,	15}, // Level 1
		{10000,	30}, // Level 2 
		{15000,	45}, // Level 3
		{20000,	60}, // Level 4
		{25000,	75}, // Level 5
		{30000,	90}, // Level 6
		{35000,	105}, // Level 7
		{40000,	120}, // Level 8
		{45000,	135}, // Level 9
		{50000,	150}  // Level 10
	};

	// A shortcut of the above maximum radius
	maximumRadius = 150;

	// The above * 2 plus coverving the 20m you can move while placing things
	minimumDistanceToOtherTerritories = 325; 

	/**
	 * Defines the minimum distance to safe zones / trader cities where players
	 * cannot build territories
	 */
	minimumDistanceToTraderZones = 1000;

	/**
	 * Defines the minimum distance to spawn zones where players
	 * cannot build territories
	 */
	minimumDistanceToSpawnZones = 1000;

	// Defines the period in days where protection money needs to be payed.
	// Every time you pay the protection money, the "due date" will be
	// pro-longed by that period too.
	protectionPeriod = 21; 

	// Amount of pop tabs or respect per object to pay
	popTabAmountPerObject = 10;
	respectAmountPerObject = 5;
};

if not you forgot to update your configs.

 

Lootspawn - mostlikely you forgot to update your exile_server_config / config.cpp

It should contain this:

class LootSettings
	{
		/**
		 * Chance in % to spawn loot in a building
		 */
		spawnChancePerBuilding = 50;

		/**
		 * Chance in % to spawn loot per loot spot per building.
		 *
		 * 100% = Super high loot
		 * 50%  = Normal loot spawn rates
		 * 20%  = You get the point
		 */
		spawnChancePerPosition = 50;

		/**
		 * Should be self-explanatory 
		 */
		maximumNumberOfLootSpotsPerBuilding = 8;

		/**
		 * Exile spawns a random number of items per loot spot. This 
		 * is the upper cap for that. So 3 means it could spawn 1, 2 
		 * or 3.
		 */
		maximumNumberOfItemsPerLootSpot = 3;

		/**
		 * Radius in meter to spawn loot AROUND each player.
		 * Do NOT touch this value if you dont know what you do.
		 * The higher the number, the higher the drop rates, the
		 * easier your server will lag.
		 *
		 * 50m  = Minimum
		 * 200m = Maximum
		 */
		spawnRadius = 80;

		/**
		* Define a de-spawn radius here. That is the radius where loot
		* is not near to players and their lifeTime expired. It will 
		* also not spawn loot in a circle around the players to 
		* prevent "flickering".
		*
		* 10m  = Minimum (thats better if a house is alone in the wild)
		* 50m = Maximum
		*/
		visualThreshold = 10;

		/**
		 * Time in seconds to define how long loot stays on the ground
		 * after it has been spawned. Loot will despawn after this time
		 * has passed and if no player is within the despawnRadius.
		 * If the maximum life time expired, it will despawn loot 
		 * regardless if players are nearby or not.
		 */
		minimumLifeTime = 300; // 5 minutes
		maximumLifeTime = 600; // 10 minutes

		/**
		 * Notify players that loot spawned for them
		 *
		 * 1 = Yes
		 * 0 = No
		 */
		notifyPlayer = 1;

		/**
		 * Defines the radius around trader cities where the system should
		 * not spawn loot. Set this to 0 if you want to have loot spawning
		 * in trader citites, ugh.
		 */
		minimumDistanceToTraderZones = 150;

		/**
		 * Defines the radius around territories where no loot spawns.
		 * This does not regard the actual size of a territory. So do not
		 * set this to a lower value than the maximum radius of a territory,
		 * which is 150m by default.
		 */
		minimumDistanceToTerritories = 150;
	};

if not you forgot to update your configs.

 

This topic is for people to realize that they made a mistake somewhere and give them a headstart. If you dont declare some variable in these settings it will break your server and you will see problems depending on what you missed in your settings. Also if you use some outdated fixes from old patch you can have the same/similar problems.

Edited by SpiRe
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34 answers to this question

  • 1

If you're using non-0.9.32 loot tables, then yes you need to recompile them. The new loot tables have new values, and an old loot table doesn't have the required halfIndex entries.

Download the new loot table compiler here: http://www.exilemod.com/downloads/ and recompile your old loot table with it.

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  • 0

Ok i used the exact lines you gave me first.. dident work.. so i thought to my self, ok i will use totally new files.. no coping over and so on..

Updated the server with only new files from 0.9.34 Dident work..

When we try to build it dosent happen anything.. no messege no nothing

 

The loot system is working fine btw.. i dont have a problem with that

Edited by Irok

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  • 0

Dude, building is working FINE on my 0.9.34 updated server. As is almost everyone elses. You have obviously missed something in the update to 0.9.34 and it's messing with your server. Just put a TOTALLY VANILLA install on your test server and you will see it works perfectly.

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  • 0

This topic is for people to realize that they made a mistake somewhere and give them a headstart. If you dont declare some variable in these settings it will break your server and you will see problems depending on what you missed in your settings. Also if you use some outdated fixes from old patch you can have the same problems.

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  • 0

I used diffmerge to merge mostly everything different, including theese changes. I will try this when i get home but i don't think it will work. I don't wanna have to remake the entire server because there is quite alot of things added.

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  • 0

There is nothing wrong with the patch as it is working fine . 

Make a fresh install dude!!!!

Thanks for the good job Devs!!

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  • 0

Backup old server files - set up a fresh install with the current version - slowly add your modifications. Pretty simple.

Edited by fat
1 person likes this

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  • 0

Somone said earleir to me i needed to recompile loottables or something to the new one. How the heck do i do that? I downloaded the lootcompiler thing from the downloads page. I have NO clue what i do here... any help?

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  • 0

You don't have to recompile anything man! Just do the steps the devs provided, NOT MISSING ANYTHING, and you are good to go. 

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