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Rangecreed

Repair Balancing.

Question

When will you guys discuss or tweak the current repair mechanics? Because currently they are extremely broken. 

Can spend 5 minutes disabling a strider to have them hop out and in with nothing lost but a roll of tape, I believe an animation is currently a quick fix for this big issue, and could easily be added in the next upcoming patch *Unnamed* 

This is just a temporary solution but it at-least gives players a chance to stop that player repairing his vehicle if he has to sit stationary for 10+ seconds, you can still body block with the strider, but players have feet and I have a lynx.

Edited by Rangecreed
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We are aware of this situation. Some players also want a more complex, per-component-based repair system. We will dig deeper into this in the balancing phase (>1.0). As a workaround, we have implemented that you cannot repair things anymore while you are in combat mode. I hope that helps to counter the mentioned "combat repairing" problem.

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