Warsheep

Include your Custom Objects/Buildings(m3editor) with server addon

94 posts in this topic

This is (i think) the best way to include custom objects and Buildings in ur map. 

In default the Simulation is disabled but u can enabled it for defined objects like lights.

full supportet m3editor (v 1,3B)

ws_objects version 1,0 Beta

How to:

 1 download

-the source here https://github.com/Warsheep-GER/ws_objects

2 open ws_objects/objects/fn_customx.sqf 

paste ur objects in the example code

2.2  Simulated objects

u see some examples in _simulated array

3 open ws_objects/fn_cfg.sqf 

enable ws_customx = 1;

4.creat pbo ws_objects

and copy it to ur exile serveraddons

5.restart the server

and be happy

Todo:

-Moved the Simulated/billboard objects to the config.

-Recode the Main spawncode so thats not spawn all.  Just with distance 2000 or so.

- add setVectorDirAndUp to the spawning objeCts (done)

- Little tutorial for add more customx.sqf  (done)

Known Bugs 

-SetVectorDirAndUp not Supportet (fixed in next version)

Changelog for ws_objects 


v1.3 Beta by Warsheep(GER)(SOON)
-billboards supportet now with custom image
-added newobjects folder with all needed files for setting up more then the 3 custom files(tutorial)
-changed the createVehicle code for supporting setVectorDirAndUp

v1.0 Beta by Warsheep(GER)
-Started this serverside addon 
-what should i write ? u see the code

Edited by Warsheep
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Nice!

 

Question, to obtain this code, I'm assuming your using m3 editor? I'm currently using mcc4 and that does not have a sqf function, m3 editor seems to not like windows ten, unless its just me,

xcam, still getting my head around, would you know of anything else that I could use to obtain a sqf? I can easily make a sqm that's no issue, or do you or any one know if there is a converter and or a guide to this converter?

 

never the less, I shall look into this a lot more, thanks for posting this!  

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idk how to become the objectcode, i written this addon for maddex , but he stops compleet his tread and i dont work for nothing so i shared my code without some areas, possible other users can help u with the editor , 

i just know its the code like inside the init for traders ;)

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Ok, sweet, cheers for the share!

you are welcome dude , i dont work for my

Windows Recycle Bin 
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The amount of Sqm 's I have made are unbelievable, just getting them to a sqf is the tricky part now.

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The amount of Sqm 's I have made are unbelievable, just getting them to a sqf is the tricky part now.

then have fun with the work :P

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Warsheep, are you on the Exile skype group?

Edited by William =D

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Nice!

 

Question, to obtain this code, I'm assuming your using m3 editor? I'm currently using mcc4 and that does not have a sqf function, m3 editor seems to not like windows ten, unless its just me,

xcam, still getting my head around, would you know of anything else that I could use to obtain a sqf? I can easily make a sqm that's no issue, or do you or any one know if there is a converter and or a guide to this converter?

 

never the less, I shall look into this a lot more, thanks for posting this!  

M3editor works fine in wiindows ten

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M3editor works fine in wiindows ten

So it must me something I've got locally, M3 works well for me except once I enter the Menu, what ever I click will crash arma. I will look further into this, what version do you have atm Purge?

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