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BE Filter for Zombie Mode or Modless Script

3 posts in this topic

Hello,

it would be great and very nice if one or more of their experiences and or possibly the BE Filter for Zombie Mod or Modless Script could list here.

because i myself have problems with them, i think that is a good idea.

 

mfg.

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here are my first problems:

#24 ";
groupZMB = createGroup civilian;
sleep 0.1;
fncZcontact = compile preprocessFile "zombie\fnc_Zcontact.sqf";
fncZproximity = co"

my solution are in script.txt line 26:  !="zombie\fnc_Zcontact.sqf"    but i think its wrong

 

#1 "ype = _units call BIS_fnc_selectRandom;
_zombie = groupZMB createUnit [_type, _pos, [], 0, "NONE"];
[_zombie]spawn fncZcontact;
"

and

 

#34 "
zarray=zarray+[_zombie];
if (zombierun < 1) then {_zombie setdamage 0.5;};

while {alive _zombie} do {
_unitsaround = _zombie n"

 

 

for this i find no solution

 

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#24:

!=";\ngroupZMB = createGroup civilian;\nsleep 0.1;\nfncZcontact = compile preprocessFile \"zombie\fnc_Zcontact.sqf\";\nfncZproximity = co"

#1:

!="ype = _units call BIS_fnc_selectRandom;\n_zombie = groupZMB createUnit [_type, _pos, [], 0, \"NONE\"];\n[_zombie]spawn fncZcontact;\n"

#34:

!="\nzarray=zarray+[_zombie];\nif (zombierun < 1) then {_zombie setdamage 0.5;};\n\nwhile {alive _zombie} do {\n_unitsaround = _zombie n"

Try this and see if it works.

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