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TMHackSaW

Taviana Rain Bug?

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Hello, My taviana server has rains for abour 4 sec and then resets and start raining again and not stop.

i have my cfg

here and i even disable rain any idea?


    class Weather
    {
        /*
            You can define multiple "keyframes" for the weather to change. The server will pick
            a keyframe randomly to simulate the weather. It will change the weather-keyframes
            based on the following interval
        */
        interval = 30;

        /*
            Add the keyframes here. The server will pick one random, so if you want one 
            weather type of be more dominant compared to others, add it multiple times
        */
        keyframes[] = {"Sunny", "Cloudy", "Thunderstorm"}; 

        /*
            This is a keyframe. Look up the BIKI to get more details about the parameters

            Be sure to design the fog settings at a view distance of 1,600m as this is the
            limit in multiplayer by default

            https://community.bistudio.com/wiki/fogParams
            https://community.bistudio.com/wiki/overcast
            https://community.bistudio.com/wiki/setWaves
            https://community.bistudio.com/wiki/setWindStr
            https://community.bistudio.com/wiki/setGusts
            https://community.bistudio.com/wiki/setRain
            https://community.bistudio.com/wiki/setLightnings
            https://community.bistudio.com/wiki/setRainbow
        */
        class Sunny
        {
            fogValue = 0.1;
            fogDecay = 0.2;
            fogBase = 5;
            overcast = 0.2;
            waves = 0.2;
            wind = 0.25;
            gusts = 0.1;
            rain = 0;
            lightnings = 0;
            rainbows = 0;
        };

        class Cloudy
        {
            fogValue = 0.2;
            fogDecay = 0.1;
            fogBase = 5;
            overcast = 0.4;
            waves = 0.4;
            wind = 0.25;
            gusts = 0.5;
            rain = 0;
            lightnings = 0.1;
            rainbows = 1;
        };

        class Thunderstorm
        {
            fogValue = 0.7;
            fogDecay = 0.2;
            fogBase = 5;
            overcast = 0.7;
            waves = 0.6;
            wind = 0.3;
            gusts = 0.5;
            rain = 0;
            lightnings = 1;
            rainbows = 1;
        };
    };

    class Time
    {
        // Uses Dedicated Server time as ingame Time
        useRealTime = 0;

        // Will overide RealTime
        useStaticTime = 1;

        // time in ARMA FORMAT << CONFIG
        // https://community.bistudio.com/wiki/setDate

        staticTime[] = {2039,10,24,6,30};
    };

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