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Gromes

Esseker SafeZone don't working

7 posts in this topic

i use class sensor and it don't work/ anyone know how to make safezone and don't use trigger ;p

Edited by Gromes

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work for me with class sensor

    class Sensors
    {
        items=3;
        class Item0
        {
            position[]={4216.5,0,3793.71};
            a=200;
            b=200;
            rectangular=1;
            activationBy="ANY";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="ExileTrader";
            expCond="(vehicle player) in thisList";
            expActiv="call ExileClient_object_player_event_onEnterSafezone";
            expDesactiv="call ExileClient_object_player_event_onLeaveSafezone";
            class Effects
            {
            };
        };

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work for me with class sensor

    class Sensors
    {
        items=3;
        class Item0
        {
            position[]={4216.5,0,3793.71};
            a=200;
            b=200;
            rectangular=1;
            activationBy="ANY";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="ExileTrader";
            expCond="(vehicle player) in thisList";
            expActiv="call ExileClient_object_player_event_onEnterSafezone";
            expDesactiv="call ExileClient_object_player_event_onLeaveSafezone";
            class Effects
            {
            };
        };

i have this same and this is not working for me 

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work for me with class sensor

    class Sensors
    {
        items=3;
        class Item0
        {
            position[]={4216.5,0,3793.71};
            a=200;
            b=200;
            rectangular=1;
            activationBy="ANY";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="ExileTrader";
            expCond="(vehicle player) in thisList";
            expActiv="call ExileClient_object_player_event_onEnterSafezone";
            expDesactiv="call ExileClient_object_player_event_onLeaveSafezone";
            class Effects
            {
            };
        };

You will need to change items=3 to items=1 if you're only using one sensor. :ph34r:

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