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Whitey

A3XAI Configuration

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Hallo Community.

Wir haben seit zwei Tagen A3XAI auf dem Server laufen.

Die Fußpatrolien funktionieren tadellos.

Aber ich bekomme es nicht hin das Luft und Fahrzeug patrolien fliegen bzw fahren.

Weis jemand wie ich das einstellen muss.

Finde zu dem Thema leider nur Englische Ergebnisse und da werde ich nicht schlau draus.

Unsere Config:

/* AI Air Vehicle patrol settings.

 IMPORTANT: UAVs (Unmanned aerial vehicles) are not supported by this function. UAV spawns can be configured in the "UAV Patrol Settings" section further below.

 A3XAI will create AI vehicle patrols that will randomly travel between different cities and towns, and engage any players encountered.
 Helicopters with available cargo space may also occasionally deploy an AI group by parachute.
--------------------------------------------------------------------------------------------------------------------*/  

//Global maximum number of active AI air vehicle patrols. Set at 0 to disable (Default: 0).       
A3XAI_maxHeliPatrols = 5; 

//Probability of spawning Level 0/1/2/3 AI air vehicle patrol spawns. Probabilities should add up to 1.00  
A3XAI_levelChancesAir = [0.00,0.50,0.35,0.15]; 

//Set minimum and maximum wait time in seconds to respawn an AI vehicle patrol after vehicle is destroyed or disabled. (Default: Min 600, Max 900).
A3XAI_respawnAirMinTime = 600;
A3XAI_respawnAirMaxTime = 900;

//Classnames of air vehicle types to use, with the maximum amount of each type to spawn.
A3XAI_heliList = [
 ["B_Heli_Light_01_armed_F",3],
 ["B_Heli_Transport_01_camo_F",3],
 ["I_Heli_light_03_F",3],
 ["B_Heli_Transport_03_F",3]
];

//Maximum number of gunner units per air vehicle. Limited by actual number of available gunner positions. (Default: 2)
//Affects: All AI air vehicle patrols, including custom and reinforcement.
A3XAI_heliGunnerUnits = 2;

//Probability of AI helicopter sucessfully detecting player if there is line-of-sight. AI helicopters will conduct a visual sweep upon arriving at each waypoint and some distance after leaving. (Default: 0.80)
//Affects: All AI air vehicle patrols, including custom and reinforcement.
A3XAI_airDetectChance = 0.80;

//Probability of AI to deploy infantry units by parachute if players are nearby when helicopter is investigating a waypoint. (Default: 0.50)
//Affects: Air vehicle patrols.
A3XAI_paraDropChance = 0.50;

//Cooldown time for AI paradrop deployment in seconds. (Default: 1800).
//Affects: Air vehicle patrols.
A3XAI_paraDropCooldown = 1800;

//Number of infantry AI to paradrop if players are nearby when helicopter is investigating a waypoint, or if helicopter is reinforcing a dynamic AI spawn. Limited by number of cargo seats available in the vehicle. (Default: 3)
//Affects: Air vehicle patrols, air reinforcements.
A3XAI_paraDropAmount = 3;


/* AI Land Vehicle patrol settings. These AI vehicles will randomly travel between different cities and towns.

 IMPORTANT: UGVs (Unmanned ground vehicles) are not supported by this function. UGV spawns can be configured in the "UGV Patrol Settings" section further below.
 
 A3XAI will create AI vehicle patrols that will randomly travel between different cities and towns, and engage any players encountered.
--------------------------------------------------------------------------------------------------------------------*/ 

//Global maximum number of active AI land vehicle patrols. Set at 0 to disable (Default: 0). 
A3XAI_maxLandPatrols = 5;

//Probability of spawning Level 0/1/2/3 AI land vehicle spawns. Probabilities should add up to 1.00  
A3XAI_levelChancesLand = [0.00,0.50,0.35,0.15]; 

//Set minimum and maximum wait time in seconds to respawn an AI vehicle patrol after vehicle is destroyed or disabled. (Default: Min 600, Max 900).
A3XAI_respawnLandMinTime = 600;
A3XAI_respawnLandMaxTime = 900;

//Classnames of land vehicle types to use, with the maximum amount of each type to spawn.
A3XAI_vehList = [
 ["Exile_Car_SUV_Grey",3],
 ["Exile_Car_Offroad_White",3],
 ["Exile_Car_Offroad_Armed_Guerilla12",3],
 ["B_MRAP_01_F",3]
];

//Maximum number of gunner units per land vehicle. Limited by actual number of available gunner positions. (Default: 2)
A3XAI_vehGunnerUnits = 2;

//Maximum number of cargo units per land vehicle. Limited by actual number of available cargo positions. (Default: 3)
A3XAI_vehCargoUnits = 3;

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Kann geschlossen werden.

Hab eine neue Version gezogen die anders installiert wird.

Jetzt läuft, fährt und fliegt alles wie es soll !!! ^^

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Wo hast du es denn geladen ? Kannst du darüber etwas erzählen? Was es genau ist usw? :)

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danke für die antwort... und OH NEIN English lesen ich HASSE es :P benötigt der wo auf dem server joinen will auch diesen mod? oder is der rein serverseitig ?

 

Edited by Patrick88

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sonst einfach finger weg von server 

es gibt mehr als genug server scripten ist einfach auf englisch

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