RevoLand

Disable Friendly Fire (FF) for Groups

7 posts in this topic

Open your config.cpp, add the code i have given below to class CfgExileCustomCode:

ExileClient_object_player_event_onHandleDamage = "client\ExileClient_object_player_event_onHandleDamage.sqf";

It should look like this:

https://dl.dropboxusercontent.com/s/i09voizbeagjzpf/20-Salı-WC752I6j22.png?dl=0

And content of ExileClient_object_player_event_onHandleDamage.sqf:

/**
 * Exile Mod
 * www.exilemod.com
 * © 2015 Exile Mod Team
 *
 * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. 
 * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
 */
 
private["_unit","_selectionName","_amountOfDamage","_sourceOfDamage","_typeOfProjectile"];
_unit             = _this select 0;
_selectionName    = _this select 1;
_amountOfDamage   = _this select 2;
_sourceOfDamage   = _this select 3;
_typeOfProjectile = _this select 4;

if ((leader (group _unit) == leader (group _sourceOfDamage)) && (_unit != _sourceOfDamage)) then
{
	_amountOfDamage = 0;
	_amountOfDamage;
};

Here you go, no more FF to your teammates :P

Edited by RevoLand
fixed no fall damage
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Its possible to apply this for all players in server even when they are not in same group? 

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