changelog 0.9.36 actions added to "Tanks"

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Glad to see this is been supported natively by the mod, and you may already know this but if you don't I just put it here. 

Repairing tank turrets isn't possible if just the turret/guns are damaged. To remedy this i made slight alteration in ExileClient_object_vehicle_repair.sqf @ line 20


_availableHitpoints = _vehicle call ExileClient_util_vehicle_getHitPoints;


_availableHitpoints = ( getAllHitPointsDamage _vehicle ) select 0;

It would appear that searching the config file for hitpoint names isn't always reliable, especially if you also using other custom vehicle mods.


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Thank you, I have changed that! :) 

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