BetterDeadThanZed

RHS weapon causing BE kicks

3 posts in this topic

My admins are testing out the RHS weapons on our test server before we put them on our live server. So far we found one weapon that gives an odd BE kick. The classname is rhs_weap_ak74m and here's the kick (script #39):

 #39 "qualTo ""))then{ _p addPrimaryWeaponItem (_i select 0)};
_p setAmmo [(currentWeapon _p), _a];
sleep 3;
};
};
};
sleep 0.1;
};


"

This is the line that it's kicking from:

7 setAmmo !="] call ExileClient_util_playerEquipment_add;\n}\nelse\n{\n_unit setAmmo [_wep, _x];\n};\n} forEach _x;\n};\n} forEach _x;\n} forEach _wea"

I'm pretty good with BE exceptions, but this one is a bit complicated for me. Any help would be appreciated.

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!="qualTo\"\"))then{\n_p\naddPrimaryWeaponItem (_i select 0)};\n_p\nsetAmmo[(currentWeapon\n_p), _a];\nsleep 3;\n};\n};\n};\nsleep 0.1;\n};\n\n"

I did this on my phone sI hopefully it works. Add it to line 41

Edited by [COI]Naaaath

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