BetterDeadThanZed

Territory distance

6 posts in this topic

I think I know the answer, but I want to confirm it. Is the territory area the radius from the flag or the diameter of the area? For example, if my territory is 150m, does that mean it's 75m in all directions (75m radius/150m diameter) or is it 150m in all directions (150m radius/300m diameter).

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Amount is max, so 100m is 50m each way, Its only 2d in stock files, so there's no height restriction.

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I must be going nuts. I could have sworn I saw a line where you could adjust the minimum distance that separates territories but now I can't see to find it. Am I crazy or is that not a setting that can be adjusted?

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Are you looking in the mission.pbo config.cpp for:

class CfgTerritories
{
	// Base Cost / Radius
	// Level 1 is allways for Pop Tabs, >= 2 for Respect
	prices[] = 
	{
		// Purchase Price 		Radius 		Number of Objects
		{5000,					15,			30 					}, // Level 1
		{10000,					30,			60 					}, // Level 2 
		{15000,					45,			90 					}, // Level 3
		{20000,					60,			120					}, // Level 4
		{25000,					75,			150					}, // Level 5
		{30000,					90,			180					}, // Level 6
		{35000,					105,		210					}, // Level 7
		{40000,					120,		240					}, // Level 8
		{45000,					135,		270					}, // Level 9
		{50000,					150,		300					}  // Level 10
	};

	// A shortcut of the above maximum radius
	maximumRadius = 150;

	// The above * 2 plus coverving the 20m you can move while placing things
	minimumDistanceToOtherTerritories = 325; 

	// Maximum number of territories a player can own
	maximumNumberOfTerritoriesPerPlayer = 2;

I want to allow bases to be quite close (but not able to overlap) will changing "minimumDistanceToOtherTerritories = 200;" make it so there's 50m between the largest bases? Or would this break something?

Edited by Emton

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Ok I wasn't sure if I had to include the maximum radius in that distance, I'll try it out.

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