BetterDeadThanZed

Adding mods, what to add to mission.sqm?

15 posts in this topic

I'm adding the RHS mods as well as the TRYK mod to my server but I need to know what to add to my mission.sqm file, in the addOns[] line so players are required to have those mods to join the server. Where can I find this information? 

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I think what you're looking for is in the exile_server_config.pbo. 

Unpack@ExileServer > exile_server_config.pbo then edit config.cpp. On line 15 you should see

requiredAddons[] = {};

Just put the name of the mods in there.

Example
        requiredAddons[] = {Exile;Ryanzombies};
 

I [think] that's what you're looking for.

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for my part... it doesnt do anything when i put it in the exile_server_config

so put it in mission.sqm and it will do the trick...

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"rhsusf_vehicles","rhsusf_c_troops","rhs_c_trucks","rhs_c_a2port_car","rhs_us_a2_airimport","rhs_c_cars","rhs_c_a2port_air"

 

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for my part... it doesnt do anything when i put it in the exile_server_config

so put it in mission.sqm and it will do the trick...

Yeah, I believe you're right. Didn't seem to do anything in the exile_server.config.pbo. Sorry for that misinformation. =\

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this is what I have in mine:

"tryk_backpack","rhsusf_c_uav","rhs_us_a2_airimport","rhsusf_vehicles","rhsusf_c_heavyweapons","rhsusf_c_troops","rhs_c_a3retex","rhs_c_cars","RHS_A2_CarsImport","RHS_A2_AirImport","rhs_c_trucks","rhs_c_a2port_air","rhs_c_a2port_car"

 

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do i need to add all addons names of every mods I add? cup, tryk etc?

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