zEhrubyE

Custom skins

19 posts in this topic

Hello everyone,

I was wondering if anyone knows how to add custom vehicle skins for example inside your vehicle customs shop. I have heard that the exile devs said that it was impossible to do it client side, but i have seen it different on a german server.

On the german server was no need to download any mod packs or what so ever only had to download the mission file.

So if anyone knows how to do this? Would be great to let me know.

Greetings rubyE

2 people like this

Share this post


Link to post
Share on other sites

I am quite interested as well.

I know you can add camo patterns to the game, though I'm unsure how. It's on my to do list. Do you mean this bychance? 

Share this post


Link to post
Share on other sites
Advertisement

Sorry , dont think anybody have gotten it to work yet... the topich has bene up in here quite a lot of times, for som reasn it dosent seems like it works......corrcet me if im wrong :-)

btw. looking nice the skin you have made :-)

Share this post


Link to post
Share on other sites

not sure...but you could maby use the paintshop script Halv made for epoch for it .... maby it could do the trick :-)

Share this post


Link to post
Share on other sites

Been wondering about this too. It looks like all you have to do is set the parent class then add the skin classname to the trader. 

Share this post


Link to post
Share on other sites

Something like this maybe?

	///////////////////////////////////////////////////////////////////////////////
	// URAL COVERED
	///////////////////////////////////////////////////////////////////////////////
	class CUP_Ural_Base
	{
		skins[] =
		{
			{"CUP_O_Ural_CHDKZ",		500},
			{"CUP_B_Ural_CDF",		500},
			{"CUP_O_Ural_RU",		500},
			{"CUP_O_Ural_SLA",		500},
			{"CUP_O_Ural_TKA",		500},
			{"CUP_I_Ural_UN",		500}
		};
	};

 

1 person likes this

Share this post


Link to post
Share on other sites

Something like this maybe?

	///////////////////////////////////////////////////////////////////////////////
	// URAL COVERED
	///////////////////////////////////////////////////////////////////////////////
	class CUP_Ural_Base
	{
		skins[] =
		{
			{"CUP_O_Ural_CHDKZ",		500},
			{"CUP_B_Ural_CDF",		500},
			{"CUP_O_Ural_RU",		500},
			{"CUP_O_Ural_SLA",		500},
			{"CUP_O_Ural_TKA",		500},
			{"CUP_I_Ural_UN",		500}
		};
	};

 

Did this work for you?

Share this post


Link to post
Share on other sites

Did this work for you?

Havent tried yet.. Need to setup a Vehicle Customs trader on this map I'm working with. Hopefully later this evening I'll try it out.

2 people like this

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.