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ReMuS

Overwrites/Fixes

2 posts in this topic

Kann mir einer sagen was ich aktiviert lassen kann und wer noch fixes hat und die Hier Posten danke!?

class CfgExileCustomCode 
{
	//ACD Server
	//ExileServer_object_vehicle_database_load = "overwrites\exile_server\code\ExileServer_object_vehicle_database_load.sqf";
	//ExileServer_system_trading_network_purchaseVehicleRequest = "overwrites\exile_server\code\ExileServer_system_trading_network_purchaseVehicleRequest.sqf";
	
	//TESTSERVER
	//ExileServer_object_construction_network_deconstructConstructionRequest = "overwrites\exile_server\code\ExileServer_object_construction_network_deconstructConstructionRequest.sqf";
	//ExileServer_object_vehicle_createNonPersistentVehicle = "overwrites\exile_server\code\ExileServer_object_vehicle_createNonPersistentVehicle.sqf";
	//ExileServer_object_vehicle_createPersistentVehicle = "overwrites\exile_server\code\ExileServer_object_vehicle_createPersistentVehicle.sqf";
	//ExileServer_object_vehicle_event_onGetIn = "overwrites\exile_server\code\ExileServer_object_vehicle_event_onGetIn.sqf";
	//ExileServer_object_vehicle_event_onGetOut = "overwrites\exile_server\code\ExileServer_object_vehicle_event_onGetOut.sqf";
	//ExileServer_system_lootManager_initialize = "overwrites\exile_server\code\ExileServer_system_lootManager_initialize.sqf";
	//ExileServer_system_lootManager_spawnLootForPlayer = "overwrites\exile_server\code\ExileServer_system_lootManager_spawnLootForPlayer.sqf";
	//ExileServer_system_process_postInit = "overwrites\exile_server\code\ExileServer_system_process_postInit.sqf";
	//ExileServer_util_position_isPlayerNearby = "overwrites\exile_server\code\ExileServer_util_position_isPlayerNearby.sqf";
	//ExileServer_system_thread_initialize = "overwrites\exile_server\code\ExileServer_system_thread_initialize.sqf";
	
	/************************************************************************************************************************************/

	//ExileClient_construction_beginExistingObject = "overwrites\exile_client\code\ExileClient_construction_beginExistingObject.sqf";
	//ExileClient_construction_beginNewObject = "overwrites\exile_client\code\ExileClient_construction_beginNewObject.sqf";
	//ExileClient_construction_thread = "overwrites\exile_client\code\ExileClient_construction_thread.sqf";
	//ExileClient_gui_crafting_show = "overwrites\exile_client\code\ExileClient_gui_crafting_show.sqf";
	//ExileClient_gui_interactionMenu_update = "overwrites\exile_client\code\ExileClient_gui_interactionMenu_update.sqf";
	//ExileClient_object_construction_move = "overwrites\exile_client\code\ExileClient_object_construction_move.sqf";
	//ExileClient_object_item_craft = "overwrites\exile_client\code\ExileClient_object_item_craft.sqf";
	//ExileClient_object_player_initialize = "overwrites\exile_client\code\ExileClient_object_player_initialize.sqf";
	//ExileClient_system_trading_network_moneyReceivedRequest = "overwrites\exile_client\code\ExileClient_system_trading_network_moneyReceivedRequest.sqf";
	
	//Infistar
	ExileClient_gui_xm8_slide_healthScanner_onOpen = "overwrites\exile_client\code\ExileClient_gui_xm8_slide_healthScanner_onOpen.sqf";
	ExileClient_object_player_event_onKilled = "overwrites\exile_client\code\ExileClient_object_player_event_onKilled.sqf";
	
	//ACD
	//ExileClient_util_world_isSpawnZoneNearby = "overwrites\exile_client\code\ExileClient_util_world_isSpawnZoneNearby.sqf";
	//ExileClient_util_world_isTraderZoneNearby = "overwrites\exile_client\code\ExileClient_util_world_isTraderZoneNearby.sqf";
	
	/*************************************************************************************************************************************/
	
};

 

Edited by ReMuS

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Start from 0... Then add fixes for stuff that still is broken

Edited by Santa

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