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Kayne711

Exile Esseker No Vehicles Spawning

Question

So i've made a new Exile Server which is running on a customized Altis map which was converted to Esseker. Before I added more mods to the server, vehicles were spawning around the map as usual. Now after I added all the mods and everything works, but now no vehicles spawn on the map, the only vehicles that spawn on the map are Old Bikes, and Mountain Bikes and those only spawn around the spawn zones. I'm not sure where to look or even start looking to fix the problem. Cars spawn with my AI Missions though, just not sure why they won't spawn on the map anymore.

The mods I am using are:AllInArmaTerrainPack, Esseker, Exile, ExileServer, InfiSTAR_Exile, RyanZombies, Defents Mission System and R3F Logistics. All are up to date and installed correctly.

MapIcons.png

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4 answers to this question

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There are settings near the bottom of the file in config.cpp located in exile_server_config.pbo that dictate how many vehicles spawn per x square meters, that is where I would look first. When you boot up the server watch the output console and it should pause at a section when it is spawning the vehicles in depending on the density you set in that config file.

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Here is the vehicle spawn part of that file, everything looks normal to me or maybe I'm missing something. I've tried messing around with the numbers but still only Bicycles spawn around spawn points.

 

    ///////////////////////////////////////////////////////////////////////
    // VEHICLE SPAWN CONFIGURATION
    ///////////////////////////////////////////////////////////////////////

    class VehicleSpawn
    {
        /**
        * Grid Size for vehicle spawning,
        * smaller the number more vehicles,
        * you get the point
        */
        vehiclesGridSize = 2200;

        /**
        * Vehicle ammount per grid
        * kinda self explanitory
        */
        vehiclesGridAmount = 500;

        /**
        * Creates global markers for vehicle spawn tweeking,
        * after you are satisfied with vehicle ammount and spread set this to 0.
        */
        vehiclesDebugMarkers = 1;

        /**
        * The server will apply random damage up to this value when spawning a vehicle.
        */
        damageChance = 20; // 20% chance for a vehicle HITPOINT to be damaged
        maximumDamage = 0.9;

        // Stuff to spawn on water
        water[] = 
        {
            "Exile_Boat_MotorBoat_Police",
            "Exile_Boat_MotorBoat_Orange",
            "Exile_Boat_MotorBoat_White",
            "Exile_Boat_RubberDuck_CSAT",
            "Exile_Boat_RubberDuck_Digital",
            "Exile_Boat_RubberDuck_Orange",
            "Exile_Boat_RubberDuck_Blue",
            "Exile_Boat_RubberDuck_Black",
            "Exile_Boat_SDV_CSAT",
            "Exile_Boat_SDV_Digital",
            "Exile_Boat_SDV_Grey"
        };

        // Stuff to spawn on roads
        ground[] = 
        {
            "Exile_Bike_QuadBike_Black",
            "Exile_Bike_QuadBike_Blue",
            "Exile_Bike_QuadBike_Red",
            "Exile_Bike_QuadBike_White",
            "Exile_Bike_QuadBike_Nato",
            "Exile_Bike_QuadBike_Csat",
            "Exile_Bike_QuadBike_Fia",
            "Exile_Bike_QuadBike_Guerilla01",
            "Exile_Bike_QuadBike_Guerilla02",
            "Exile_Car_Hatchback_Rusty1",
            "Exile_Car_Hatchback_Rusty2",
            "Exile_Car_Hatchback_Rusty3",
            "Exile_Car_Hatchback_Sport_Red",
            "Exile_Car_SUV_Red",
            "Exile_Car_Offroad_Rusty1",
            "Exile_Car_Offroad_Rusty2",
            "Exile_Car_Offroad_Rusty3",
            "Exile_Car_Van_Black",
            "Exile_Car_Van_Box_Black",
            "Exile_Car_Van_Fuel_Black"
        };

        /**
         * Enables or disables nightvision optics on ALL vehicles
         *
         * 0 = off
         * 1 = on
         */
        nightVision = 1;

        /**
         * Enables or disables thermal optics on ALL vehicles
         *
         * 0 = off
         * 1 = on
         */
        thermalVision = 0;        
    };

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oh my, change vehiclesGridAmount = 500; to like 1 or 2

it broke because your asking it to spawn thousands of vehicles lol.

Edited by wasti

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I changed that to 2, and still only the Bicycles appear. Even when the file is the original file I downloaded before I made changes to it, It's still just Bicycles. But a fresh Exile Esseker Server has vehicles that spawn, but after adding mods then they do not spawn.

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