xmg559

porting a recruit ai mod?

28 posts in this topic

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otto how would you change this to an exile base flagor where do you define what object is used to initate recruitment

this addAction["<t color='#ff9900'>Recruit Infantry</t>", "bon_recruit_units\open_dialog.sqf"];
Edited by Redcloud78

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I got it working with no problems, just followed the instructions.

But my question is: What is the button to open the command menu so I can actually give these guys commands?

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So once It's put in according to instructions I should have a menu or interface to recruit any ai in exile? 

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So once It's put in according to instructions I should have a menu or interface to recruit any ai in exile? 

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So once It's put in according to instructions I should have a menu or interface to recruit any ai in exile? 

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So once It's put in according to instructions I should have a menu or interface to recruit any ai in exile? 

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