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John

Upcoming 0.9.36 - Request

Question

Hi Devs,

This is more of a request based on an assumption, so I apologize in advance if you already plan to do this. 

With all the new items being brought into 0.9.36, I was wondering if when the files are released you could include a list of class names for server administrators to add to the loot tables / trader configs easily. I have this odd eery feeling that you will simply release the latest configs and we will have to go through them our selves which is totally fine, don't get me wrong it would just be extra nice if we could have the class names listed for example, if they are going in the cfg Arsenal. Maybe compile a list of all new items that are to to be added into the config.cpp, in the same format was they would be but just in an external list.

 

For instance - If we are given an external list of all new additions to the arsenal, from here we can easily (read manually) apply them to our current loot tables and configs. 

//New items

/*class CfgExileArsenal*/

///////////////////////////////////////////////////////////////////////////////
// NEW STUFF - ABC
///////////////////////////////////////////////////////////////////////////////
                                                              /Sales price is wild guess at the new format/  
class Exile_new_item1 				{ quality = 1; price = 20; sale price = 20 };
class Exile_new_item1 				{ quality = 1; price = 20; sale price = 20 };
class Exile_new_item1				{ quality = 1; price = 20; sale price = 20 };
class Exile_new_item1 				{ quality = 1; price = 20; sale price = 20 };
class Exile_new_item1 				{ quality = 1; price = 20; sale price = 20 };

///////////////////////////////////////////////////////////////////////////////
// NEW STUFF - DEF
///////////////////////////////////////////////////////////////////////////////

class Exile_new_item1 				{ quality = 1; price = 20; sale price = 20 };
class Exile_new_item1 				{ quality = 1; price = 20; sale price = 20 };
class Exile_new_item1				{ quality = 1; price = 20; sale price = 20 };
class Exile_new_item1 				{ quality = 1; price = 20; sale price = 20 };
class Exile_new_item1 				{ quality = 1; price = 20; sale price = 20 };

 

Edited by John
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  • 4

You can simply compare old files with new files in SW like TotalCMD. And adjust the changes like everyone here is doing it. But list you will get in changelog i think.

Edited by SpiRe

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