The Walking Bread

Custom Skins

58 posts in this topic

Hello guys

 

Version 1: Change skins from inside your vehicle at a preset location

i want to present you a first version of my custom vehicle skins menu.

https://github.com/SneakCustoms/SneakCustoms

 

ATTENTION: pls apply changes mentioned in my post below

 

2015-11-10_00002.thumb.jpg.b720ff5b897ea2015-11-10_00001.thumb.jpg.956b61b421a2c

This menu completely replaces the standard thing and improvements will be shipped as soon as they're ready. 

The only reason im releasing it this early is because i found some posts about this and maybe this is enough to help people getting into it.

 

Version 2: overrides the ingame vehicle customs. Normal functionality stays intact completely!

https://github.com/SneakCustoms/SneakVehicleCustoms

2015-11-11_00001.thumb.jpg.af773ea8a25602015-11-11_00002.thumb.jpg.cc6a8de1c98352015-11-11_00003.thumb.jpg.3fcb4e1487474

Edited by The Walking Bread
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Nice, interested to see where this goes. I think it would be fun if players or clans could customize their vehicles to strut around the map, so to speak.

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Ok i got a new idea and now im finished, 

https://github.com/SneakCustoms/SneakVehicleCustoms

2015-11-11_00001.thumb.jpg.791c60840cbff2015-11-11_00002.thumb.jpg.116dd39cf415e2015-11-11_00003.thumb.jpg.2d2ce4dbad7c3

 

New Version overrides the standard Exile Vehicle Customs.

Pls see the github link for more information.

 

Im still haveing problem with getting this Battleye ready anyone who can help me with this pls pn me.

Dont hesitate to contact me if you want to know anything about it.

sneakcustoms@gmail.com

 

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Looks awesome so far! How do we add new skins/vehicles? For example most vehicle mods like RHS, Mas, CUP have different camos for different factions. Also I read an idea from someone else that sounded pretty cool and that was to use the Vehicle Customs to "upgrade" your vehicle in a sense from an unarmed version to an armed version. Player that has an unarmed Offroad or HMMWV would be able to upgrade to a machine gun version.

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Looks awesome so far! How do we add new skins/vehicles? For example most vehicle mods like RHS, Mas, CUP have different camos for different factions. Also I read an idea from someone else that sounded pretty cool and that was to use the Vehicle Customs to "upgrade" your vehicle in a sense from an unarmed version to an armed version. Player that has an unarmed Offroad or HMMWV would be able to upgrade to a machine gun version.

I added an Instruction into the github post, thanks for pointing this out!

You basically just add them into the SneakCustoms_config.cpp like the Strider thats already in there.

More detailed instructions on Githubs readme.

For Vehicles from other mods you need to find the texture path, never used this mod so probably something like:

"modname\textures..."

 

this update feature sounds interesting, I'll have a look into it as soon as i fixed those battleye messages.

Edited by The Walking Bread

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Hi, thx for this script its awesome :)

i used the version 2 :

first if u use base skin u going to be kick its simple to fix like the strider skin u used in example u need just to add :

!"["a3\soft_f_beta\mrap_03\data\mrap_03_ext_indp_co.paa","a3\data_f\vehicles\turret_indp_co.paa"]]"

in first line of "remoteexec.txt" in battleye

second its work with my custom skin too but didn't save in database after restart vehicle back to default skin :(

any solution too save skin vehicle in database

Thx

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Hi, thx for this script its awesome :)

i used the version 2 :

first if u use base skin u going to be kick its simple to fix like the strider skin u used in example u need just to add :

!"["a3\soft_f_beta\mrap_03\data\mrap_03_ext_indp_co.paa","a3\data_f\vehicles\turret_indp_co.paa"]]"

in first line of "remoteexec.txt" in battleye

second its work with my custom skin too but didn't save in database after restart vehicle back to default skin :(

any solution too save skin vehicle in database

Thx

I assume you migrated my custom table into your database?

Check this table if everything is saved. Should be like:

ID of the Vehicle | YourSkinClassName

i will add some exception handling soon so its easier to spot what is happening ;)

Edited by The Walking Bread
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yea already migrate ur custom table id & skinclassname saved but still skin back to default after restart :(

 

 

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