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Ozziemoto

LOOPING

3 posts in this topic

Please help it is looping only with infistar enabled
 

 

1:46:01 "<infiSTAR.de> 0 - loading AntiHack.."
11:46:01 "<infiSTAR.de> 0 - Thread BEFORE MAIN: compiling now!"
11:46:01 "<infiSTAR.de> 0 - Thread BEFORE MAIN: still compiling..."
11:46:01 "<infiSTAR.de> 0 - Thread BEFORE MAIN: compiled !"
11:46:01 "<infiSTAR.de> 0 - Thread MAIN: starting!"
11:46:01 "<infiSTAR.de> 0 - Thread MAIN: loading...!"
11:46:01 "<infiSTAR.de> 0 - Thread MAIN: compiling and/or sending none-threaded code!"
11:46:01 "<infiSTAR.de> 0 - Thread MAIN: none-threaded code compiled and/or sent!"
11:46:01 "<infiSTAR.de> 0 - AntiHack loaded!"
11:46:01 "<infiSTAR.de> 0 - run.sqf - AntiHack included!"
11:46:01 "<infiSTAR.de> 0 - run.sqf - including AdminTools"
11:46:01 "<infiSTAR.de> 0 - run.sqf - AdminTools included!"
11:46:01 "SC/BIS_fnc_log: [preInit] a3_infiSTAR_fnc_preInit (125 ms)"
11:46:02 "mARMA Updater: No Update Needed"
11:46:02 "mARMA Debug: Arma3"
11:46:02 "mARMA Debug: Addon Version: 0.2"
11:46:02 "mARMA Debug: Extension Version: 37"
11:46:02 "SC/BIS_fnc_log: [preInit] MAR_fnc_init (1222 ms)"
11:46:02 "SC/BIS_fnc_log: [preInit] BIS_fnc_getServerVariable (0 ms)"
11:46:02 "SC/BIS_fnc_log: [preInit] ExileClient_fnc_preInit (203.999 ms)"
11:46:03 "ExileServer - Server is loading..."
11:46:03 Client: Nonnetwork object 3563a200.
11:46:03 "ExileServer - Installed extDB2 version: 65"
11:46:03 "ExileServer - Connected to database!"
11:46:03 "ExileServer - Database protocol initialized!"
11:46:03 "SC/BIS_fnc_log: [preInit] ExileServer_fnc_preInit (115.002 ms)"
11:46:03 "SC/BIS_fnc_log: [preInit] DMS_fnc_DMS_preInit (2.99835 ms)"
11:46:03 Connected to Steam servers
11:46:03 "<infiSTAR.de> 0 - Thread #1: Server Loop #1 starting now!"
11:46:03 "<infiSTAR.de> 0 - Thread #1: Server Loop #1 looping now!"
11:46:03 "<infiSTAR.de> 0 - Thread #3: starting now! - SERVER FPS: 8.47458 - activeSQFScripts: 6"
11:46:03 "mARMA Debug: Attempting to connect to WebServer"
11:46:03 "mARMA Debug: false"
11:46:07 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
11:46:08 Extensions:
11:46:08   ARMA_LOG (.\ARMA_LOG.dll) [] []

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Yeh i fix the looping now this happens 

3:59:49 BattlEye Server: Script Log: #0 jleeadm (GUID) - #25 "46)closeDisplay 0;
13:59:49                           };
13:59:49                           _AH_MAIN_BLOCK_C = call compileFinal _AH_MAIN_BLOCK;_AH_MAIN_BLOCK = nil;
13:59:49                           if(isNil '_AH_"
13:59:49 Player jleeadm kicked off by BattlEye: Script Restriction #25
13:59:49 Player jleeadm disconnected.

 

 

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