iMDiistressed

NEED HELP, I WILL PAY YOU TO HELP

8 posts in this topic

Hi, i am having a few issues.  I have noticed in my server when it launches there are a few minor error codes which i dont know how to fix and they are stopping me from getting my kill messages to work and maybe a few other addons that i dont know about.  This is the error i am getting, it tells me what and where it is, but i have no clue how to fix it - 

19:33:06 Error in expression <xecVM "addons\statusBar\statusbar.sqf";
systemchat("Player StatusBar activated..>
19:33:06   Error position: <systemchat("Player StatusBar activated..>
19:33:06   Error Generic error in expression
19:33:06 File mpmissions\__CUR_MP.Esseker\init.sqf, line 32

http://pastebin.com/6VpRDSqP

My init.sqf^^^^

 

Also, i am still having a few issues with people getting items duping when they sell things like attachments and so on.  If someone can PLEASE help me fix all this, i will pay you 10-15$ for the help  And i would just greatly appreciate it since im trying to finally finish off my server but these things are causing issues.  

I WILL PAY YOU TO HELP ME

Please help 

THANKS

PLEASE LEAVE A COMMENT OR MESSAGE ME!

Edited by iMDiistressed

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Paste your init.sqf to pastebin.com and then put a link to it here. Otherwise, no one can tell what the error might be exactly. :)

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On the duping issue, one thing I've seen help if you are using a weapons mod is to remove all the variants from the mod pack that come with attachments. For instance, if there is an M4 model that comes in several variants with a bipod, optic, or suppressor that comes attached to it when it spawns, this will lead to duping. Remove those variants and just use the base models on your server.

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On 11/22/2015, 2:32:00, Spartan said:

On the duping issue, one thing I've seen help if you are using a weapons mod is to remove all the variants from the mod pack that come with attachments. For instance, if there is an M4 model that comes in several variants with a bipod, optic, or suppressor that comes attached to it when it spawns, this will lead to duping. Remove those variants and just use the base models on your server.

http://pastebin.com/6VpRDSqP  Thats the init

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Is your status bar script definitely in the addons folder?

I have my status bar exemVM in my iniPlayerLocal.sqf:
 

///////////////////////////////////////////////////////////////////////////////
// Static Objects
///////////////////////////////////////////////////////////////////////////////

// Taken away for now
//#include "initServer.sqf"

// Status Bar
    [] execVM "addons\statusBar\statusbar.sqf";
 

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3 minutes ago, Paul said:

Is your status bar script definitely in the addons folder?

I have my status bar exemVM in my iniPlayerLocal.sqf:
 

///////////////////////////////////////////////////////////////////////////////
// Static Objects
///////////////////////////////////////////////////////////////////////////////

// Taken away for now
//#include "initServer.sqf"

// Status Bar
    [] execVM "addons\statusBar\statusbar.sqf";
 

http://pastebin.com/YgJU7E2E

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In that file, you are saying the statusbar script is in the 'Custom' folder:
[] execVM "custom\statusBar\statusbar.sqf"; //Status Bar

But, in the init.sqf, you're saying it's in the addons folder:
execVM "addons\statusBar\statusbar.sqf";

It also looks like it's in written in the wrong place in the initPlayerLocal.sqf. The instructions say:

#include "initServer.sqf"

// add the init for the statusbar here between these 2 lines
[] execVM "addons\statusBar\statusbar.sqf"; 

if (!hasInterface || isServer) exitWith {};

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