ole

AdminToolkit for Arma 3 v1.8 - Exile Edition

426 posts in this topic

AdminToolkit for Arma 3

Version 1.8 | Author: ole1986 | This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

This tool is used to administrate Arma3 multiplayer servers. It also supports an option to overwrite the sections for additional features.
Check out the Extensions avaiable for AdminToolkit

PRESS THE F2 KEY TO OPEN IN-GAME

a3-atk-players.jpg a3-atk-vehicles.jpg a3-atk-weapons.jpg a3-atk-persistent.jpga3-atk-construct.jpg

README : CHANGELOG DOWNLOAD : EXILE ADDON

 btn_donate_LG.gif
Buy me a coffee :-)

Core Features:

Players

  • Setup administrators or moderators with limited access
  • Teleport from/to players and to map position (by using the in-game map - hold ALT key and press LMB)
  • Spectate player using WASD plus Q and E keys  improved version 1.6
  • God Mode
  • Kick/Ban players

Vehicles

  • Vehicle spawn for yourself or a selected player
  • (Exile Addon) Spawn persistent vehicles with PIN CODE

Weapons

  • add weapon to inventory
  • add ammo to inventory

Construction & Others

  • NEW: Building persistence supported (since v1.4)
  • Place buildings by using Q, E for rotation, PAGEUP/PAGEDOWN and HOME/END for moving the constructions (since v1.2 remove is supported)
  • spawn additional "vehicle items" like Backpacks, GPS, Binocular, etc... (located in Other)

Exile Addon

  • Spawn (persistent) vehicles
  • Remove vehicles new version 1.7 , Repair and destroy vehicle verrsion 1.8
  • Exile Money - Give admin some money
  • Receive Exile Respect points new version 1.7
  • Exile Items (check Items section - use search E.g. "Wood")
  • (more coming soon)

TODO (ordered by priority):

  • List all custom created vehicles build through the "Construction" register
  • Remove all custom created vehicles through the "Construction" register
  • EXILEMOD: Support for removing Exile persistent cars, helis, etc....
  • WEAPONS: fix bug in inventory when requesting weapons a second time - known bug
  • PLAYER: Send global server messages

Developer Notes: To create addons for AdminToolkit, please read the following instruction

Thank you
Regards

Edited by ole
version 1.8 - some more features plus bugfixes
15 people like this

Share this post


Link to post
Share on other sites
Advertisement

Hi,

Yes but only for the map teleport and key binding event...

I totally forgot...  Admin tool can be opened by pressing the F2 Key

Rest is made through RemoteExecCall (remoteexec.txt)

1 person likes this

Share this post


Link to post
Share on other sites

This seems like a great tool and I really want to use it, but for some reason it won't work. I have followed your steps of installation, and i added a ";" at the end of class AdminToolkit in config.cpp in admintoolkit.pbo since it was missing(nothing changed though so might not be important.) I also added my uid in the config.cpp which was missing in the description.

Is this mod still functional on Exile? I would love if you were to keep working on this, and I would try to help to the best of my abilities.

Edited by Freece

Share this post


Link to post
Share on other sites

Hi Freece,

yes it should still work for the current Exile mod.

Can you open the AdminTool using the F2 key?

Share this post


Link to post
Share on other sites

@NeverAgain to be honest it was not planed as we want to have an admin tool allowing us to manage/test things more quickly - but I am sure we can arrange a configuration setting for this to enable spectating ;-)

@Freece please lt me know if its working for you now and make sure battleye is configured properly.

Share this post


Link to post
Share on other sites
On 19. 1. 2016 at 10:02 AM, ole said:

@NeverAgain to be honest it was not planed as we want to have an admin tool allowing us to manage/test things more quickly - but I am sure we can arrange a configuration setting for this to enable spectating ;-)

@Freece please lt me know if its working for you now and make sure battleye is configured properly.

Nice :-) One more thing,good would be to add the option to delete built Items(Safe,Territory, Part of the bases) :-)

 

Share this post


Link to post
Share on other sites

hi guys great job but if i can suggest somthing is to implement the showing code (car,door, safekit, etc...) and the debug map marker to know where is everyone and everything ( players, cars, etc...) the god mod and the invisibility (incluiding the "no target")... it's a lot i know but i gues with this it will be the best admin tool ever...

Share this post


Link to post
Share on other sites

 

Quote

 

but i guess with this it will be the best admin tool ever.

Nah. I pay for mine (since Arma2) and that one is the best there is. Not talking down on the effort, but InfiStar will be still there in a year. Will this one be?

Edited by NedFox

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.