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Tomm121

Anti VDM Script

4 posts in this topic

I am looking for a script that will in some way stop people using vehicles to ram people rather than using tactics and shooting.

Could someone make or point me to a script that either deducts poptabs from the driver or damadges the vehicle when a player or AI is hit by a vehicle. Thankyou

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This would be more appropriate in this subforum: http://www.exilemod.com/forum/105-configuration/

But since you asked, open your exile_server_config.pbo/config.cpp and adjust this section to your liking:

        /**
        * Defines the amount of respect earned/lost for certain types of frags
        */
        class Frags
        {
            bambi = -500;                // Bambi slayers
            friendlyFire = -100;        // For party members
            standard = 100;                // Normal kill
            letItRain = 150;            // MG, also vehicle MGs
            humiliation = 300;            // Axe
            passenger = 400;            // Out of car/chopper/boat
            roadKill = 500;                //
            bigBird = 600;                // Roadkill, but with chopper/plane
            chuteGreaterChopper = 600;     // Someone flies into chute and chopper/plane explodes             
        };

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21 minutes ago, BetterDeadThanZed said:

This would be more appropriate in this subforum: http://www.exilemod.com/forum/105-configuration/

But since you asked, open your exile_server_config.pbo/config.cpp and adjust this section to your liking:

 


        /**

	        * Defines the amount of respect earned/lost for certain types of frags

	        */

	        class Frags

	        {

	            bambi = -500;                // Bambi slayers

	            friendlyFire = -100;        // For party members

	            standard = 100;                // Normal kill

	            letItRain = 150;            // MG, also vehicle MGs

	            humiliation = 300;            // Axe

	            passenger = 400;            // Out of car/chopper/boat

	            roadKill = 500;                // 

	            bigBird = 600;                // Roadkill, but with chopper/plane

	            chuteGreaterChopper = 600;     // Someone flies into chute and chopper/plane explodes             

	        };


 

Thanks, just like to check but does that work on AI aswell?

If not how do I deduct points for killing AI by running them over?

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32 minutes ago, Tomm121 said:

Thanks, just like to check but does that work on AI aswell?

If not how do I deduct points for killing AI by running them over?

I believe that it works for AI as well, but you might want to check the AI system you are using to be sure they don't have their own configuration settings for that.

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