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Respawning and Health loss

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There are still some serious issues with re spawning. Dying after you have re spawned for no reason. Maybe if you haven't waited long enough before hitting the re spawn button. Also when landing near a slope with your parachute, you can sometimes be dropped too far from the ground and take enough damage to kill you after having taken a few steps.

 

While on the topic of death, I want to know if it is intentional to have use die so quickly upon running out of food or water. I mean you can last longer under water without Oxygen than you can without drinking the stuff. I know a lot of people that have died this way, usually when trying to make a base or in combat. I don't think there is any need for this mechanic to work in this way. At least give us 1% health loss per second. That seems very reasonable to me. Not something that can be ignored, but long enough to get to somewhere that has food/drink. The fact that your legs stop working fairly quickly makes this change even more pressing.

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To add to this, I think the rate that you die when bleeding out is way too fast. I went from 70% health to dead in about 5 seconds then other day whilst bleeding out. You dont have enough time to get an instadoc out :(

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The bleeding issue is seriously bad.

I played for a few days and had fun with this mod. But during my playtime on a moderately populated server I died 6 times, but only once did I die due to being shot by another player. The other 5 times I died because I stumbled on a rock or tripped over some rubble and bled to death within 10 seconds. In one instance I even got shot by an NPC and taken down to 30% health, but I didn't bleed from the gunshot wound, I only bled from stubbing my toe on rocks or from fall damage.

I know that gitchy rocks and rubble are a problem in vanilla Arma and are completely beyond the control of Exile... but in Exile this damage causes bleeding, and if you don't use your instadoc within 10 seconds you're dead, and there's nothing you can do if you don't have an instadoc on you.

It seems odd to have this bleeding mechanic in the mod at all. The medical system at the moment is literally "use this magical syringe to restore your health". There aren't any bandages or blood plasma, or any other items that revolve around medical treatment... and even if there were the speed at which you lose conciousness is still far too oppressive for them to be of much use.

 

I also agree with OP regarding parachute damage. Dying because of a poor parachute landing directly after spawning doesn't add anything to the game. Combined with the fact that fall damage causes bleeding, and you're parachuting over a town with a crosswind where you could easily land on a roof, and parachutes are highly visible to anyone in the area... I think the spawning mechanic could do with a rethink altogether.

Edited by Jafit
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