bregan5

[SOLVED] Forced to walk near buildings

12 posts in this topic

Since the update, some player bases are forcing you to walk when you get near them. Also when you enter them. In some areas, the area that forces you to walk is defined by grass being cut away. I have been having issues with player vehicles not being in the database after restarts when stored inside tight bases. Related?

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it's an infiSTAR feature, to turn it off search the ah file for forceWalk and change the variable to false.

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39 minutes ago, MGTDB said:

it's an infiSTAR feature, to turn it off search the ah file for forceWalk and change the variable to false.

I just searched for forceWalk and I don't see it in the config. Version is from yesterday.

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There is no option for that. Exile_AH.sqf starting lin 1064

_pos = getPos player;
				if(count (nearestObjects [_pos,_checktheseplease,5]) > 0)then
				{
					player forceWalk true;
				}
				else
				{
					player forceWalk false;
				};

 

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I'm curious - what exactly is the purpose of this setting? Why would you want to force people to walk at bases that aren't theirs?

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46 minutes ago, BetterDeadThanZed said:

I'm curious - what exactly is the purpose of this setting? Why would you want to force people to walk at bases that aren't theirs?

Anti glitching. Its possible to just run into bases sometimes^^

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