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Trillseeker82

Battleye scripts restriction 32

4 posts in this topic

Hello i'll get this kick: 

#32 "etAnimationPhase", [_object]] call BIS_fnc_target == 0 && { isPlayer _shooter }) then {

private "_storeData";
_storeData = _obj"

I set this restriction in line 34 :

!="etAnimationPhase", [_object]] call BIS_fnc_target == 0 && { isPlayer _shooter }) then {\n\nprivate "_storeData";\n_storeData = _obj"

But it didn't work can someone help me? Or tell me what i'm doing rong here?

 

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You have to escape all " between the first and the last one.

!="etAnimationPhase\", [_object]] call BIS_fnc_target == 0 && { isPlayer _shooter }) then {\n\nprivate \"_storeData\";\n_storeData = _obj"

Edited by Wyqer
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thanxs that works like a sharm. after some scrolling here i found a tutorial from Sparten. this tutoral schould be pind like the other tutorial :)

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