On4fox

No water spawn yet?

4 posts in this topic

There are no vehicles on the water yet?

there is the water stuff in the config.cpp but its not used in the spawnVehicles sqf

 

Does someone has a working version to spawn boats ?

 

cheers,

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I was wondering exactly the same. Never bothered to look, but the stuff is in the config files, just not spawning :(

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/**
 * Exile Mod
 * www.exilemod.com
 * © 2015 Exile Mod Team
 *
 * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. 
 * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
 */
 
private["_mapsizeX","_mapsizeY","_gridSize","_gridVehicles","_gridSizeOffset","_vehicleCount","_debugMarkers","_vehicleClassNames","_maximumDamage","_damageChance","_xSize","_workingXSize","_ySize","_workingYSize","_position","_spawned","_spawnedPositions","_positionReal","_spawnControl","_vehicleClassName","_vehicle","_hitpoints","_debugMarker"];
_mapsizeX = worldSize; 
_mapsizeY = worldSize; 
_gridSize = getNumber(configFile >> "CfgSettings" >> "VehicleSpawn" >> "vehiclesGridSize");
_gridVehicles = getNumber(configFile >> "CfgSettings" >> "VehicleSpawn" >> "vehiclesGridAmount");
format ["Spawning Dynamic Vehicles. GridSize: %1 Vehs/Grid : %2",_gridSize,_gridVehicles] call ExileServer_util_log;
_gridSizeOffset = _gridSize % 2;
_vehicleCount = 0;
_debugMarkers = ((getNumber(configFile >> "CfgSettings" >> "VehicleSpawn" >> "vehiclesDebugMarkers")) isEqualTo 1);
_vehicleClassNames = getArray (configFile >> "CfgSettings" >> "VehicleSpawn" >> "ground");
_maximumDamage = getNumber (configFile >> "CfgSettings" >> "VehicleSpawn" >> "maximumDamage");
_damageChance = getNumber (configFile >> "CfgSettings" >> "VehicleSpawn" >> "damageChance");
for "_xSize" from 0 to _mapsizeX step _gridSize do
{
	_workingXSize = _xSize + _gridSizeOffset;
	for "_ySize" from 0 to _mapsizeY step _gridSize do
	{
		_workingYSize = _ySize + _gridSizeOffset;
		_position = [_workingXSize,_workingYSize];
		_spawned = 0;
		_spawnedPositions = [];
		while {_spawned < _gridVehicles} do 
		{
			_positionReal = [_position, 25, _gridSize, 5, 0 , 1 , 0 , _spawnedPositions] call BIS_fnc_findSafePos;
			if(count _positionReal isEqualTo 3)exitWith{};
			_spawnControl = [[(_positionReal select 0) - 50, (_positionReal select 1) + 50],[(_positionReal select 0) + 50,(_positionReal select 1) - 50]];
			_spawnedPositions pushBack _spawnControl;
			_positionReal pushBack 0;
			_vehicleClassName = _vehicleClassNames select (floor (random (count _vehicleClassNames)));
			_vehicle = [_vehicleClassName, _positionReal, random 360, true] call ExileServer_object_vehicle_createNonPersistentVehicle;
			_hitpoints = _vehicleClassName call ExileClient_util_vehicle_getHitPoints;
			{
			    if ((random 100) < _damageChance) then
			    {
			        _vehicle setHitPointDamage [_x, random _maximumDamage];
			    };
			}
			forEach _hitpoints;
			if (_debugMarkers) then
			{
				_debugMarker = createMarker ["vehicleMarker#"+str _vehicleCount, _positionReal];
				_debugMarker setMarkerColor "ColorOrange";
				_debugMarker setMarkerType "mil_dot_noShadow";
			};
			_spawned = _spawned + 1;
			_vehicleCount = _vehicleCount + 1;
		};
	};
};
format ["Dynamic vehicles spawned. Count : %1",_vehicleCount] call ExileServer_util_log;
true

 

They don't even load the water config, only the ground things...

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Does ANYONE have any ideas, I would love to see boats on Altis Exile !!

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