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speedweasel

Design documents?

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Has anyone written down an Exile design concept statement or a vision statement for the completed mod?   

What is Exile?  What is it not? 

What is different about Exile compared other games or mods in this space? 

What unique experience will it offer players when (reasonably) complete? 

All I can find is, “Open-world survival,” which is a start but it that can’t be the whole story because we all know that niche is full to bursting.

There are lots of arguments in the comments about which features should or shouldn't be in new versions of Exile.  It would help to have a vision of the end-state to guide these decisions.

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