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TMHackSaW

Name showing on top

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class CfgExileParty 
{
	showESP = 1;
	allow3DMarkers = 1;
};

config.cpp in your mission file

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Thanks @GR8 ... 

But i am looking for the all players esp that shows on top of all the players and are green color.

The one that u told me only disable when u on partymode

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Are you talking about the name tags when you put your cursor on a player ?

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yes ... the gren ones on top. even you can see them from 500m+ distance and no need to be in safezone

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I am not sure what you exactly meen because i have no green markes (but colors can be changed). What difficulty did you set for mission config? Did you probably copy somebodys mission file who has a plugin in there?

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3 hours ago, Flow said:

I am not sure what you exactly meen because i have no green markes (but colors can be changed). What difficulty did you set for mission config? Did you probably copy somebodys mission file who has a plugin in there?

Well I haven't copied any ..I been using the same mission.pbo before update . 

i have difficulty "regular"

When you look at player it apear the Name of like this (ExilePlayer)hacksaw ... 

Like esp, even when is not inside traders ... 

Might that because I have it setup on regular difficulty ? How many difficulty level are . ? 

I did not have it when b4 the patch I was using regular as difficulty 

please see this http://www.exilemod.com/topic/8626-ingame-item-id-player-names/#comment-43697

Edited by TMHackSaW

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1 hour ago, TMHackSaW said:

Well I haven't copied any ..I been using the same mission.pbo before update . 

i have difficulty "regular"

When you look at player it apear the Name of like this (ExilePlayer)hacksaw ... 

Like esp, even when is not inside traders ... 

Might that because I have it setup on regular difficulty ? How many difficulty level are . ? 

I did not have it when b4 the patch I was using regular as difficulty 

please see this http://www.exilemod.com/topic/8626-ingame-item-id-player-names/#comment-43697

Sort it ... My bad 

I was using this 

// MISSIONS CYCLE
class Missions {
    class ARMA3 {
    template = Exile.Chernarus;
    difficulty = "Regular";
    };
};

 

instead of this

class Missions
{
    class Exile
    {
        template = Exile.Chernarus;
        difficulty = "ExileRegular"; // ExileRegular or ExileHardcore
    }; 
};

:P 

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