BetterDeadThanZed

[SOLVED] PlayerObjectName is not equal to PlayerName

3 posts in this topic

I've got one player trying to join and he keeps spawning in dead, in the ocean and this is in the log:

"<infiSTAR.de FNC_AH_KICKLOGSPAWN> -(76561198005334091) PlayerObjectName is not equal to PlayerName!"

What does it mean?

I also see this, before that line:

16:12:08 "<infiSTAR.de>ConnectLog| #0 Connected: Seam(76561198005334091) ID: 14 SteamName: seam尚恩   [UpTime: 0h 33min 24s |  - ServerFPS: 50.1567] (v0022C)"
16:12:08 Error: Object(14 : 38) not found
16:12:08 Error: Object(14 : 34) not found
16:12:08 Error: Object(14 : 35) not found
16:12:08 Error: Object(14 : 36) not found
16:12:08 Error: Object(14 : 37) not found
16:12:08 Error: Object(14 : 33) not found
16:12:08 Error: Object(14 : 39) not found
16:12:08 Error: Object(14 : 40) not found
16:12:08 Error: Object(14 : 41) not found
16:12:08 Error: Object(14 : 42) not found

 

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The guy sent a request to the server with his name in an array but also the netid of the object of his "player" then the objects name was different from what he sent to the server (which is strange)

Might have been something that is already fixed in the update from right now tho :)

 

These errors are because something tries to reach these objects and they are not existing anymore e.g. a player that got kicked/disconnected

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changes done in the latest update also solve issues regarding that

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