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Chernarus Trees

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I have no idea what im doing wrong and idk if it is a problem server side, but i ported a chernarus map to exile, and noone on the server can chop down any trees. Been searching around the forum and what i can gather is i need to add the tree models to the array (which i cant find).Just wanted to see if this was true, and if so, can anyone point me to the name of the models I'm adding? Or if something else is messed up.

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Find in config . Cpp at mpmission exile . Cherno. Pbo

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Updated tree arrays            "t_",            "str_",            "str",            "smrk_",            "les_",            "brg_",            "jablon",            

 

 

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My apologies for being a complete noob, but there is nothing in my config.cpp that shows tree arrays.

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Had the same problem! 

Easy fix... at least for me:

When I updated to 0.9.4 I was no longer able to chop woods from trees.

Reason:

The structure of the config.cpp inside your Exile.Chernarus.pbo has changed.

Try comparing it to the new Exile.Altis.pbo config.cpp.

That fixed it for me

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 class WorkBench
 {
  name = "Work Bench";
  models[] =
  {
   "workstand_f.p3d"
  };
 };

 class WoodSource
 {
  name = "Trees";

  models[] =
  {
   " t_",
   " bo_t_",

   // A2 trees
            " str_",
            " Smrk_",
            " les_",
            "brg_",
            "jablon"
  };
 };

 class BushSource

This is in my config.cpp line 2368

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Oh ok i got it, it was in the altis one but not the chernarus one. Thanks for the help guys!

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