DirtySanchez

DP Addon for Exile | 11-26-2016 new work starts - read info in main post

545 posts in this topic

DonkeyPuncheD Exile Addon Mod

v0.9.9.1 "Road to V1.0"(RELEASED) :) 

November 2016 new work being done 
New addon being created with many more awesome features
all of this work will be redone and incorporated into this new addon

 

All applications for DonkeyPunch Addon for Exile need to be done in our new discord channel here: 
https://discord.gg/zVjeBRY


NEW INFO NOVEMBER 2016

 

I have here a list of features and comments for you to look over, there is also links to pictures of the work that has been done so far. We are still in alpha at this time.

Just a quick list/rant of whats done and how configurable this will be for all hosts :)

Hunting - animal spawn random chance all players, server side spawn all players see animal including JIP. Gut and cook recipes finished

Fishing - requires surfaceType water, fish must be present in water, you will catch exactly what was hooked. Gut and cook recipes finished

Mining for Precious Metals N Gems - sledgehammer, beat on rocks and surfaceType rock for chance to hit PAYDIRT. payouts in metals/ore and gems. configurable

Ambient Loot - on map objects to loot fully configurable for new models and actions names/destroyTypes/sound(s)

Weapons in loot spawn with configurable number of magazines and configurable random amount of ammunition based on total ammo for mag and max percent of ammo in config

Group HUD now displays current weapon of any group member for all group members

Pay at traders with Precious Metals and Gems - also configurable - add any items to pay with directly from inventory

Rank/Respect Based Trading Boosts - Increase sales and Lower Purchases because you play the game :smiley: Configurable with levels and individual settings for sales/purchase boosts +/-

Waste Dump lose 20% since you are dumping loot. Configurable any percentage + or - can be used :frowning: i like the minus :smiley:(edited)

New Loot Building Types based on Classname or inherit name - Configurable setting added to configs for hosts to add new shit to have loot at :smiley: :)

WholeSale Items and the marXet. Encouraging a player based trading system I created originally over 600 new inventory items, they are 6-packs of all the magazines from arma 3, exile, epoch, eXpoch and mas weapons. Pack and Unpack recipes added and categories assigned to all recipes for the BRama cookbook app.

XM8 total redo and renamed eXnet. 3d Icons replaces all 2d icons, many new apps, a second page of apps btw and new custom apps by DP and others. 

Temperature toggle from F to C for everyone to be able to enjoy that feature and to get the cold / hot to be incorporated and more important.

NEW STATS :smiley:  Ai Kills, Zed Kills, Mission Captures for DMS , ZCP and VEMF, Blood, Time ALive and Persistent Zombie Infection

Yes you read Persistent Zombie Infection. It is live on the public alpha test server now :smiley: first casualty was ExtremeSurvivalist ;)

Also Time Alive is stored and displayed on login so you now see Day and Hour of alive time in the top left on first login or new character spawn

Blood has been introduced and is 10,000 stat. I will eventually build it for an unconscious system with drag body, load patient, etc.

Jail Zones at the JBAD guard shacks is live and working. If you get locked behind bars you cannot log out nor commit suicide. Force disconnect? ok well you are still in the jail zone when you return :smiley: - also configurable so that owners can use other locations for jail zones for admin timeout areas or some other reason.

There is probably more that I am forgetting at this point but this is a really great summary of the kind of work I am doing

https://cdn.discordapp.com/attachments/217429498906411008/249928235498864641/20161119214316_1.jpg
one of the nice little ideas the community minded spirit of DPCG has given us and made a reality the same evening it was discussed.(edited)
https://cdn.discordapp.com/attachments/217429498906411008/252138002988400650/20161123010800_1.jpg
Epoch left in their models from arma 2 epoch vehicle ammo. Make good use of what you have and you will achieve efficiency(edited)
https://cdn.discordapp.com/attachments/217429498906411008/252138239299682315/20161123005329_1.jpg
https://cdn.discordapp.com/attachments/217429498906411008/252138517004681216/20161123005602_1.jpg
Everything with turret qualifies for vehicle ammo script :smiley: Its up to the owners to go that far with allowing their players to reload with the proper vehicle ammo(edited)
https://cdn.discordapp.com/attachments/217429498906411008/252139784837922817/20160921171605_1.jpg
Ambient looting. As you see the garbage can was already looted, now i was going to loot the ground garbage(edited)
https://cdn.discordapp.com/attachments/239435825857822720/252180350267162625/20161115190537_1.jpg
https://cdn.discordapp.com/attachments/239435825857822720/252180359565803520/20161115190539_1.jpg
https://cdn.discordapp.com/attachments/239435825857822720/252180369451778058/20161115190544_1.jpg
https://cdn.discordapp.com/attachments/239435825857822720/252180395154472961/20161116173027_1.jpg
https://cdn.discordapp.com/attachments/239435825857822720/252180403790675979/20161116173040_1.jpg
https://cdn.discordapp.com/attachments/239435825857822720/252180418235727872/20161116173055_1.jpg
Temp setting change in XM8 settings app. Also available in ExAd Stats App(edited)
https://cdn.discordapp.com/attachments/239435825857822720/252180450473148416/20161120153530_1.jpg
a few containers for the wholesale packs(edited)
https://cdn.discordapp.com/attachments/239435825857822720/252180609118633984/20161116140801_1.jpg
Group HUD and RZ infection stat on HUD bottom right
https://cdn.discordapp.com/attachments/239435825857822720/252180797786685440/20161124235050_1.jpg
 

20160614035948_1.jpg

Edited by DirtySanchez
New work announcement and new application process
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Thanks Sanchez!

 

Really looking forwardnto having a play around with it, hopefully no more big square bases. xD

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POST #3 - All Supporting Config.cpp Entries and Examples

Storage Solutions:

Spoiler
"DP_Item_ShelvesWooden_MaD",
"DP_Item_ShelvesWooden_khaki_MaD",
"DP_Exile_Item_SafeKit",
"DP_Exile_Item_Metal_Shed_F_Kit",
"DP_Item_ShelvesWooden_blue_MaD",
"DP_Item_ShelvesMetal_MaD",
"DP_Item_TableDesk_MaD",
"DP_Item_Metal_wooden_rack_MaD",
"DP_Item_Metal_rack_Tall_MaD",
"DP_Item_Metal_rack_MaD",

Add these trader categories if you plan to use the BANDIT AND HERO custom traders

Spoiler
class CfgTraders
{
 /**
  * Weapons, scopes, silencers, ammo
  */
 class Exile_Trader_Armory_Hero
 {
  name = "ARMORY";
  showWeaponFilter = 1;
  categories[] =
  {
   "PointerAttachments_Hero",
   "BipodAttachments_Hero",
   "MuzzleAttachments_Hero",
   "OpticAttachments_Hero",
   "Ammunition_Hero",
   "Pistols_Hero",
   "SubMachineGuns_Hero",
   "LightMachineGuns_Hero",
   "AssaultRifles_Hero",
   "SniperRifles_Hero"
  };
 };
 
 /**
  * Satchels, nades, UAVs, static MGs
  */
 class Exile_Trader_SpecialOperations_Hero
 {
  name = "SPECIAL OPERATIONS";
  showWeaponFilter = 1; // for noob tubes
  categories[] =
  {
   "Flares_Hero",
   "Smokes_Hero",
   "UAVs_Hero",
   "StaticMGs_Hero",
   "Explosives_Hero",
   "Navigation_Hero"
  };
 };
 
 /**
  * Uniforms, vests, helmets, backpacks
  */
 class Exile_Trader_Equipment_Hero
 { 
  name = "EQUIPMENT";
  showWeaponFilter = 0;
  categories[] =
  {
   "Headgear_Hero",
   "Uniforms_Hero",
   "Vests_Hero",
   "Backpacks_Hero",
   "FirstAid_Hero"
  };
 };
 
 /**
  * Cans, cans, cans
  */
 class Exile_Trader_Food_Hero
 {
  name = "FAST FOOD";
  showWeaponFilter = 0;
  categories[] =
  {
   "Food_Hero",
   "Drinks_Hero"
  };
 };
 
 /**
  * Light bulbs, metal, etc.
  */
 class Exile_Trader_Hardware_Hero
 {
  name = "HARDWARE";
  showWeaponFilter = 0;
  categories[] =
  {
   "Hardware_Hero",
   "Tools_Hero"
  };
 };
 
 /**
  * Sells cars and general vehicles
  */
 class Exile_Trader_Vehicle_Hero
 {
  name = "VEHICLE";
  showWeaponFilter = 0;
  categories[] =
  {
   "Cars_Hero",
   "Trucks_Hero"
  };
 };
 
 /**
  * Sells choppers and planes
  */
 class Exile_Trader_Aircraft_Hero
 {
  name = "AIRCRAFT";
  showWeaponFilter = 0;
  categories[] =
  {
   "Choppers_Hero",
   "Planes_Hero"
  };
 };
 
 /**
  * Sells ships and boats
  */
 class Exile_Trader_Boat_Hero
 {
  name = "BOAT";
  showWeaponFilter = 0;
  categories[] =
  {
   "Boats_Hero"
  };
 };
 class Exile_Trader_Armory_Bandit
 {
  name = "ARMORY";
  showWeaponFilter = 1;
  categories[] =
  {
   "PointerAttachments_Bandit",
   "BipodAttachments_Bandit",
   "MuzzleAttachments_Bandit",
   "OpticAttachments_Bandit",
   "Ammunition_Bandit",
   "Pistols_Bandit",
   "SubMachineGuns_Bandit",
   "LightMachineGuns_Bandit",
   "AssaultRifles_Bandit",
   "SniperRifles_Bandit"
  };
 };
 
 /**
  * Satchels, nades, UAVs, static MGs
  */
 class Exile_Trader_SpecialOperations_Bandit
 {
  name = "SPECIAL OPERATIONS";
  showWeaponFilter = 1; // for noob tubes
  categories[] =
  {
   "Flares_Bandit",
   "Smokes_Bandit",
   "UAVs_Bandit",
   "StaticMGs_Bandit",
   "Explosives_Bandit",
   "Navigation_Bandit"
  };
 };
 
 /**
  * Uniforms, vests, helmets, backpacks
  */
 class Exile_Trader_Equipment_Bandit
 { 
  name = "EQUIPMENT";
  showWeaponFilter = 0;
  categories[] =
  {
   "Headgear_Bandit",
   "Uniforms_Bandit",
   "Vests_Bandit",
   "Backpacks_Bandit",
   "FirstAid_Bandit"
  };
 };
 
 /**
  * Cans, cans, cans
  */
 class Exile_Trader_Food_Bandit
 {
  name = "FAST FOOD";
  showWeaponFilter = 0;
  categories[] =
  {
   "Food_Bandit",
   "Drinks_Bandit"
  };
 };
 
 /**
  * Light bulbs, metal, etc.
  */
 class Exile_Trader_Hardware_Bandit
 {
  name = "HARDWARE";
  showWeaponFilter = 0;
  categories[] =
  {
   "Hardware_Bandit",
   "Tools_Bandit"
  };
 };
 
 /**
  * Sells cars and general vehicles
  */
 class Exile_Trader_Vehicle_Bandit
 {
  name = "VEHICLE";
  showWeaponFilter = 0;
  categories[] =
  {
   "Cars_Bandit",
   "Trucks_Bandit"
  };
 };
 
 /**
  * Sells choppers and planes
  */
 class Exile_Trader_Aircraft_Bandit
 {
  name = "AIRCRAFT";
  showWeaponFilter = 0;
  categories[] =
  {
   "Choppers_Bandit",
   "Planes_Bandit"
  };
 };
 
 /**
  * Sells ships and boats
  */
 class Exile_Trader_Boat_Bandit
 {
  name = "BOAT";
  showWeaponFilter = 0;
  categories[] =
  {
   "Boats_Bandit"
  };
 };

Just a few screenies to update the thread!

2016-01-04_00002.jpg

2016-01-04_00005.jpg

2016-01-04_00006.jpg

mattscream.gif

2015-12-18_00005.jpg

2015-12-18_00006.jpg

2015-12-18_00015.jpg

2015-12-31_00001.jpg

2016-01-06_00001.jpg

Edited by DirtySanchez
Updated pictures
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That already looks a thousand times better than default exile bases

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1 Hour to restart.

I will sink up the newest version of the addon with GitHub and will restart the server with the newest version.

v0.5alpha1

- created new public server key for this release

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We have gone live on DonkeyPunch with the Updated Public Alpha Release.

We have also gotten confirmation from the Aussies Zenithovmen that they will also Host this on their server(s). :)

Moving into a download release now for all in the community.....

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3 hours ago, zisb said:

That already looks a thousand times better than default exile bases

ha hah?

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12 minutes ago, coftsock said:

ha hah?

Well yeah, it adds in a bit of character to the bases rather than just giant wooden boxes/towers. 

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