M6mal

adding vehicles

10 posts in this topic

I just rented a server n i want to add a strider with hmg and ifrit with hmg and a marshall tank and a gorgon , being new to this server hosting i would be grateful to be told how to go about it

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i have followed the instruction given to add an ammo truck , strider hmg, strider gmg. ifrit hmg, ifrit gmg , gorgon and a marshall and they are all working fine as in the ammo truck supplies ammo and the striders and ifrits with hmg and gmg all work except for the gorgon.......

I bought the gorgon and everytime i try to fire one of the 4 different ammo types , rockets , rounds etc i get kicked with a different resriction for the ammo i am launching . the restrictions are #0 #3 #5 #6 , i even see a rocket launch and freeze just outside the turret before getting kicked .

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Posted (edited)

add this to your createvehicle.txt in battleye it will solve all vehicles, make sure to back your old one up first

Spoiler

//new
7 "" !="Exile_Unit_GhostPlayer" !="SeaGull" !="ATMine_Range_Ammo" !="GrenadeHand" !="Sub_F_Signal_Red" !="APERSTripMine_Wire_Ammo" !="APERSTripMine_Wire_Ammo" !="APERSBoundingMine_Range_Ammo" !="G_40mm_HE" !="APERSBoundingMine_Range_Ammo" !="I_UAV_01_F" !="SmokeLauncherAmmo" !="I_UAV_01_backpack_F" !="I_UAV_AI" !="IEDLandBig_Remote_Ammo" !="M_Titan_AP" !="SmokeLauncherAmmo" !="Mo_cluster_AP" !="Mo_ClassicMineRange" !="GrenadeHand" !="M_Titan_AT_static" !="R_230mm_fly" !="R_TBG32V_F" !="M_Titan_AA" !="M_NLAW_AT_F" !="R_PG32V_F" !="M_Mo_120mm_AT" !="M_Mo_155mm_AT_LG" !="M_Titan_AA_long" !="M_Titan_AT" !="M_Zephyr" !="M_Air_AA" !="Rocket_04_AP_F" !="Rocket_04_HE_F" !="Missile_AGM_02_F" !="Missile_AA_04_F" !="Rocket_03_AP_F" !="Steerable_Parachute_F" !"CMflare" !"I_UAV" !"LaserTarget" !"SLAM" !"SatchelCharge_Remote_Ammo" !"DemoCharge" !"ClaymoreDirectionalMine" !"IEDUrban" !"G_40mm_" !"F_40mm_" !="Exile_Ammo_Swing" !"F_Signal" !="I_IRStrobe" !="O_IRStrobe" !="NVG_TargetG" !"WeaponHolder" !"Supply" !"B_" !"SmokeShell" !"IEDLand" !"APERS" !="O_HMG_01_weapon_F" !="O_HMG_01_F" !="O_HMG_01_support_F" !"Chemlight" !="GrenadeHand" !="mini_Grenade" !="SmokeLauncherAmmo" !="M_AT" !="G_40mm_HE" !="R_80mm_HE" !="M_Scalpel_AT" !="M_PG_AT" !="Missile_AA_03_F" !="Missile_AGM_01_F" !="Rocket_03_HE_F" 
1 "IEDLand"
1 "IEDUrban"
1 "APERS"
1 "GrenadeHand"
1 "mini_Grenade"
1 "SmokeLauncherAmmo"
1 "NVG_TargetG"
1 "O_IRStrobe"
1 "I_IRStrobe"
1 "F_Signal"
1 "F_40mm_"
1 "G_40mm_"
1 "DemoCharge"
1 "ClaymoreDirectionalMine"
1 "SLAM"
1 "SatchelCharge_Remote_Ammo"
1 "I_UAV"
1 "O_HMG_01_F"

 

Edited by hogansheroes

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Posted (edited)

read previous message as i didnt read your message propley

Edited by hogansheroes

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Posted (edited)

i cut n pasted same as yours and didn't work

All other armed vehicles fire ok still , striders and ifrits with hmg/gmg and marshall fires all weapons .....

But not the gorgon


when i press c key for smokescreen i get restriction #6
30mm MP-T  restriction #6
30mm APFSDS-T restriction #6
6.5mm 1000 rnd LMG Belt restriction #6
Titan Missile restriction #0

the above ammo as read fron gunners seat

 

actual ammo names

     B_30mm_MP_Tracer_Yellow
     B_30mm_APFSDS_Tracer_Yellow
        B_65x39_Case_Yellow
     M_Titan_AT
        SmokeLauncherAmmo

 

GORGON name = "I_APC_Wheeled_03_cannon_F"  (should this be in there somewhere in the createvehicle.txt

Edited by M6mal
added more info

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wouldnt you just add the classnames of the weapons causing the issue with just "!" instead of "!=" ? that should allow them for whatever is firing them yeah?

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FIXED:-  My Gorgon now fires all ammo and smokescreen

added to end of line 8 of scripts.txt using notepad++  !="_magnitudeSqr == 0) exitWith {false};
added to end of line 2 of createvehicle.txt using notepad++  !="I_APC_Wheeled_03_cannon_F" !="M_Titan_AT"
added to end of list of createvehicle.txt using notepad++ :-
1 "I_APC_Wheeled_03_cannon_F"
1 "M_Titan_AT"

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