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Falcon911

Loot Table for Spawning system.

2 posts in this topic

 Would it not be easier to just have the call to the traders for loot spawning?  I mean.. right now,  we have separate loot spawning table and a trader table. Would it just  not be easier to  just have the call to the Trader config and have it pick from the list under a random value in the config.cpp? I'm not that really good to try and figure this out. But I think it would asssit on streamlining the process.. 

Examples: 

#include "TRADERS\CUPW\TraderCategoriesCUPW.hpp"
#include "TRADERS\HLC\TraderCategoriesHLC.hpp"

 

 or pick from 

class Uniforms

class ammo  etct etc etc..

 

Thanks for your time,

Falcon911

 

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On 12/20/2015 at 3:41 PM, Falcon911 said:

 Would it not be easier to just have the call to the traders for loot spawning?  I mean.. right now,  we have separate loot spawning table and a trader table. Would it just  not be easier to  just have the call to the Trader config and have it pick from the list under a random value in the config.cpp? I'm not that really good to try and figure this out. But I think it would asssit on streamlining the process.. 

Examples: 

#include "TRADERS\CUPW\TraderCategoriesCUPW.hpp"
#include "TRADERS\HLC\TraderCategoriesHLC.hpp"

Please no.  My traders only carry low-end gear and I spawn the high-end gear in military areas.  I also use the LootTables files to fine tune spawn rates for powerful optics, suppressors, armour, etc.

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