[GR] Daz

New update bugs - Devs please read

59 posts in this topic

You need to change config.cpp in mission file to un-comment the grinder

Working fine on ours

arma3_2015_12_22_23_11_49_044.jpg

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Thanks i'll give it a try now, They didn't explain this in the changelog which is annoying.

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There is another part further down where it is removed out of the commented block

 

class Tools
	{
		name = "Tools";
		icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
		items[] = 
		{
			"Exile_Item_Matches",
			"Exile_Item_CookingPot",
			"Exile_Item_CanOpener",
			"Exile_Item_Handsaw",
			"Exile_Item_Pliers",
			"Exile_Item_Grinder",
			
			/*
			"Exile_Item_Foolbox",
			"Exile_Item_CordlessScrewdriver",
			"Exile_Item_FireExtinguisher",
			"Exile_Item_Hammer",
			"Exile_Item_OilCanister",
			"Exile_Item_Screwdriver",
			"Exile_Item_Shovel",
			"Exile_Item_Wrench",
			"Exile_Item_SleepingMat",	
			"Exile_Item_ToiletPaper",			
			"Exile_Item_ZipTie",
			*/

 

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Hey i did that when i go to workbench i got a fire when i click craft it doesn't craft anything it doesn't work for us :( not crafting ;( i got everything required in my inventory grinder etc

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3 minutes ago, Whiplash said:

What map are you using? Good chance that the map you are on the trees wont work with the crafting. I have heard that is an issue I think on Tavi

Yes im using Exile.Taviana

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But the thing is we are able to make the base and everything with the wood so. It can't be that.

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