MrRebo

Kicked script restriction 25 help

14 posts in this topic

I was having same problem yesterday. I am using GTX gaming server and after I installed Infistar, it keeps kicking me out even though I changed 7 to 1 on #24~#26 lines. I will let you know once I get the solution. 

 

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I was having same problem yesterday. I am using GTX gaming server and after I installed Infistar, it keeps kicking me out even though I changed 7 to 1 on #24~#26 lines. I will let you know once I get the solution. 

thanks man i appreciate that

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I was having same problem yesterday. I am using GTX gaming server and after I installed Infistar, it keeps kicking me out even though I changed 7 to 1 on #24~#26 lines. I will let you know once I get the solution. 

where do you find the filters within gtxgaming's control pannel

 

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@TheJ3wishTurban

It is under arma3config folder. it can be confusing because if you are using GTX there are two battleye folders but under arma3config is one you have to deal with. 

 

 

Edited by davidkang1109
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Posted (edited)

Haya !

Im having an issue:

Kicked restriction #0 & #7

how can i fix it ?

 

#7 "le","CUP_fnc_initShip","CUP_fnc_detachFromShip","CUP_fnc_createVehicleCargo","CUP_fnc_spawnVehicleCargo","CUP_fnc_virtualVehicle"
#0 "able ["bis_fnc_moduleInit_function",_function];

 

Edited by fau5tz

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Posted (edited)

sry but what u mean by add it on line #error+2 ?

sry new to this stuff.

This is my error : 14.03.2016 21:59:45: faustz (**.*.***.***:****) 897da36384a8e80fbcc0c3d4344c1b01 - #0 "able ["bis_fnc_moduleInit_function",_function];
_logic addeventhandler ["attributesChanged3DEN",{[_this select 0,'attributesChan"
 

which line do i have to copy ?

 

Edited by fau5tz

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8 hours ago, fau5tz said:

#0 "able ["bis_fnc_moduleInit_function",_function];
_logic addeventhandler ["attributesChanged3DEN",{[_this select 0,'attributesChan"
 

that's #0 so its line 2

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Posted (edited)

My current BE Script : BESCRIPT1.jpg

2: Generated new code:

!=#0 \"able [\"bis_fnc_moduleInit_function\",_function];\n _logic addeventhandler [\"attributesChanged3DEN\",{[_this select 0,'attributesChan"

 

Added to my script:  BESCRIPT.jpg

 

Did I understand u correctly ?

 

Thanks! Appreciated!

Edited by fau5tz

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