• 1
BoogaHellno

Service point issue

Question

Hello,

I cannot figure out why my rearm script will not work with the main gun on the AM7 Marshall and the Marid.  It may not work with others as well but this is all I have noticed.  It works for Titan missles and machine guns, just not the main guns.  Any help is appreciated. 

Spoiler

// Vehicle Service Point (Rearm) by Axe Cop
// reworked for a3 epoch by Halv
// reworked for a3 exile by Dodo
 
private ["_vehicle","_args","_servicePoint","_costs","_magazineCount","_weapon","_type","_name","_weaponType","_weaponName","_turret","_magazines","_ammo","_wallet","_veh"];
 
_vehicle = _this select 0;
_args = _this select 3;
_servicePoint = _args select 0;
_costs = _args select 1;
_weapon = _args select 2;
_type = typeOf _vehicle;
_name = getText(configFile >> "cfgVehicles" >> _type >> "displayName");
_weaponName = _weapon select 0;
_ammoClass = _weapon select 1;
_ammoName = _weapon select 2;
_ammoMAX = _weapon select 3;
_ammoMIN = _weapon select 4;
_turret = _weapon select 5;
_wallet = ExileClientPlayerMoney;
_veh = vehicle player; 

if (!local _vehicle) exitWith {cutText [format["%2 is not local to %1 - Re-Arm Denied!",name player, _name], "PLAIN DOWN"]; diag_log format["Error: called service_point_rearm.sqf with non-local vehicle: %1", _vehicle] };
if(count (crew _vehicle) > 1) exitWith {cutText ["All Passengers Must Exit Vehicle - Re-Arm Denied!", "PLAIN DOWN"];};
if(!(_veh isEqualTo player) && {(driver _veh) isEqualTo player}) exitWith {cutText ["You have now to enter as Gunner - Re-Arm Denied!", "PLAIN DOWN"];};
if (_wallet <_costs) exitWith {cutText [format["You need %1 Pop tab to re-arm %2", _costs,_name], "PLAIN DOWN"];};
_currentmags = magazines _vehicle;
_magscount = count _currentmags;
_ammocount = {_ammoClass == _x}count _currentmags;
if(_magscount > _ammoMAX)exitWith{cutText [format["You already have %1 magazine(s) in %2",_magscount,_weaponName], "PLAIN DOWN"];};
if(_ammocount > _ammoMIN)exitWith{cutText [format["You already have %1 magazine(s) of %2 in %3\nTotal of %4 magazine(s)",_ammocount,_ammoName,_weaponName,_magscount], "PLAIN DOWN"];};
 
if(_costs > 0 && isTradeEnabled)then{
        takegive_poptab = [player,_costs,true];
        publicVariableServer "takegive_poptab";
};
 
// add a magazines
_vehicle addMagazineTurret [_ammoClass, _turret];
 
cutText [format["%1 of %2 Rearmed", _weaponName, _name], "PLAIN DOWN"];

Spoiler

// Vehicle Service Point by Axe Cop +fix to rearm all weapons from driver+only delete ammo in rearmed weapon only (not entire turret) by HALV
//reworked for a3 epoch by Halv
//reworked for a3 exile by Dodo
 
private ["_folder","_servicePointClasses","_maxDistance","_costsFree","_message","_messageShown","_repair_enable","_repair_costs","_repair_repairTime","_rearm_enable","_rearm_costs","_lastVehicle","_lastRole","_fnc_removeActions","_fnc_getCosts","_fnc_actionTitle","_fnc_getWeapons"];
 
//====================== general settings
_folder = "custom\service_point\"; // folder where the service point scripts are saved, relative to the mission file
_servicePointClasses = ["O_Truck_03_covered_F","Land_CarService_F","Land_fs_roof_F","CargoNet_01_barrels_F"]; // service point classes (can be house, vehicle and unit classes)
_maxDistance = 15; // maximum distance from a service point for the options to be shown
_costsFree = "Free"; // text for no costs
_message = "-- Vehicle Service Point --"; // message to be shown when in range of a service point (set to "" to disable)
_actionColour = "#0096ff"; //the colour of the scroll action Blue: "#0096ff"
 
//====================== repair settings
_repair_enable = true; // enable or disable the repair option
_repair_repairTime = 5; // time needed to repair each damaged part (in seconds)
 
_repair_costs = [  //Need Money
        ["Air",2500],
        ["AllVehicles",1500] 
];
 
//====================== rearm settings
_rearm_enable = true; // enable or disable the rearm option
 
//deny re-arm if more than this amount of current weapons magazines already in the vehicle
_deny_already_armed_with = 10;
//deny re-arm if more than this amount of magazines already in the vehicle
_GlobalMagazineMAX = 20; 
 
//weapon classes disabled from re-arming
_NoGoWeapCName = [
        //irrelevant ones
        "Horn","SmokeLauncher","MiniCarHorn","SportCarHorn","TruckHorn2","TruckHorn","BikeHorn","CarHorn","TruckHorn3"
        //not allowed ones
        //"FFARLauncher_14","2A46M","2A46MRocket","M256","AT5LauncherSingle",
        //PAWNEE Missiles
        //"missiles_DAR",
        //GH Flare
        //"CMFlareLauncher"
];
 
//magazine classnames not allowed to be rearmed
_NoGoAmmoCName = [ 
        //O HMG 100 RND
        //"100Rnd_127x99_mag_Tracer_Yellow","100Rnd_127x99_mag_Tracer_Green","100Rnd_127x99_mag", 
        //GH 200 RND
        //"200Rnd_65x39_Belt","200Rnd_65x39_Belt_Tracer_Green","200Rnd_65x39_Belt_Tracer_Yellow","200Rnd_65x39_Belt_Tracer_Red",
        //GH 2000 RND
        //"2000Rnd_65x39_Belt","2000Rnd_65x39_Belt_Green","2000Rnd_65x39_Belt_Yellow", 
        //GH 1000 RND
        //"1000Rnd_65x39_Belt","1000Rnd_65x39_Belt_Green","1000Rnd_65x39_Belt_Yellow", 
        //GH 2000 RND
        //"2000Rnd_65x39_Belt_Tracer_Red","2000Rnd_65x39_Belt_Tracer_Green","2000Rnd_65x39_Belt_Tracer_Yellow", 
        //GH 1000 RND
        //"1000Rnd_65x39_Belt_Tracer_Green","1000Rnd_65x39_Belt_Tracer_Yellow",
        //GH 2000 RND
        //"2000Rnd_65x39_Belt_Tracer_Green_Splash","2000Rnd_65x39_Belt_Tracer_Yellow_Splash",
        //PAWNEE 5000 RND
        //"5000Rnd_762x51_Belt"
];
 
//cost per magazine for individual vehicles
_rearm_costs = [ 
        ["B_Heli_Transport_01_F",1000],
        ["B_Heli_Transport_03_black_F",1250],
        ["B_Heli_Light_01_armed_F",2500],
        ["AllVehicles",250] 
];
 
//debug weapons to see classnames in chat/rpt
_debugWeapon = false;
 
 
//=================================== CONFIG END
_lastVehicle = objNull;
_lastRole = [];
 
SP_repair_action = -1;
SP_rearm_actions = [];
 
_messageShown = false;
 
_fnc_removeActions = {
        if (isNull _lastVehicle) exitWith {};
        _lastVehicle removeAction SP_repair_action;
        SP_repair_action = -1;
        {
                _lastVehicle removeAction _x;
        } forEach SP_rearm_actions;
        SP_rearm_actions = [];
        _lastVehicle = objNull;
        _lastRole = [];
};
 
_fnc_getCosts = {
        private ["_vehicle","_costs","_cost"];
        _vehicle = _this select 0;
        _costs = _this select 1;
        _cost = [];
        {
                private "_typeName";
                _typeName = _x select 0;
                if (_vehicle isKindOf _typeName) exitWith {
                        _cost = _x select 1;
                };
        } forEach _costs;
        _cost
};
 
_fnc_actionTitle = {
        private ["_actionName","_costs","_costsText","_actionTitle"];
        _actionName = _this select 0;
        _costs = _this select 1;
        _costsText = _costsFree;
        if (_costs > 0) then {
                private ["_itemName","_displayName"];
                _costsText = format ["%1 Pop tabs",_costs];
        };
        _actionTitle = format ["<t color='%3'>%1 (%2)</t>", _actionName, _costsText,_actionColour];
        _actionTitle
};
 
_fnc_getWeapons = {
        private ["_vehicle","_role","_weapons"];
        _vehicle = _this select 0;
        //turrets positions to search for weapons
        _turrets = [[-1],[0],[1],[2],[0,0],[1,0],[2,0],[0,1],[0,2]];
        _weapons = [];
        {
                _turret = _x;
                _weaponsTurret = _vehicle weaponsTurret _turret;
                {
                        _weapon = _x;
                        if !(_weapon in _NoGoWeapCName) then{
                                _weaponName = getText (configFile >> "CfgWeapons" >> _weapon >> "displayName");
                                _weapons pushBack [_weapon, _weaponName, _turret];
                        };
                }forEach _weaponsTurret;
        }forEach _turrets;
        _weapons
};
 
_fnc_getAmmo = {
        private ["_vehicle","_role","_weapons"];
        _vehicle = _this select 0;
        _weapon = _this select 1;
        _allammo = getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines");
        _ammoreturn = [];
        {
                _curammo = _x;
                if !(_curammo in _NoGoAmmoCName) then{
                        _ammoname = getText (configFile >> "Cfgmagazines" >> _curammo >> "displayName");
                        _ammoreturn pushBack [_curammo, _ammoname];
                };
        }forEach _allammo;
        _ammoreturn
};
 
while {true} do {
        private ["_vehicle","_inVehicle"];
        _vehicle = vehicle player;
        _inVehicle = _vehicle != player;
        if (local _vehicle && _inVehicle) then {
                private ["_pos","_servicePoints","_inRange"];
                _pos = getPosATL _vehicle;
                _servicePoints = (nearestObjects [_pos, _servicePointClasses, _maxDistance]) - [_vehicle];
                _inRange = count _servicePoints > 0;
                if (_inRange && (speed (_vehicle) < 1) && (speed (_vehicle) > -1)) then {
                        private ["_servicePoint","_role","_actionCondition","_costs","_actionTitle"];
                        _servicePoint = _servicePoints select 0;
                        _role = assignedVehicleRole player;
                        if (((str _role) != (str _lastRole)) || (_vehicle != _lastVehicle)) then {
                                // vehicle or seat changed
                                call _fnc_removeActions;
                        };
                        _lastVehicle = _vehicle;
                        _lastRole = _role;
                        _actionCondition = "vehicle _this == _target && local _target";
                        if (SP_repair_action < 0 && _repair_enable) then {
                                _costs = [_vehicle, _repair_costs] call _fnc_getCosts;
                                _actionTitle = [format["Repair %1",getText (configFile >> "Cfgvehicles" >> typeOf _vehicle >> "displayName")], _costs] call _fnc_actionTitle;
                                SP_repair_action = _vehicle addAction [format["<img size='1.5'image='\a3\Ui_f\data\IGUI\Cfg\Cursors\iconrepairvehicle_ca.paa'/> %1",_actionTitle], _folder + "service_point_repair.sqf", [_servicePoint, _costs, _repair_repairTime], -1, false, true, "", _actionCondition];
                        };
                        if ((count SP_rearm_actions == 0) && _rearm_enable) then {
                                private ["_weapons"];
                                _costs = [_vehicle, _rearm_costs] call _fnc_getCosts;
                                _weapons = [_vehicle, _role] call _fnc_getWeapons;
                                {
                                        private "_weaponName";
                                        _curweapon = _x select 0;
                                        _weaponName = _x select 1;
                                        _curturret = _x select 2;
                                        if(_debugWeapon)then{_msg = format["WEAPONS DEBUG: %1",_x];diag_log _msg;systemChat _msg;};
                                        _ammo = [_vehicle,_curweapon] call _fnc_getAmmo;
                                        {
                                                _ammoclass = _x select 0;
                                                _ammoname = _x select 1;
                                                _actionTitle = [format["Rearm %1 with %2", _weaponName,_ammoname], _costs] call _fnc_actionTitle;
                                                SP_rearm_action = _vehicle addAction [format["<img size='1.5'image='\a3\Ui_f\data\IGUI\Cfg\WeaponIcons\mg_ca.paa'/> %1",_actionTitle], _folder + "service_point_rearm.sqf", [_servicePoint, _costs, [_weaponName,_ammoclass,_ammoname,_GlobalMagazineMAX,_deny_already_armed_with,_curturret]], -1, false, true, "", _actionCondition];
                                                SP_rearm_actions set [count SP_rearm_actions, SP_rearm_action];
                                        }forEach _ammo;
                                       
                                } forEach _weapons;
                        };
                        if (!_messageShown && _message != "") then {
                                _messageShown = true;
                                _vehicle vehicleChat _message;
                        };
                } else {
                        call _fnc_removeActions;
                        _messageShown = false;
                };
        } else {
                call _fnc_removeActions;
                _messageShown = false;
        };
        sleep 2;
};
 

 

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6 answers to this question

  • 0
On 12/27/2015 at 3:40 PM, BoogaHellno said:

Hello,

I cannot figure out why my rearm script will not work with the main gun on the AM7 Marshall and the Marid.  It may not work with others as well but this is all I have noticed.  It works for Titan missles and machine guns, just not the main guns.  Any help is appreciated. 

  Hide contents

// Vehicle Service Point (Rearm) by Axe Cop
// reworked for a3 epoch by Halv
// reworked for a3 exile by Dodo
 
private ["_vehicle","_args","_servicePoint","_costs","_magazineCount","_weapon","_type","_name","_weaponType","_weaponName","_turret","_magazines","_ammo","_wallet","_veh"];
 
_vehicle = _this select 0;
_args = _this select 3;
_servicePoint = _args select 0;
_costs = _args select 1;
_weapon = _args select 2;
_type = typeOf _vehicle;
_name = getText(configFile >> "cfgVehicles" >> _type >> "displayName");
_weaponName = _weapon select 0;
_ammoClass = _weapon select 1;
_ammoName = _weapon select 2;
_ammoMAX = _weapon select 3;
_ammoMIN = _weapon select 4;
_turret = _weapon select 5;
_wallet = ExileClientPlayerMoney;
_veh = vehicle player; 

if (!local _vehicle) exitWith {cutText [format["%2 is not local to %1 - Re-Arm Denied!",name player, _name], "PLAIN DOWN"]; diag_log format["Error: called service_point_rearm.sqf with non-local vehicle: %1", _vehicle] };
if(count (crew _vehicle) > 1) exitWith {cutText ["All Passengers Must Exit Vehicle - Re-Arm Denied!", "PLAIN DOWN"];};
if(!(_veh isEqualTo player) && {(driver _veh) isEqualTo player}) exitWith {cutText ["You have now to enter as Gunner - Re-Arm Denied!", "PLAIN DOWN"];};
if (_wallet <_costs) exitWith {cutText [format["You need %1 Pop tab to re-arm %2", _costs,_name], "PLAIN DOWN"];};
_currentmags = magazines _vehicle;
_magscount = count _currentmags;
_ammocount = {_ammoClass == _x}count _currentmags;
if(_magscount > _ammoMAX)exitWith{cutText [format["You already have %1 magazine(s) in %2",_magscount,_weaponName], "PLAIN DOWN"];};
if(_ammocount > _ammoMIN)exitWith{cutText [format["You already have %1 magazine(s) of %2 in %3\nTotal of %4 magazine(s)",_ammocount,_ammoName,_weaponName,_magscount], "PLAIN DOWN"];};
 
if(_costs > 0 && isTradeEnabled)then{
        takegive_poptab = [player,_costs,true];
        publicVariableServer "takegive_poptab";
};
 
// add a magazines
_vehicle addMagazineTurret [_ammoClass, _turret];
 
cutText [format["%1 of %2 Rearmed", _weaponName, _name], "PLAIN DOWN"];

  Hide contents

// Vehicle Service Point by Axe Cop +fix to rearm all weapons from driver+only delete ammo in rearmed weapon only (not entire turret) by HALV
//reworked for a3 epoch by Halv
//reworked for a3 exile by Dodo
 
private ["_folder","_servicePointClasses","_maxDistance","_costsFree","_message","_messageShown","_repair_enable","_repair_costs","_repair_repairTime","_rearm_enable","_rearm_costs","_lastVehicle","_lastRole","_fnc_removeActions","_fnc_getCosts","_fnc_actionTitle","_fnc_getWeapons"];
 
//====================== general settings
_folder = "custom\service_point\"; // folder where the service point scripts are saved, relative to the mission file
_servicePointClasses = ["O_Truck_03_covered_F","Land_CarService_F","Land_fs_roof_F","CargoNet_01_barrels_F"]; // service point classes (can be house, vehicle and unit classes)
_maxDistance = 15; // maximum distance from a service point for the options to be shown
_costsFree = "Free"; // text for no costs
_message = "-- Vehicle Service Point --"; // message to be shown when in range of a service point (set to "" to disable)
_actionColour = "#0096ff"; //the colour of the scroll action Blue: "#0096ff"
 
//====================== repair settings
_repair_enable = true; // enable or disable the repair option
_repair_repairTime = 5; // time needed to repair each damaged part (in seconds)
 
_repair_costs = [  //Need Money
        ["Air",2500],
        ["AllVehicles",1500] 
];
 
//====================== rearm settings
_rearm_enable = true; // enable or disable the rearm option
 
//deny re-arm if more than this amount of current weapons magazines already in the vehicle
_deny_already_armed_with = 10;
//deny re-arm if more than this amount of magazines already in the vehicle
_GlobalMagazineMAX = 20; 
 
//weapon classes disabled from re-arming
_NoGoWeapCName = [
        //irrelevant ones
        "Horn","SmokeLauncher","MiniCarHorn","SportCarHorn","TruckHorn2","TruckHorn","BikeHorn","CarHorn","TruckHorn3"
        //not allowed ones
        //"FFARLauncher_14","2A46M","2A46MRocket","M256","AT5LauncherSingle",
        //PAWNEE Missiles
        //"missiles_DAR",
        //GH Flare
        //"CMFlareLauncher"
];
 
//magazine classnames not allowed to be rearmed
_NoGoAmmoCName = [ 
        //O HMG 100 RND
        //"100Rnd_127x99_mag_Tracer_Yellow","100Rnd_127x99_mag_Tracer_Green","100Rnd_127x99_mag", 
        //GH 200 RND
        //"200Rnd_65x39_Belt","200Rnd_65x39_Belt_Tracer_Green","200Rnd_65x39_Belt_Tracer_Yellow","200Rnd_65x39_Belt_Tracer_Red",
        //GH 2000 RND
        //"2000Rnd_65x39_Belt","2000Rnd_65x39_Belt_Green","2000Rnd_65x39_Belt_Yellow", 
        //GH 1000 RND
        //"1000Rnd_65x39_Belt","1000Rnd_65x39_Belt_Green","1000Rnd_65x39_Belt_Yellow", 
        //GH 2000 RND
        //"2000Rnd_65x39_Belt_Tracer_Red","2000Rnd_65x39_Belt_Tracer_Green","2000Rnd_65x39_Belt_Tracer_Yellow", 
        //GH 1000 RND
        //"1000Rnd_65x39_Belt_Tracer_Green","1000Rnd_65x39_Belt_Tracer_Yellow",
        //GH 2000 RND
        //"2000Rnd_65x39_Belt_Tracer_Green_Splash","2000Rnd_65x39_Belt_Tracer_Yellow_Splash",
        //PAWNEE 5000 RND
        //"5000Rnd_762x51_Belt"
];
 
//cost per magazine for individual vehicles
_rearm_costs = [ 
        ["B_Heli_Transport_01_F",1000],
        ["B_Heli_Transport_03_black_F",1250],
        ["B_Heli_Light_01_armed_F",2500],
        ["AllVehicles",250] 
];
 
//debug weapons to see classnames in chat/rpt
_debugWeapon = false;
 
 
//=================================== CONFIG END
_lastVehicle = objNull;
_lastRole = [];
 
SP_repair_action = -1;
SP_rearm_actions = [];
 
_messageShown = false;
 
_fnc_removeActions = {
        if (isNull _lastVehicle) exitWith {};
        _lastVehicle removeAction SP_repair_action;
        SP_repair_action = -1;
        {
                _lastVehicle removeAction _x;
        } forEach SP_rearm_actions;
        SP_rearm_actions = [];
        _lastVehicle = objNull;
        _lastRole = [];
};
 
_fnc_getCosts = {
        private ["_vehicle","_costs","_cost"];
        _vehicle = _this select 0;
        _costs = _this select 1;
        _cost = [];
        {
                private "_typeName";
                _typeName = _x select 0;
                if (_vehicle isKindOf _typeName) exitWith {
                        _cost = _x select 1;
                };
        } forEach _costs;
        _cost
};
 
_fnc_actionTitle = {
        private ["_actionName","_costs","_costsText","_actionTitle"];
        _actionName = _this select 0;
        _costs = _this select 1;
        _costsText = _costsFree;
        if (_costs > 0) then {
                private ["_itemName","_displayName"];
                _costsText = format ["%1 Pop tabs",_costs];
        };
        _actionTitle = format ["<t color='%3'>%1 (%2)</t>", _actionName, _costsText,_actionColour];
        _actionTitle
};
 
_fnc_getWeapons = {
        private ["_vehicle","_role","_weapons"];
        _vehicle = _this select 0;
        //turrets positions to search for weapons
        _turrets = [[-1],[0],[1],[2],[0,0],[1,0],[2,0],[0,1],[0,2]];
        _weapons = [];
        {
                _turret = _x;
                _weaponsTurret = _vehicle weaponsTurret _turret;
                {
                        _weapon = _x;
                        if !(_weapon in _NoGoWeapCName) then{
                                _weaponName = getText (configFile >> "CfgWeapons" >> _weapon >> "displayName");
                                _weapons pushBack [_weapon, _weaponName, _turret];
                        };
                }forEach _weaponsTurret;
        }forEach _turrets;
        _weapons
};
 
_fnc_getAmmo = {
        private ["_vehicle","_role","_weapons"];
        _vehicle = _this select 0;
        _weapon = _this select 1;
        _allammo = getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines");
        _ammoreturn = [];
        {
                _curammo = _x;
                if !(_curammo in _NoGoAmmoCName) then{
                        _ammoname = getText (configFile >> "Cfgmagazines" >> _curammo >> "displayName");
                        _ammoreturn pushBack [_curammo, _ammoname];
                };
        }forEach _allammo;
        _ammoreturn
};
 
while {true} do {
        private ["_vehicle","_inVehicle"];
        _vehicle = vehicle player;
        _inVehicle = _vehicle != player;
        if (local _vehicle && _inVehicle) then {
                private ["_pos","_servicePoints","_inRange"];
                _pos = getPosATL _vehicle;
                _servicePoints = (nearestObjects [_pos, _servicePointClasses, _maxDistance]) - [_vehicle];
                _inRange = count _servicePoints > 0;
                if (_inRange && (speed (_vehicle) < 1) && (speed (_vehicle) > -1)) then {
                        private ["_servicePoint","_role","_actionCondition","_costs","_actionTitle"];
                        _servicePoint = _servicePoints select 0;
                        _role = assignedVehicleRole player;
                        if (((str _role) != (str _lastRole)) || (_vehicle != _lastVehicle)) then {
                                // vehicle or seat changed
                                call _fnc_removeActions;
                        };
                        _lastVehicle = _vehicle;
                        _lastRole = _role;
                        _actionCondition = "vehicle _this == _target && local _target";
                        if (SP_repair_action < 0 && _repair_enable) then {
                                _costs = [_vehicle, _repair_costs] call _fnc_getCosts;
                                _actionTitle = [format["Repair %1",getText (configFile >> "Cfgvehicles" >> typeOf _vehicle >> "displayName")], _costs] call _fnc_actionTitle;
                                SP_repair_action = _vehicle addAction [format["<img size='1.5'image='\a3\Ui_f\data\IGUI\Cfg\Cursors\iconrepairvehicle_ca.paa'/> %1",_actionTitle], _folder + "service_point_repair.sqf", [_servicePoint, _costs, _repair_repairTime], -1, false, true, "", _actionCondition];
                        };
                        if ((count SP_rearm_actions == 0) && _rearm_enable) then {
                                private ["_weapons"];
                                _costs = [_vehicle, _rearm_costs] call _fnc_getCosts;
                                _weapons = [_vehicle, _role] call _fnc_getWeapons;
                                {
                                        private "_weaponName";
                                        _curweapon = _x select 0;
                                        _weaponName = _x select 1;
                                        _curturret = _x select 2;
                                        if(_debugWeapon)then{_msg = format["WEAPONS DEBUG: %1",_x];diag_log _msg;systemChat _msg;};
                                        _ammo = [_vehicle,_curweapon] call _fnc_getAmmo;
                                        {
                                                _ammoclass = _x select 0;
                                                _ammoname = _x select 1;
                                                _actionTitle = [format["Rearm %1 with %2", _weaponName,_ammoname], _costs] call _fnc_actionTitle;
                                                SP_rearm_action = _vehicle addAction [format["<img size='1.5'image='\a3\Ui_f\data\IGUI\Cfg\WeaponIcons\mg_ca.paa'/> %1",_actionTitle], _folder + "service_point_rearm.sqf", [_servicePoint, _costs, [_weaponName,_ammoclass,_ammoname,_GlobalMagazineMAX,_deny_already_armed_with,_curturret]], -1, false, true, "", _actionCondition];
                                                SP_rearm_actions set [count SP_rearm_actions, SP_rearm_action];
                                        }forEach _ammo;
                                       
                                } forEach _weapons;
                        };
                        if (!_messageShown && _message != "") then {
                                _messageShown = true;
                                _vehicle vehicleChat _message;
                        };
                } else {
                        call _fnc_removeActions;
                        _messageShown = false;
                };
        } else {
                call _fnc_removeActions;
                _messageShown = false;
        };
        sleep 2;
};
 

 

@BoogaHellno I'm having the same issue... did you ever find a fix?

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Yes, I was missing my actual reearm script.  Not sure what happened to it as I had it previously.  

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14 minutes ago, BoogaHellno said:

Yes, I was missing my actual reearm script.  Not sure what happened to it as I had it previously.  

Do you mind sharing it?

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Of  course... Here is the rearm, make sure you name it properly

Spoiler

// Vehicle Service Point (Rearm) by Axe Cop
// reworked for a3 epoch by Halv
// reworked for a3 exile by Dodo
 
private ["_vehicle","_args","_servicePoint","_costs","_magazineCount","_weapon","_type","_name","_weaponType","_weaponName","_turret","_magazines","_ammo","_wallet","_veh"];
 
_vehicle = _this select 0;
_args = _this select 3;
_servicePoint = _args select 0;
_costs = _args select 1;
_weapon = _args select 2;
_type = typeOf _vehicle;
_name = getText(configFile >> "cfgVehicles" >> _type >> "displayName");
_weaponName = _weapon select 0;
_ammoClass = _weapon select 1;
_ammoName = _weapon select 2;
_ammoMAX = _weapon select 3;
_ammoMIN = _weapon select 4;
_turret = _weapon select 5;
_wallet = ExileClientPlayerMoney;
_veh = vehicle player; 

if (!local _vehicle) exitWith {cutText [format["%2 is not local to %1 - Re-Arm Denied!",name player, _name], "PLAIN DOWN"]; diag_log format["Error: called service_point_rearm.sqf with non-local vehicle: %1", _vehicle] };
if(count (crew _vehicle) > 1) exitWith {cutText ["All Passengers Must Exit Vehicle - Re-Arm Denied!", "PLAIN DOWN"];};
if(!(_veh isEqualTo player) && {(driver _veh) isEqualTo player}) exitWith {cutText ["You have now to enter as Gunner - Re-Arm Denied!", "PLAIN DOWN"];};
if (_wallet <_costs) exitWith {cutText [format["You need %1 Pop tab to re-arm %2", _costs,_name], "PLAIN DOWN"];};
_currentmags = magazines _vehicle;
_magscount = count _currentmags;
_ammocount = {_ammoClass == _x}count _currentmags;
if(_magscount > _ammoMAX)exitWith{cutText [format["You already have %1 magazine(s) in %2",_magscount,_weaponName], "PLAIN DOWN"];};
if(_ammocount > _ammoMIN)exitWith{cutText [format["You already have %1 magazine(s) of %2 in %3\nTotal of %4 magazine(s)",_ammocount,_ammoName,_weaponName,_magscount], "PLAIN DOWN"];};
 
if(_costs > 0 && isTradeEnabled)then{
        takegive_poptab = [player,_costs,true];
        publicVariableServer "takegive_poptab";
};
 
// add a magazines
_vehicle addMagazineTurret [_ammoClass, _turret];
 
cutText [format["%1 of %2 Rearmed", _weaponName, _name], "PLAIN DOWN"];

here is the service point script

Spoiler

// Vehicle Service Point by Axe Cop +fix to rearm all weapons from driver+only delete ammo in rearmed weapon only (not entire turret) by HALV
//reworked for a3 epoch by Halv
//reworked for a3 exile by Dodo
 
private ["_folder","_servicePointClasses","_maxDistance","_costsFree","_message","_messageShown","_repair_enable","_repair_costs","_repair_repairTime","_rearm_enable","_rearm_costs","_lastVehicle","_lastRole","_fnc_removeActions","_fnc_getCosts","_fnc_actionTitle","_fnc_getWeapons"];
 
//====================== general settings
_folder = "custom\service_point\"; // folder where the service point scripts are saved, relative to the mission file
_servicePointClasses = ["O_Truck_03_covered_F","Land_CarService_F","Land_fs_roof_F","CargoNet_01_barrels_F","Land_A_FuelStation_Feed","DP_Land_fs_feed_F","DP_Land_FuelStation_Feed_F"]; // service point classes (can be house, vehicle and unit classes)
_maxDistance = 15; // maximum distance from a service point for the options to be shown
_costsFree = "Free"; // text for no costs
_message = "-- Vehicle Service Point --"; // message to be shown when in range of a service point (set to "" to disable)
_actionColour = "#0096ff"; //the colour of the scroll action Blue: "#0096ff"
 
//====================== repair settings
_repair_enable = true; // enable or disable the repair option
_repair_repairTime = 5; // time needed to repair each damaged part (in seconds)
 
_repair_costs = [  //Need Money
        ["Air",2500],
        ["AllVehicles",1500] 
];
 
//====================== rearm settings
_rearm_enable = true; // enable or disable the rearm option
 
//deny re-arm if more than this amount of current weapons magazines already in the vehicle
_deny_already_armed_with = 5;
//deny re-arm if more than this amount of magazines already in the vehicle
_GlobalMagazineMAX = 10; 
 
//weapon classes disabled from re-arming
_NoGoWeapCName = [
        //irrelevant ones
        "Horn","SmokeLauncher","MiniCarHorn","SportCarHorn","TruckHorn2","TruckHorn","BikeHorn","CarHorn","TruckHorn3"
        //not allowed ones
        //"FFARLauncher_14","2A46M","2A46MRocket","M256","AT5LauncherSingle",
        //PAWNEE Missiles
        //"missiles_DAR",
        //GH Flare
        //"CMFlareLauncher"
];
 
//magazine classnames not allowed to be rearmed
_NoGoAmmoCName = [ 
        //O HMG 100 RND
        //"100Rnd_127x99_mag_Tracer_Yellow","100Rnd_127x99_mag_Tracer_Green","100Rnd_127x99_mag", 
        //GH 200 RND
        //"200Rnd_65x39_Belt","200Rnd_65x39_Belt_Tracer_Green","200Rnd_65x39_Belt_Tracer_Yellow","200Rnd_65x39_Belt_Tracer_Red",
        //GH 2000 RND
        //"2000Rnd_65x39_Belt","2000Rnd_65x39_Belt_Green","2000Rnd_65x39_Belt_Yellow", 
        //GH 1000 RND
        //"1000Rnd_65x39_Belt","1000Rnd_65x39_Belt_Green","1000Rnd_65x39_Belt_Yellow", 
        //GH 2000 RND
        //"2000Rnd_65x39_Belt_Tracer_Red","2000Rnd_65x39_Belt_Tracer_Green","2000Rnd_65x39_Belt_Tracer_Yellow", 
        //GH 1000 RND
        //"1000Rnd_65x39_Belt_Tracer_Green","1000Rnd_65x39_Belt_Tracer_Yellow",
        //GH 2000 RND
        //"2000Rnd_65x39_Belt_Tracer_Green_Splash","2000Rnd_65x39_Belt_Tracer_Yellow_Splash",
        //PAWNEE 5000 RND
        //"5000Rnd_762x51_Belt"
];
 
//cost per magazine for individual vehicles
_rearm_costs = [ 
       
        ["AllVehicles",2500] 
];
 
//debug weapons to see classnames in chat/rpt
_debugWeapon = false;
 
 
//=================================== CONFIG END
_lastVehicle = objNull;
_lastRole = [];
 
SP_repair_action = -1;
SP_rearm_actions = [];
 
_messageShown = false;
 
_fnc_removeActions = {
        if (isNull _lastVehicle) exitWith {};
        _lastVehicle removeAction SP_repair_action;
        SP_repair_action = -1;
        {
                _lastVehicle removeAction _x;
        } forEach SP_rearm_actions;
        SP_rearm_actions = [];
        _lastVehicle = objNull;
        _lastRole = [];
};
 
_fnc_getCosts = {
        private ["_vehicle","_costs","_cost"];
        _vehicle = _this select 0;
        _costs = _this select 1;
        _cost = [];
        {
                private "_typeName";
                _typeName = _x select 0;
                if (_vehicle isKindOf _typeName) exitWith {
                        _cost = _x select 1;
                };
        } forEach _costs;
        _cost
};
 
_fnc_actionTitle = {
        private ["_actionName","_costs","_costsText","_actionTitle"];
        _actionName = _this select 0;
        _costs = _this select 1;
        _costsText = _costsFree;
        if (_costs > 0) then {
                private ["_itemName","_displayName"];
                _costsText = format ["%1 Pop tabs",_costs];
        };
        _actionTitle = format ["<t color='%3'>%1 (%2)</t>", _actionName, _costsText,_actionColour];
        _actionTitle
};
 
_fnc_getWeapons = {
        private ["_vehicle","_role","_weapons"];
        _vehicle = _this select 0;
        //turrets positions to search for weapons
        _turrets = [[-1],[0],[1],[2],[0,0],[1,0],[2,0],[0,1],[0,2]];
        _weapons = [];
        {
                _turret = _x;
                _weaponsTurret = _vehicle weaponsTurret _turret;
                {
                        _weapon = _x;
                        if !(_weapon in _NoGoWeapCName) then{
                                _weaponName = getText (configFile >> "CfgWeapons" >> _weapon >> "displayName");
                                _weapons pushBack [_weapon, _weaponName, _turret];
                        };
                }forEach _weaponsTurret;
        }forEach _turrets;
        _weapons
};
 
_fnc_getAmmo = {
        private ["_vehicle","_role","_weapons"];
        _vehicle = _this select 0;
        _weapon = _this select 1;
        _allammo = getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines");
        _ammoreturn = [];
        {
                _curammo = _x;
                if !(_curammo in _NoGoAmmoCName) then{
                        _ammoname = getText (configFile >> "Cfgmagazines" >> _curammo >> "displayName");
                        _ammoreturn pushBack [_curammo, _ammoname];
                };
        }forEach _allammo;
        _ammoreturn
};
 
while {true} do {
        private ["_vehicle","_inVehicle"];
        _vehicle = vehicle player;
        _inVehicle = _vehicle != player;
        if (local _vehicle && _inVehicle) then {
                private ["_pos","_servicePoints","_inRange"];
                _pos = getPosATL _vehicle;
                _servicePoints = (nearestObjects [_pos, _servicePointClasses, _maxDistance]) - [_vehicle];
                _inRange = count _servicePoints > 0;
                if (_inRange && (speed (_vehicle) < 1) && (speed (_vehicle) > -1)) then {
                        private ["_servicePoint","_role","_actionCondition","_costs","_actionTitle"];
                        _servicePoint = _servicePoints select 0;
                        _role = assignedVehicleRole player;
                        if (((str _role) != (str _lastRole)) || (_vehicle != _lastVehicle)) then {
                                // vehicle or seat changed
                                call _fnc_removeActions;
                        };
                        _lastVehicle = _vehicle;
                        _lastRole = _role;
                        _actionCondition = "vehicle _this == _target && local _target";
                        if (SP_repair_action < 0 && _repair_enable) then {
                                _costs = [_vehicle, _repair_costs] call _fnc_getCosts;
                                _actionTitle = [format["Repair %1",getText (configFile >> "Cfgvehicles" >> typeOf _vehicle >> "displayName")], _costs] call _fnc_actionTitle;
                                SP_repair_action = _vehicle addAction [format["<img size='1.5'image='\a3\Ui_f\data\IGUI\Cfg\Cursors\iconrepairvehicle_ca.paa'/> %1",_actionTitle], _folder + "service_point_repair.sqf", [_servicePoint, _costs, _repair_repairTime], -1, false, true, "", _actionCondition];
                        };
                        if ((count SP_rearm_actions == 0) && _rearm_enable) then {
                                private ["_weapons"];
                                _costs = [_vehicle, _rearm_costs] call _fnc_getCosts;
                                _weapons = [_vehicle, _role] call _fnc_getWeapons;
                                {
                                        private "_weaponName";
                                        _curweapon = _x select 0;
                                        _weaponName = _x select 1;
                                        _curturret = _x select 2;
                                        if(_debugWeapon)then{_msg = format["WEAPONS DEBUG: %1",_x];diag_log _msg;systemChat _msg;};
                                        _ammo = [_vehicle,_curweapon] call _fnc_getAmmo;
                                        {
                                                _ammoclass = _x select 0;
                                                _ammoname = _x select 1;
                                                _actionTitle = [format["Rearm %1 with %2", _weaponName,_ammoname], _costs] call _fnc_actionTitle;
                                                SP_rearm_action = _vehicle addAction [format["<img size='1.5'image='\a3\Ui_f\data\IGUI\Cfg\WeaponIcons\mg_ca.paa'/> %1",_actionTitle], _folder + "service_point_rearm.sqf", [_servicePoint, _costs, [_weaponName,_ammoclass,_ammoname,_GlobalMagazineMAX,_deny_already_armed_with,_curturret]], -1, false, true, "", _actionCondition];
                                                SP_rearm_actions set [count SP_rearm_actions, SP_rearm_action];
                                        }forEach _ammo;
                                       
                                } forEach _weapons;
                        };
                        if (!_messageShown && _message != "") then {
                                _messageShown = true;
                                _vehicle vehicleChat _message;
                        };
                } else {
                        call _fnc_removeActions;
                        _messageShown = false;
                };
        } else {
                call _fnc_removeActions;
                _messageShown = false;
        };
        sleep 2;
};

 

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3 hours ago, BoogaHellno said:

Of  course... Here is the rearm, make sure you name it properly

  Reveal hidden contents

// Vehicle Service Point (Rearm) by Axe Cop
// reworked for a3 epoch by Halv
// reworked for a3 exile by Dodo
 
private ["_vehicle","_args","_servicePoint","_costs","_magazineCount","_weapon","_type","_name","_weaponType","_weaponName","_turret","_magazines","_ammo","_wallet","_veh"];
 
_vehicle = _this select 0;
_args = _this select 3;
_servicePoint = _args select 0;
_costs = _args select 1;
_weapon = _args select 2;
_type = typeOf _vehicle;
_name = getText(configFile >> "cfgVehicles" >> _type >> "displayName");
_weaponName = _weapon select 0;
_ammoClass = _weapon select 1;
_ammoName = _weapon select 2;
_ammoMAX = _weapon select 3;
_ammoMIN = _weapon select 4;
_turret = _weapon select 5;
_wallet = ExileClientPlayerMoney;
_veh = vehicle player; 

if (!local _vehicle) exitWith {cutText [format["%2 is not local to %1 - Re-Arm Denied!",name player, _name], "PLAIN DOWN"]; diag_log format["Error: called service_point_rearm.sqf with non-local vehicle: %1", _vehicle] };
if(count (crew _vehicle) > 1) exitWith {cutText ["All Passengers Must Exit Vehicle - Re-Arm Denied!", "PLAIN DOWN"];};
if(!(_veh isEqualTo player) && {(driver _veh) isEqualTo player}) exitWith {cutText ["You have now to enter as Gunner - Re-Arm Denied!", "PLAIN DOWN"];};
if (_wallet <_costs) exitWith {cutText [format["You need %1 Pop tab to re-arm %2", _costs,_name], "PLAIN DOWN"];};
_currentmags = magazines _vehicle;
_magscount = count _currentmags;
_ammocount = {_ammoClass == _x}count _currentmags;
if(_magscount > _ammoMAX)exitWith{cutText [format["You already have %1 magazine(s) in %2",_magscount,_weaponName], "PLAIN DOWN"];};
if(_ammocount > _ammoMIN)exitWith{cutText [format["You already have %1 magazine(s) of %2 in %3\nTotal of %4 magazine(s)",_ammocount,_ammoName,_weaponName,_magscount], "PLAIN DOWN"];};
 
if(_costs > 0 && isTradeEnabled)then{
        takegive_poptab = [player,_costs,true];
        publicVariableServer "takegive_poptab";
};
 
// add a magazines
_vehicle addMagazineTurret [_ammoClass, _turret];
 
cutText [format["%1 of %2 Rearmed", _weaponName, _name], "PLAIN DOWN"];

here is the service point script

  Hide contents

// Vehicle Service Point by Axe Cop +fix to rearm all weapons from driver+only delete ammo in rearmed weapon only (not entire turret) by HALV
//reworked for a3 epoch by Halv
//reworked for a3 exile by Dodo
 
private ["_folder","_servicePointClasses","_maxDistance","_costsFree","_message","_messageShown","_repair_enable","_repair_costs","_repair_repairTime","_rearm_enable","_rearm_costs","_lastVehicle","_lastRole","_fnc_removeActions","_fnc_getCosts","_fnc_actionTitle","_fnc_getWeapons"];
 
//====================== general settings
_folder = "custom\service_point\"; // folder where the service point scripts are saved, relative to the mission file
_servicePointClasses = ["O_Truck_03_covered_F","Land_CarService_F","Land_fs_roof_F","CargoNet_01_barrels_F","Land_A_FuelStation_Feed","DP_Land_fs_feed_F","DP_Land_FuelStation_Feed_F"]; // service point classes (can be house, vehicle and unit classes)
_maxDistance = 15; // maximum distance from a service point for the options to be shown
_costsFree = "Free"; // text for no costs
_message = "-- Vehicle Service Point --"; // message to be shown when in range of a service point (set to "" to disable)
_actionColour = "#0096ff"; //the colour of the scroll action Blue: "#0096ff"
 
//====================== repair settings
_repair_enable = true; // enable or disable the repair option
_repair_repairTime = 5; // time needed to repair each damaged part (in seconds)
 
_repair_costs = [  //Need Money
        ["Air",2500],
        ["AllVehicles",1500] 
];
 
//====================== rearm settings
_rearm_enable = true; // enable or disable the rearm option
 
//deny re-arm if more than this amount of current weapons magazines already in the vehicle
_deny_already_armed_with = 5;
//deny re-arm if more than this amount of magazines already in the vehicle
_GlobalMagazineMAX = 10; 
 
//weapon classes disabled from re-arming
_NoGoWeapCName = [
        //irrelevant ones
        "Horn","SmokeLauncher","MiniCarHorn","SportCarHorn","TruckHorn2","TruckHorn","BikeHorn","CarHorn","TruckHorn3"
        //not allowed ones
        //"FFARLauncher_14","2A46M","2A46MRocket","M256","AT5LauncherSingle",
        //PAWNEE Missiles
        //"missiles_DAR",
        //GH Flare
        //"CMFlareLauncher"
];
 
//magazine classnames not allowed to be rearmed
_NoGoAmmoCName = [ 
        //O HMG 100 RND
        //"100Rnd_127x99_mag_Tracer_Yellow","100Rnd_127x99_mag_Tracer_Green","100Rnd_127x99_mag", 
        //GH 200 RND
        //"200Rnd_65x39_Belt","200Rnd_65x39_Belt_Tracer_Green","200Rnd_65x39_Belt_Tracer_Yellow","200Rnd_65x39_Belt_Tracer_Red",
        //GH 2000 RND
        //"2000Rnd_65x39_Belt","2000Rnd_65x39_Belt_Green","2000Rnd_65x39_Belt_Yellow", 
        //GH 1000 RND
        //"1000Rnd_65x39_Belt","1000Rnd_65x39_Belt_Green","1000Rnd_65x39_Belt_Yellow", 
        //GH 2000 RND
        //"2000Rnd_65x39_Belt_Tracer_Red","2000Rnd_65x39_Belt_Tracer_Green","2000Rnd_65x39_Belt_Tracer_Yellow", 
        //GH 1000 RND
        //"1000Rnd_65x39_Belt_Tracer_Green","1000Rnd_65x39_Belt_Tracer_Yellow",
        //GH 2000 RND
        //"2000Rnd_65x39_Belt_Tracer_Green_Splash","2000Rnd_65x39_Belt_Tracer_Yellow_Splash",
        //PAWNEE 5000 RND
        //"5000Rnd_762x51_Belt"
];
 
//cost per magazine for individual vehicles
_rearm_costs = [ 
       
        ["AllVehicles",2500] 
];
 
//debug weapons to see classnames in chat/rpt
_debugWeapon = false;
 
 
//=================================== CONFIG END
_lastVehicle = objNull;
_lastRole = [];
 
SP_repair_action = -1;
SP_rearm_actions = [];
 
_messageShown = false;
 
_fnc_removeActions = {
        if (isNull _lastVehicle) exitWith {};
        _lastVehicle removeAction SP_repair_action;
        SP_repair_action = -1;
        {
                _lastVehicle removeAction _x;
        } forEach SP_rearm_actions;
        SP_rearm_actions = [];
        _lastVehicle = objNull;
        _lastRole = [];
};
 
_fnc_getCosts = {
        private ["_vehicle","_costs","_cost"];
        _vehicle = _this select 0;
        _costs = _this select 1;
        _cost = [];
        {
                private "_typeName";
                _typeName = _x select 0;
                if (_vehicle isKindOf _typeName) exitWith {
                        _cost = _x select 1;
                };
        } forEach _costs;
        _cost
};
 
_fnc_actionTitle = {
        private ["_actionName","_costs","_costsText","_actionTitle"];
        _actionName = _this select 0;
        _costs = _this select 1;
        _costsText = _costsFree;
        if (_costs > 0) then {
                private ["_itemName","_displayName"];
                _costsText = format ["%1 Pop tabs",_costs];
        };
        _actionTitle = format ["<t color='%3'>%1 (%2)</t>", _actionName, _costsText,_actionColour];
        _actionTitle
};
 
_fnc_getWeapons = {
        private ["_vehicle","_role","_weapons"];
        _vehicle = _this select 0;
        //turrets positions to search for weapons
        _turrets = [[-1],[0],[1],[2],[0,0],[1,0],[2,0],[0,1],[0,2]];
        _weapons = [];
        {
                _turret = _x;
                _weaponsTurret = _vehicle weaponsTurret _turret;
                {
                        _weapon = _x;
                        if !(_weapon in _NoGoWeapCName) then{
                                _weaponName = getText (configFile >> "CfgWeapons" >> _weapon >> "displayName");
                                _weapons pushBack [_weapon, _weaponName, _turret];
                        };
                }forEach _weaponsTurret;
        }forEach _turrets;
        _weapons
};
 
_fnc_getAmmo = {
        private ["_vehicle","_role","_weapons"];
        _vehicle = _this select 0;
        _weapon = _this select 1;
        _allammo = getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines");
        _ammoreturn = [];
        {
                _curammo = _x;
                if !(_curammo in _NoGoAmmoCName) then{
                        _ammoname = getText (configFile >> "Cfgmagazines" >> _curammo >> "displayName");
                        _ammoreturn pushBack [_curammo, _ammoname];
                };
        }forEach _allammo;
        _ammoreturn
};
 
while {true} do {
        private ["_vehicle","_inVehicle"];
        _vehicle = vehicle player;
        _inVehicle = _vehicle != player;
        if (local _vehicle && _inVehicle) then {
                private ["_pos","_servicePoints","_inRange"];
                _pos = getPosATL _vehicle;
                _servicePoints = (nearestObjects [_pos, _servicePointClasses, _maxDistance]) - [_vehicle];
                _inRange = count _servicePoints > 0;
                if (_inRange && (speed (_vehicle) < 1) && (speed (_vehicle) > -1)) then {
                        private ["_servicePoint","_role","_actionCondition","_costs","_actionTitle"];
                        _servicePoint = _servicePoints select 0;
                        _role = assignedVehicleRole player;
                        if (((str _role) != (str _lastRole)) || (_vehicle != _lastVehicle)) then {
                                // vehicle or seat changed
                                call _fnc_removeActions;
                        };
                        _lastVehicle = _vehicle;
                        _lastRole = _role;
                        _actionCondition = "vehicle _this == _target && local _target";
                        if (SP_repair_action < 0 && _repair_enable) then {
                                _costs = [_vehicle, _repair_costs] call _fnc_getCosts;
                                _actionTitle = [format["Repair %1",getText (configFile >> "Cfgvehicles" >> typeOf _vehicle >> "displayName")], _costs] call _fnc_actionTitle;
                                SP_repair_action = _vehicle addAction [format["<img size='1.5'image='\a3\Ui_f\data\IGUI\Cfg\Cursors\iconrepairvehicle_ca.paa'/> %1",_actionTitle], _folder + "service_point_repair.sqf", [_servicePoint, _costs, _repair_repairTime], -1, false, true, "", _actionCondition];
                        };
                        if ((count SP_rearm_actions == 0) && _rearm_enable) then {
                                private ["_weapons"];
                                _costs = [_vehicle, _rearm_costs] call _fnc_getCosts;
                                _weapons = [_vehicle, _role] call _fnc_getWeapons;
                                {
                                        private "_weaponName";
                                        _curweapon = _x select 0;
                                        _weaponName = _x select 1;
                                        _curturret = _x select 2;
                                        if(_debugWeapon)then{_msg = format["WEAPONS DEBUG: %1",_x];diag_log _msg;systemChat _msg;};
                                        _ammo = [_vehicle,_curweapon] call _fnc_getAmmo;
                                        {
                                                _ammoclass = _x select 0;
                                                _ammoname = _x select 1;
                                                _actionTitle = [format["Rearm %1 with %2", _weaponName,_ammoname], _costs] call _fnc_actionTitle;
                                                SP_rearm_action = _vehicle addAction [format["<img size='1.5'image='\a3\Ui_f\data\IGUI\Cfg\WeaponIcons\mg_ca.paa'/> %1",_actionTitle], _folder + "service_point_rearm.sqf", [_servicePoint, _costs, [_weaponName,_ammoclass,_ammoname,_GlobalMagazineMAX,_deny_already_armed_with,_curturret]], -1, false, true, "", _actionCondition];
                                                SP_rearm_actions set [count SP_rearm_actions, SP_rearm_action];
                                        }forEach _ammo;
                                       
                                } forEach _weapons;
                        };
                        if (!_messageShown && _message != "") then {
                                _messageShown = true;
                                _vehicle vehicleChat _message;
                        };
                } else {
                        call _fnc_removeActions;
                        _messageShown = false;
                };
        } else {
                call _fnc_removeActions;
                _messageShown = false;
        };
        sleep 2;
};

 

This is identical to mine :(

Your script rearms your Marshall Cannon?

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