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DoDGaming

Pitch and Bank data not being used by the server?

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Ran into a little problem when loading objects to the server. I built a mountain fortress of sorts similar to the Cobra Terrordrome. It was epic in the editor but when the server renders the objects they lose the bank and pitch data. So obviously things that I rotated a certain way in the editor are back to lying flat but in the right position. How can I make the server use the pitch and bank data. Been looking everywhere and found nothing on this issue.

I have a limited knowledge of scripting/programming but it seems to me that the server is only pulling x,y,z data here:

_object = (_x select 0) createVehicleLocal [0,0,0];

Can I alter this or something else if I'm way off base here to add in or force the extra positional data?

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