speedweasel

List of common client-side mods

4 posts in this topic

Does anyone have a list of common client-side mods that dont break Exile gameplay and dont give any advantages to players that run them?

I have installed server keys for SOSP, JSRS, Blastcore, CBA, AIA-TP and other common, client-side mods but I still get a lot of players try to connect to my server and fail due to disallowed mods.  

The server logs arent very helpful in identifying what mods people are being disconnected for and mod authors are releasing new keys all the time.  What mods to you guys allow on your servers and how do you keep on top of the new mod version keys?

If no one has a list, we could start one here...

Share this post


Link to post
Share on other sites

I'll get things started....

We can probably white-list everything The Community Upgrade Project releases.

Share this post


Link to post
Share on other sites
Advertisement

All the mods you have listed the client requires them also, 

 

Anything that is classified as an "addon"  is more of a server side only. 

 

So may be you'll have to separate the two in sections? 

Share this post


Link to post
Share on other sites
52 minutes ago, William =D said:

All the mods you have listed the client requires them also, 

That's the situation, clients are connecting with these mods installed but my server doesn't allow them because the .bikey files aren't on the server.

I'll let modded clients connect to my unmodded server by installing the .bikey files on the server without installing the mods on the server.

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.