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Drewski

VEMF AI = Peacelovers

Question

Hey everyone. 

 

I was playing on my own server today (making sure everything was working), and I went to do a VEMF mission. I started engaging them, and they started firing back, but after less than a minute, they gave up fighting, and assumed some form of nonviolent protest (in other words, they stopped firing, and did nothing when I shot their comrades in the head). It didn't matter what gear I had, the vehicle I approached in, how close/far I was (from scratching their nose with the barrel of my gun to 800m+) or the difficulty/location of the mission. 

 

I did install SargeAI right before this started to happen, so the problem is likely to reside there. Does anyone have any workarounds to turn them back into the killing machines they're supposed to be?

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3 answers to this question

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Posted (edited)

default vemf, have bug where they can run out of ammo

 

Add

_unit addeventhandler ["fired", {(_this select 0) setvehicleammo 1;}];

efter 

_unit addMPEventHandler

 

in functions_VEMF/fn_spawnAI.sqf

Edited by itsatrap

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On 1/4/2016 at 9:49 AM, itsatrap said:

default vemf, have bug where they can run out of ammo

 

Add


_unit addeventhandler ["fired", {(_this select 0) setvehicleammo 1;}];

efter 


_unit addMPEventHandler

 

in functions_VEMF/fn_spawnAI.sqf

I tried this, however they still cease fire.

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I would like to know this as well. I installed VEMF and they do not engage players.

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