Skinnysavage

Kill Messages

8 posts in this topic

Hey there, Im trying to install these Kill Messages from Gr8z https://github.com/Gr8z/ExileMod-KillMessages..  But in his instructions it says to: 

  • Open your ExileServer_object_player_event_onMpKilled.sqf in your server PBO.
  • Look for
    private["_victim","_killer","_victimPosition","_addDeathStat","_addKillStat","_normalkill","_killerRespectPoints","_fragAttributes","_player","_grpvictim","_grpkiller","_log","_lastVictims","_victimUID","_vehicleRole","_vehicle","_lastKillAt","_killStack","_distance","_distanceBonus","_flagNextToKiller","_homieBonus","_flagNextToVictim","_raidBonus","_overallRespectChange","_newKillerScore","_killMessage","_newKillerFrags","_newVictimDeaths"];

Well, inside my server PBO .. I dont have a ExileServer_object_player_event_onMpKilled.sqf .. So what do I do?

 

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u have it inside @ExileServer\addons\exile_server.pbo

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Posted (edited)

19 minutes ago, Hakimos said:

u have it inside @ExileServer\addons\exile_server.pbo

Screenshot_1.png

I do not, unfortunately :'c 

Edited by Skinnysavage

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Posted (edited)

thats your mission pbo

the path is  @ExileServer\addons\exile_server.pbo

go to the @ExileServer folder in the root of your server, inside there will be a folder called addons....

unpack the exile_server.pbo and you will find what you are looking for in there

 

Edited by Eggbox
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31 minutes ago, Eggbox said:

thats your misssion pbo

the path is  @ExileServer\addons\exile_server.pbo

 

Wow... You're right lmao .. I feel dumb af .. Thanks so much guys, Wasn't paying attention, been coding for weeks straight :rock:

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Located in your mission.pbo/config.cpp

class CfgExileCustomCode
{
    /*
        You can overwrite every single file of our code without touching it.
        To do that, add the function name you want to overwrite plus the
        path to your custom file here. If you wonder how this works, have a
        look at our bootstrap/fn_preInit.sqf function.

        Simply add the following scheme here:

        <Function Name of Exile> = "<New File Name>";

        Example:

        ExileClient_util_fusRoDah = "myaddon/myfunction.sqf";
    */
};

 

 

 

I could be wrong, but I don't think there is any need to directly edit that file.

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