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How to determine mission.sqm input

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Posted (edited)

Hey there,

Hopefully this is the correct place to ask this.

When using mods - Cup-terrains, Mas, Tryks etc etc -  what is the the method used to determine what goes into the mission.sqm? Is there a tried and tested way or is it trial and error?

For example, I have never used the Cup terrain or maps. Without spending an hour using google to find what I need for the mission.sqm, is there a method I can use to find out for myself exactly what needs to be input to the mission.sqm?

There are some instructions that can be found, but I thought it would be beneficial to know for the cases of using mods that are not very popular or have little to no google existence.



Edited by Riposte
wrong title

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Start the server, check your server log, look for the lines about missing addons. Whatever it says you're missing, add them to the mission.sqm. Repeat until you don't get that anymore.

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