Chronical

Script for getting the standard ArmaIII loot positions.

7 posts in this topic

Posted (edited)

I wrote this simple and short script due to a workaround and i thought it could be helpful for some of you guys.

enjoy! :)

 

Just save the script as  BuildingPositions.sqf and put it into your mission.pbo

http://www.hastebin.com/eropuwoxab.coffee

Edited by Chronical
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please explain... i want to get the loot positions for al rayak map 

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You have to load the map in Editor, place a unit on tha map and add:  player addAction ["<t color='#FF0000'>get loot positions</t>","BuildingPositions.sqf"];  to the initationline. Then you go and preview the mission. After that you walk to the building and use it.

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is there a premade loot table for al rayak map? i'm having trouble finding what i need to make my own server with that map

 

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On 23/01/2016 at 2:25 PM, Chronical said:

You have to load the map in Editor, place a unit on tha map and add:  player addAction ["<t color='#FF0000'>get loot positions</t>","BuildingPositions.sqf"];  to the initationline. Then you go and preview the mission. After that you walk to the building and use it.

@Chronical Where does it save?

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On 27.1.2016 at 8:16 PM, TMHackSaW said:

@Chronical Where does it save?

Documents/arma3_Other_Profiles/your_Profile/mission/your_mission

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I believe hacksaw is asking you were the loot positions save to, they don't Hacksaw, this will only generate a HINT for you in game.If you wanted to see the data in your rpt replace HINT with diag_log.

However guys not the LOOT POSITIONS needed for Exile.

@Chronical Please explain in your OP that this script does nothing in terms of getting LOOT POSITIONS FOR EXILE, this script gives you the exact location on the map,

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